"
I did not disregard his support for the game , i disregarded his attitude to always go into silly arguments and play superhero on the wrong front .
Furthermore at best i questioned his mentioned support by asking him to show some threads he made which are composed from detailed feedback about his beloved game . Because once again , all i observe from him is pointless attention seeking .
Would you care to do the same AIDA_TriEdge#4390 ? Im sure you have made plenty of threads trying to help PoE2 . Or are you here just to blabber too ?
And i disagree . It is not a popural stance .
There are literally 5-6 people on the forums "defending" the vision .
A lot of people left , most players did not enjoy the current patch .
This is shown in the forum post , reviews , and the extremely declining playercount charts.
You misunderstood. Popular stance is blaming some1 with coping instead of accepting that a person genuinely likes the direction the game is going.
As far as OP, he's making fun of the "doom and gloom" thread with a similar title of PEO2 player count. And i kind of understand where he's coming from. All the haters are quick to point to the numbers, saying that things need to change ignoring one simple fact: 0.2 didn't bring anything new to do and keep the players. Yes, there have been questionable decisions. Some of which GGG already fixed, some will be fixed. It's a work in progress so i understand. But i will stand my ground and say that the biggest problem to retain players and your mention "extremely declining player count" in 0.2 is the fact that there's absolutely nothing new to do in 0.2. Some people came back to try huntress, didn't like her and quit till druid or paladin. Some people didn't come back because they saw that they will be running the same pinacle bosses and same expedition/ ritual/ breach/ delirium mechanics as they were in 0.1. And that doesn't warrant the hate in my eyes. Obviously they bit more than they can chew and are trying their best with the situation they're in.
Since you asked, i have made 1 or 2 in the bug section to inform about the bugs i encountered and 1 here back in 0.1 with Zarokh's feedback. Atm i don't see much point since this section became like a reddit bubble of hate. If you're hating the game you're cool and correct, if you actually like the foundation of the game despite it's current flaws you're coping and riding GGG's wood. So i only stalk the forums while at work when i've got the time.
Last edited by AIDA_TriEdge#4390 on Apr 27, 2025, 4:17:23 AM
|
Posted byAIDA_TriEdge#4390on Apr 27, 2025, 4:02:42 AM
|
"
You misunderstood. Popular stance is blaming some1 with coping instead of accepting that a person genuinely likes the direction the game is going.
As far as OP, he's making fun of the "doom and gloom" thread with a similar title of PEO2 player count. And i kind of understand where he's coming from. All the haters are quick to point to the numbers, saying that things need to change ignoring one simple fact: 0.2 didn't bring anything new to do and keep the players. Yes, there have been questionable decisions. Some of which GGG already fixed, some will be fixed. It's a work in progress so i understand. But i will stand my ground and say that the biggest problem to retain players and your mention "extremely declining player count" in 0.2 is the fact that there's absolutely nothing new to do in 0.2. Some people came back to try huntress, didn't like her and quit till druid or paladin. Some people didn't come back because they saw that they will be running the same pinacle bosses and same expedition/ ritual/ breach/ delirium mechanics as they were in 0.1. And that doesn't warrant the hate in my eyes. Obviously they bit more than they can chew and are trying their best with the situation they're in.
Since you asked, i have made 1 or 2 in the bug section to inform about the bugs i encountered and 1 here back in 0.1 with Zarokh's feedback. Atm i don't see much point since this section became like a reddit bubble of hate. If you're hating the game you're cool and correct, if you actually like the foundation of the game despite it's current flaws you're coping and riding GGG's wood. So i only stalk the forums while at work when i've got the time.
You make some good points and have a solid understanding of the current situation .
Still however ,intentionally starting pointless arguments and throwing coal on the fire is just as toxic as being doom and gloom . Or even moreso.
|
Posted byfityfirity#3100on Apr 27, 2025, 4:15:48 AM
|
"
You make some good points and have a solid understanding of the current situation .
Still however ,intentionally starting pointless arguments and throwing coal on the fire is just as toxic as being doom and gloom . Or even moreso.
With this i can agree.
|
Posted byAIDA_TriEdge#4390on Apr 27, 2025, 4:17:07 AM
|
"
"
Sure, engaging combat is the main thing, and combinations of skills that work together to become better than the sum of parts of the combo. I know a lot of people will say that you can't combo because you get rushed, but I say that if the first part of your combo is a form of crowd control then pulling off the rest becomes easy enough. I'd also say that the boss fights are pretty much the best in the genre.
I'd also say the setting and atmosphere is really well done, from the story line to the voice acting to Una's songs... I would say that NRftW actually does a better job at this, but not by a whole lot, and the fact that it's so incomplete again means that it's not really there yet.
So yeah, particularly with regards to the combat style combined where you have engaging fights with skill combos you can choose for yourself, if you know of a game that does that better, please tell me, I'd love to play it.
If we look solely at diablo-likes, PoE 2 is just an iteration of what Diablo 3 was actually trying to be on release and had to backtrack on, even the "combo" system is just generators and spenders; I generate frenzy charge with A so I can spend it on B, I generate stun with C so I can proc it with D, I generate freeze with E so i can consume it with F. Except I feel like there's even less "choosing your own combo" in PoE 2, specifically because of their emphasis on true combos. "they're primed for stun what will i hit? boneshatter. their armor is broken what do i use? sunder." And, the builds that seem to work best largely skip much of it. At least in d3 I could pick any generator I wanted for damage or utility and whatever spenders I liked offensively or defensively.
If anything many of the builds I see do well not because of any forced combo route but because of outside interactions, especially if you look at some warrior builds; "oh a stampede build this league it uses polcerkin and herald of ice. leap slam/boneshatter or it uses polcerkin and herald of ice." alk's buld doesn't even use a skill I think other than boneshatter after a few mace strikes, it uses polcerkin and herald of ice. Warrior single target is better as I've seen some use earthshatter, infernal, seismic, hotg but many of them are just "we use perfect strike"
Firstly you're missing the part about engaging combat, as in enemies that fight back.
The resource building abilities in D3 are building mana/rage/energy, which is completely different from the variety of buffs, debuffs and ground effects that you can build from in PoE 2, which you can apply or create in several different ways using skills from different weapons or spell categories. (Btw, what do you mean they got rid of them? That's how the system in D4 works?) You can't apply a support gem to a skill to turn it into a builder skill in D3, you can't apply a support gem to a skill so that it takes advantage of a debuff in D3.
The fact that you feel forced to use certain combos is partly going to be solved with the addition of new weapons and skills, which they're obviously going to do already. But also it means that you haven't considered weapon swapping. You don't have to armour break with a mace; there's a support gem that allows any skill to use the debuff to get more damage.
I don't really care what builds the streamers you've been watching are using to blow up the map because most of them seem dedicated to min-maxing the fun out of the game, some to the point where they don't actually look at the gameplay in favour of just watching the mini-map. As long as I can make up weird fun builds that can survive in t15s and can probably handle pinnacle content with some tinkering, I'm happy. I'm looking forward to finding out how well parry works against the arbiter.
Last edited by Kalistri#2788 on Apr 27, 2025, 8:05:48 AM
|
Posted byKalistri#2788on Apr 27, 2025, 7:32:45 AM
|