Australian Test Gateway Feedback (Updated)

Getting 160ms instead of the usual 60ms.

Cheers!
"
Archfiend wrote:
Getting 160ms instead of the usual 60ms.

Cheers!

working as intended.

when in parties, my ping is crazy high.

when solo, ping is around 30ms
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
I get the occasional spike and funky desync sometimes, but other than that it's a smooth 50ms the majority of the time - very good :)
Pelerin of Wraeclast
Getting lots of crashes and log outs this morning, anyone else having problems?
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slaka wrote:
Getting lots of crashes and log outs this morning, anyone else having problems?


I came to post the same thing. A friend and I are both getting frequent spikes and disconnects today.
unplayable this morning. Seems like they might be overloaded. Getting errors fail to join instance and you are not owner of instance. Servers are melting. Plus ping has gone up to about 150-200.
Getting around 50ms all the time but getting crazy desync as soon as there's more than 7 or 8 enemies on screen.
"
TechnoMage wrote:
unplayable this morning. Seems like they might be overloaded. Getting errors fail to join instance and you are not owner of instance. Servers are melting. Plus ping has gone up to about 150-200.


Didn't have bad ping, but got the rest of this. Was playing one of my Onslaught toons and had it rollback the submerged passage on me twice. Quit for 10-15m and came back, same issue.

Currently logged in and running fine through the US gateway; guess my Anarchy toons get some more love for the moment.
I'm still getting disconnected on a fairly regular basis, once every hour or 2. Causes me to be rolled back and have lost several half-finished maps as a result.
"
stickyhuna wrote:
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Thomas wrote:
Hi guys,

Just an update on the Vodafone issue - our AU server host are aware of this issue and are currently trying to get it resolved from their end. We expect to have the issue resolved within the next 48 hours.




For me everything was working perfectly up until 2230 31/05/13, I have had 200ms+ since.

Thomas says the AU server host are going to resolve it, by the look of my pathpings it's telstraglobals problem. Would the server host be able to resolve telstraglobals problem from their end?

just had a confimation from a telstra/Vf staff member.

"I can confirm VF / TCL are already in contact with the up-stream provider about the increase in latency" John


this is still an issue. :(

200ms ping to australia is not making it very appealing to play PoE at the moment.

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