POE 2 melee combat is PEAK and I don't think this is being properly valued
" For sure. I play a lot solo, and when I party up with friends we're just messing around so nobody really cares about efficiency or having uber strong builds. I doubt ill take the warrior much passed ~lvl 85 anyway. between the other characters im playing, by the time i hit mid 80s with the warrior they'll hopefully drop a new class to play with the reset. |
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" if you care about these build videos,you should know they NOT lack a screen clear ability. they just slow for first damage deal(even totem is slow because of slow attack speed) combine with close range(if you dont use totem) and poor defense and poor one hit line. Last edited by qds19870725#5314 on Feb 21, 2025, 10:57:50 PM
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xdd
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The Warrior combat feels very meaty.
I agree they did a stellar job with the sound effects and animations in general. Unfortunately it's not as fun as it looks for most people coming from other ARPGs due to the unintuitive way in which you "level up" your skills. Warrior can be very satisfying to play endgame when you have the right passive tree, items, and hit a certain threshold in your stats AND have the proper supports in your skills --- but for leveling it can feel almost broken at times. I'm really curious what the will do with swords and axes. Last edited by DeF46#3887 on Feb 22, 2025, 10:52:30 AM
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I'm playing a Warbringer spamming Earthshatter spikes and exploding them with Warcries and it's ridiculously satsifying.
My Warrior is screaming at the top of his lungs every two seconds or so while blowing up enemies. It took more time to be playable in SSF requiring enough Attack Speed but is more fun than Sunder/Aftershock totems. Melee can feel clunky if you dont have the proper build but it is the most satisfying for me. Can't wait to play a female melee class perhaps the Huntress? |
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I struggled with my Monk so god damn much because of the falling thunder + killing palm combination.... Damn, I struggled for hours with this. I really hated the last boss in ACT2 (Jamanra) because i did not had currency to trade and I did not get better uncut skill gems skill dropped for hours...
Once I put my Tempest Flurry skill + bell combo..things changed for the better. I stayed with this combination from lvl 30ish something until lvl 50. Then I changed to Herald of Ice, Heral of Thunder, Ice Strike, Charged Staff and tempest bell. Dayum, it is so amazing..it works so good. I struggled a lot with the monk, but once I managed to run two this last combination, I was unstappable. I just started tier 5 maps in endgame and I'm still having fun. I hope I will be able to keep going. A VERY IMPORTANT NOTE THOUGH Your quarterstaff for the monk is very important. I was lucky enough and someone gifted me a better quarterstaff which has allowed me to keep going. GGG really needs to improve the drops, or at least to allow us the chance to craft our items better. I used 150 exalts, 95+ regal orbs and maybe around 70 vaal orbs... I NEVER GOT A GOOD QUARTERSTAFF BY MY OWN....and this sucks...at least it sucked for me. I jsut don;t understand why crafting your own items is so damn hard... All I'm asking for is just some good rolls for physical mods...... :)))) |
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" Of course I mean it for solo. If you're playing a strike skill on a full party while mapping with ranged players with decent builds, you won't be touching any mobs, be it on poe2 or poe1 LOL. |
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Good you enjoy it, but i dont think most people agree with you.
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" party is not stay so close and is not so powerful a spark stormweaver to be a dps;a summoner with 15+ske to be a tank;a time stop chronomancer for bosses;a invoker,a blood mage and me. in full party game even spark can't clear tanky monster instant,though still quick,but invoke and me can strike it :D |
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make melee great again
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