Path Of Exile 2, from 500k to 50k players
" You can get most of that on juiceless maps w/ no tower just by salvaging superior gear and exchanging the scrap. |
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" There are plenty of such posts already. I think they know by now, and if they don't it's a different issue that my post isn't going to fix. The title of the thread is "Path Of Exile 2, from 500k to 50k players" and I think reward vs effort is a huge factor in that decline. I want a game where playing the content can net you good currency, not just playing the trade/exchange markets. Basically, 0.1 was way more rewarding for those that play the content and if I could go back to 0.1 I would. |
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" Yeah, people definitely enjoy picking up a bunch of junk and taking a couple steps to get basic currency. Very engaging and fun gameplay. |
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" but the game IS in a bad state. the player count reflects it, streamers leaving reflect it, and me myself not enjoying it for numerous reason reflects it. build diversity reflects it, and someone here saying 50ex build clearing t16 maps also reflects it. for more clarity on 0.1. i didn't like 0.1 or poe2 as a whole either. but at least acquiring items was fun. in this patch..... items acquisition is far less meaningful. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL `From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` Last edited by LiMA6#0387 on Apr 26, 2025, 3:49:47 PM
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Monster hunter wilds: From 1.1M people playing to 50k players
you can make this argument about any game. doesnt make it bad. its a bad faith argument | |
" Yeah it's because most people just need to try out what's new. Was the same with Path of Exile 2. But I'm sure they nerfed some good builds in that game that made the players leave. |
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Devs don't listen at all so I don't wonder.
Players: Campaign is slow and tedious Devs: Lets make if more slow and tedious Players: Game seems really unrevarding. Devs: Lets make good drops even rarer. Lets make also tons of new totaly useless uniques so it will be even harder to get proper ones. Also lets make totally new game mechanics like spirits that are even more unrevarding. Players: Trials are tedious and not fun at all Devs: Lets make them even more tedious Players: Try to listen us and make this more fun. Devs: Shut up, we have a vision. |
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" Honestly, the only nonsense here is that take from my words.. I never mentioned financing, though it is true that PoE 1 supporters financed the project. No, the more likely outcome is that the playerbase continues to be shredded to 1/10th of what it was each patch if they continue to follow the vision that absolutely no one enjoys. The numbers speak for themselves, PoE2 was so far off from what people want that they dropped from 580,000 to 20,000!!!! 0.2 saw a resurgence to 180,000 (note that 400,000 people didn't even bother coming back at all) but then the numbers immediately plummeted to a mere 50,000. Pause a moment and actually think about those numbers. Now continue that trend for another few patches, how many players will be left by launch time? 10? 6 if you don't count the staff? The numbers don't lie and the facts are undeniable. No one wants the vision. |
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" You literally asked him to point out to you where the drop to 20k was, which he did.. From your response I can only conclude that you're a troll. |
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Can anyone explain why the 3 biggest brown nosers on the forums who deny all the facts and evidence so they can proclaim PoE 2 a succcess have young accounts with ZERO financial support emblems?
Fascinating, that those who are upset by GGG failing to meet the standard we know they are capable of all have hundreds if not thousands of dollars worth of financial support for the company. Just an interesting fact.. |
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