Yet another death to something with no counter play...

OP post your character sheet
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_rt_#4636 wrote:
I'll admit you're a god gamer and we're all noobies...

Not all of course, but players who are trying to play it in Poe 1 manner — like background farming, usually are. And people who can't even imaging that you can play Poe 2 differently — almost for sure.

Btw, as I progressed I made build to clear breaches and everything, and it was fun first few minutes, but then I uninstalled game almost immediately after that :) It wasn't fun anymore. Then almost after a month I released that I don't have to play such boring build, I can just reverse to my previous build with which I had a lot of fun and now I just continue to have fun with it, not trying to improve it anymore. Hope that in 0.2 or maybe 0.3 we will be able to combine fun and effectiveness all together.

Also, if clearing maps without defenses looks impossible for you, imaging what you would need to do to get (not buy) temporalis :)
Last edited by Suchka_777#4336 on Feb 27, 2025, 7:14:11 AM
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_rt_#4636 wrote:
That user is obviously lying/trolling.
Here's they not knowing why breaches on towers are bad:
https://www.pathofexile.com/forum/view-thread/3729240#p25987057

I don't clear breaches, because it only viable for insta-clearing builds, which are deadly boring to play. And you wouldn't care so much about having less profit from some maps if you would enjoy gameplay (and you would be good enough to not being surprised that you can clear any maps without defenses).


Ok forget the video, post your build and gear from path of builder. Go ahead prove me wrong. The fact you won't give any details only makes you look full of it.

Maybe you are clearing juiced T15 maps with no Eva or es and spent 1000 divs on gear on the most op class that requires zero skill. In that case your opinion is irrelevant to the discussion as well.

You keep speaking in generalities and implying others don't know how to play the game yet you won't post any specifics. Prove everyone wrong and give some details on your gear and build
Last edited by CovidPatientZero#0332 on Feb 27, 2025, 9:15:55 AM
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Ok forget the video, post your build and gear from path of builder. Go ahead prove me wrong. The fact you won't give any details only makes you look full of it.

I have no idea how to use path of builder :) I didn't explain my build because I don't know if it will be interesting for other players, it would be probably off-topic here. It does a lot of damage, but it's impossible to play with zero skill. My main damage skill is snipe, I am playing dead eye with frenzy charges. Since I didn't spent any passive points on defensive nods, its damage combined with barrage and 6 frenzy charges is huge, but I can easily die before it will be charged. It ignites enemies and that ignite spreads from their corpses, so I can for example put ice of wall on burning corpses and melee mobs will gather around and ignite. But normally I prefer to kill them myself. I am using rain of arrows and freezing salvos for some quick AoE when don't have time to charge snipe, also shooting ice shots with knockback, increased slow, maim and reduced slow for me — also shoting once before charging snipe. Or baiting melee attack, dodge and then charging snipe. Another way to kill enemies is insta-shooting snipe with frenzy charges — cooldown of barrage depends on how much time you spent on shooting that skill, so with insta-shooting it has very low cooldown, and with frenzy charges it still can kill most of enemies. After shooting it, I can for example use freezing salvo to get charges back (because combat frenzy buff gives frenzy charges for freezing) and then I can for example use those new charges for rain of arrow, I can move around that rain so melee monsters will go there. For charging snipe faster, I am using such uniques as "Rondel of fragility lunar amulet" which gives +30% skill speed, +50% damage, but -30% to all resistances, also helmet which gives only onslaught (+20% skill speed, +10% movement speed). And unique ring to spread ignite. It doesn't give much room for increasing resistances, and tbh I don't care much about them anyway. First I tried to keep at least lightning resistance maxed out, because some lightning hits hard to avoid, but eventually I learnt to avoid them better and don't care much about it anymore neither. Overall, this is definitely not one-button build. I could easily make it one-button by just adding herald of ice and moving damage to ice shot, but it would be extremely boring to play this way.

PS on screenshot, my bottom skill panel empty because I needed to press Ctrl to get screenshot, so it switched.

https://prnt.sc/kjPqyVO-7cU-
Last edited by Suchka_777#4336 on Feb 27, 2025, 10:36:28 AM
There are far too many unbalanced and broken mechanics in game, not including the BS mechanics that randomly one shot you from things you cant see as well as from off screen.

This is not a skill issue. It is a game design issue.
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Ok forget the video, post your build and gear from path of builder. Go ahead prove me wrong. The fact you won't give any details only makes you look full of it.

I have no idea how to use path of builder :) I didn't explain my build because I don't know if it will be interesting for other players, it would be probably off-topic here. It does a lot of damage, but it's impossible to play with zero skill. My main damage skill is snipe, I am playing dead eye with frenzy charges. Since I didn't spent any passive points on defensive nods, its damage combined with barrage and 6 frenzy charges is huge, but I can easily die before it will be charged. It ignites enemies and that ignite spreads from their corpses, so I can for example put ice of wall on burning corpses and melee mobs will gather around and ignite. But normally I prefer to kill them myself. I am using rain of arrows and freezing salvos for some quick AoE when don't have time to charge snipe, also shooting ice shots with knockback, increased slow, maim and reduced slow for me — also shoting once before charging snipe. Or baiting melee attack, dodge and then charging snipe. Another way to kill enemies is insta-shooting snipe with frenzy charges — cooldown of barrage depends on how much time you spent on shooting that skill, so with insta-shooting it has very low cooldown, and with frenzy charges it still can kill most of enemies. After shooting it, I can for example use freezing salvo to get charges back (because combat frenzy buff gives frenzy charges for freezing) and then I can for example use those new charges for rain of arrow, I can move around that rain so melee monsters will go there. For charging snipe faster, I am using such uniques as "Rondel of fragility lunar amulet" which gives +30% skill speed, +50% damage, but -30% to all resistances, also helmet which gives only onslaught (+20% skill speed, +10% movement speed). And unique ring to spread ignite. It doesn't give much room for increasing resistances, and tbh I don't care much about them anyway. First I tried to keep at least lightning resistance maxed out, because some lightning hits hard to avoid, but eventually I learnt to avoid them better and don't care much about it anymore neither. Overall, this is definitely not one-button build. I could easily make it one-button by just adding herald of ice and moving damage to ice shot, but it would be extremely boring to play this way.

PS on screenshot, my bottom skill panel empty because I needed to press Ctrl to get screenshot, so it switched.

https://prnt.sc/kjPqyVO-7cU-


Lol. How much did you pay for your gear? You're basically proving the point. You need to use a broken meta build on one of the best ascendencies and AOE clear everything edge of screen/off screen. Your mistake you're referring to would be to let any mobs or rares get near you. That's not skill in the slightest sense. You lecturing people about mistakes is hilarious.

I have a lvl 92 witch hunter with 3 dragons explosive shot build and that's the strategy I use with 1900 HP, 85% Eva, and max resist. Even with evasion and resist, I am forced to fight the same way, and my ascendency is much worse than deadeye.

It's just funny hearing people with one of the handful of broken builds on the best ascendency try to chime in and tell others it's not the game it's their mistakes. Try a build that actually requires you to engage with enemies then come and tell everyone what they're doing wrong
Last edited by CovidPatientZero#0332 on Feb 27, 2025, 12:03:02 PM
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_rt_#4636 wrote:
I'll admit you're a god gamer and we're all noobies...

Not all of course, but players who are trying to play it in Poe 1 manner — like background farming, usually are. And people who can't even imaging that you can play Poe 2 differently — almost for sure.

Btw, as I progressed I made build to clear breaches and everything, and it was fun first few minutes, but then I uninstalled game almost immediately after that :) It wasn't fun anymore. Then almost after a month I released that I don't have to play such boring build, I can just reverse to my previous build with which I had a lot of fun and now I just continue to have fun with it, not trying to improve it anymore. Hope that in 0.2 or maybe 0.3 we will be able to combine fun and effectiveness all together.

Also, if clearing maps without defenses looks impossible for you, imaging what you would need to do to get (not buy) temporalis :)


Hey, I completely agree with you.

As I noticed someone else point out in one of those countless "softcore death is too punishing" threads:

"It's funny how this is only a softcore issue and hardcore players don't complain about it".

I have 6 HC SSF characters in maps (one of each class), and one of them can do T15 just fine (though I carefully consider suffixes!).
I have still to lose a character outside normal campaign.

Super cool that you built around snipe! I started leveling a bloodmage with that in mind (since you can get some crazy crits from ascendency and snipe is guaranteed crit).

Game is completely viable and so much more fun when doing your own thing :)
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It's just funny hearing people with one of the handful of broken builds on the best ascendency try to chime in and tell others it's not the game it's their mistakes. Try a build that actually requires you to engage with enemies then come and tell everyone what they're doing wrong


I like this guy. *finger pointing up*
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Lol. How much did you pay for your gear? You're basically proving the point. You need to use a broken meta build on one of the best ascendencies and AOE clear everything edge of screen/off screen. Your mistake you're referring to would be to let any mobs or rares get near you. That's not skill in the slightest sense. You lecturing people about mistakes is hilarious.

I have a lvl 92 witch hunter with 3 dragons explosive shot build and that's the strategy I use with 1900 HP, 85% Eva, and max resist. Even with evasion and resist, I am forced to fight the same way, and my ascendency is much worse than deadeye.

It's just funny hearing people with one of the handful of broken builds on the best ascendency try to chime in and tell others it's not the game it's their mistakes. Try a build that actually requires you to engage with enemies then come and tell everyone what they're doing wrong


I mean... ppl often do things wrong, so they end up with characters that are to weak or a playstyle that does not fit without even realising it and then shifting the blame entirely on the game, but it's not that simple.
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Chacruna#2474 wrote:


Game is completely viable and so much more fun when doing your own thing :)

Totally! :)

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