Yet another death to something with no counter play...
" Oh I can assure you, you would die almost instantly with my build :) When I just switched to it, I had problems with clearing T1 maps. Then, without changing almost any gear, just by learning how to play it better, learnt how to clear T15. I paid around 300 ex in total for my items. It's cheap uniques which costed 1ex (though I bought them for like 100 ex in total to get a better rolls, which was a lot of money for me back then). I could buy better items now when I have a few divines, but I just don't need it and don't like dealing with Poe trading system. " You can't avoid monsters going near you with snipe — they get closer faster than you can charge it. And you can't kill all of them with other skills because those 2 AoE have cooldowns and ice shot is not for dealing damage. This is why it is interesting to play, you have to dance with them, bait melee attacks, dodge ranged attacks, it's quite fun. Many ranged mobs are shooting faster than you can charge snipe as well. Also, my comments have nothing to do with my build. Like, if guy doesn't know how dodge aim works or how dodging into walls works, how it is related to my build? Though how to have fun is related to it a lot, yes. Last edited by Suchka_777#4336 on Feb 27, 2025, 7:32:49 PM
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" Idk, snipe already has +200% bonus crit, +100% crit bonus from support gem, plus all other small bonuses from passive node and items, so while increasing crit damage is still important ofc, additional like 100% is not that big deal. Though if you will get like 10k HP, it should work. Having more frenzy charges works very well and quite fun, with consuming 6 frenzy charges by barrage and heaving dead eye ascendancy your snipe will do 9-15 times more damage. In the other hand, you will still have some frenzy charges as Blood mage, while increase of crit damage might work very well too if you stuck enough HP. |
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" I dont find their claim that hard to believe. Here's me doing a t17* with under 2k ES, 1% armour / 0% evasion / 25% block and only fire res maxed. (oh and miserably low dps on skill sheet - was original point of making the video) https://www.youtube.com/watch?v=Efn3ii4WSTc (nerf spark) Last edited by Direfell#7544 on Feb 27, 2025, 7:02:14 PM
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" Agree and your video proves it. Actually I don't get why some people here (like OP) complain about not being able to level up due to XP penalty. Many people are doing that even on HC. They aren't playing a different game, so it means that it is a problem on player's end, not on the game itself. There is indeed some unbalanced monsters that one must be careful, like that vaal mob that shots lightning-balls, and annoying situations, like rituals in bad spots. But surviving on maps is not that hard as some people make it looks like. |
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Dude is playing freeze with spark...this doesn't prove anything except the game is broken.
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I think more relevant to this topic would be if someone would show a proof of non-counterable death. Which noone will ever find, almost 100%. Some deaths are hard to avoid and it should be balanced, but not impossible, it just might be a bit too demanding for the average player.
Last edited by Suchka_777#4336 on Feb 27, 2025, 10:08:54 PM
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" Funny you say that, because there were a few posts of non-counterable deaths in this exact forum section. I believe posts get deleted/archived, since this section has 50 pages and the oldest post is from February 9th... All I could find was this, and this is unironically complete BS. https://www.pathofexile.com/forum/view-thread/3680127 I was trying to find an old post where a player kills 2-3 white mobs before they even finish any attack animation, nothing is showing on screen: no lights, no animations, nothing. Then, as the player moves forward, a few explosions happen at their feet and the player is instantly killed... Another unreasonable death was a player doing some Citadel, few white/magic mobs on screen. Player gets dropped from 4k HP to zero in about 20 frames from a single spell/attack. Also an old post. Sure, there's no actual game with literally non-counterable deaths: - Get more eHP, we just don't know how much more because the game doesn't tell how hard you got hit for - After you kill mobs, dodge backwards and wait 5-10 seconds even if there are no signs of danger - AoE clear two screens away instead of just one to be safer - Don't interact with Ritual altars before you clear the whole map and sees that there are no monsters left - Watch a YouTube guide before you hop into any content in this game There always is a theoretical counter to all deaths in PoE. But you must define a line of what's reasonable and what's not for a videogame. Last edited by _rt_#4636 on Feb 28, 2025, 7:47:39 AM
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" Oh, it's a breach thing, I tried it too — if you are staying outside of breach, invisible monsters will kill you :) I guess counterplay would be standing inside. But many builds just can't handles breaches, sure (including mine. Well, only insta-clearing builds can, so currently you just have skip breaches if you don't want to play one-botton. " Sorry, can't comment on it without watching the video. " Sure. But like 99% of what people are complaining to about can be somewhat reasonably be avoided. Last edited by Suchka_777#4336 on Feb 28, 2025, 8:52:47 AM
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