Someone please help me understand
" The tooltip says armour, evasion rating and energy shield are the standard defenses. Wonder why it doesn't include ward if it works with it. It appears that even if you have 10k ward if you get hit for 1 damage it will still break your ward. |
![]() |
"Ward is a defence capable of taking damage from hits before life or energy shield"
From the wiki: Ward is affected by modifiers like % increased Global Defences It breaks, but replenishes after 2 seconds, uninterrupted. 100% faster recovery from ascendancy makes it every second, which can potentially be further reduced (not sure though). And it fully protects your life/es/etc. So it acts like a guard skill......just with a crap high ceiling and faster recovery. If you use Olroth flask....it doesn't break and just simply acts as just a straight up permanent 2k+ less damage (assuming 8k+ ward) Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Feb 10, 2025, 10:17:54 PM
|
![]() |
Ya, i get that it is, as dreamcore said it works.
but if you go to the marauder ascendancy and look at that specific node it has text underneath it that says armour/evasion/energy shield. It doesn't specify ward so the tooltip is just vague, which poe is always known for literal tooltips. There is a total of 6 characters using this olroths flask in hc settlers on poe ninja. 2 people in hcssf settlers. |
![]() |
" That's mostly because it was impossible to scale ward. The ward items were terrible and hard to come by. But now with this ascendancy, that isn't a concern. Ward items I believe were found in ritual? Which most HCSSF players avoid like the plague. It's different....doesn't mean its going to be the best. But the entire point is that its a NEW way to build. And its not weak. Far shot....doesn't make sense, as I don't think it works with totems (replica commander). Adrenaline for 10 seconds every time ward breaks (every 1 second) means near-permanent adrenaline uptime. I would make a build: 377, 390, 24, 24. Strength stacker. Possible armour stacking as well. Tons of ward, life, armor, damage, and speed. Throw on Brutus for a melee build. Get an aura via a corruption "grants x aura". Get a curse on your glove. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Feb 10, 2025, 10:34:06 PM
|
![]() |
Im thinking about opportunity cost. This stuff might be cool in addition. but without the damage from berserker, or the endurance charge tech from jugg, or the res from chieftan. Is it really that good if its not being supplementary to what the ascendnacy already had. you could get the ward from chest piece with the belt before. you just werent able to double it. so 1 ascendancy point is still weaker than the belt which could have 60%. so you are effectively getting 66% more ward assuming it works the way i think it does (probably not)
3k armour * .6 = 1800 ward with belt 3k armour * .5 = 1500 * 2 = 3000 ward with 4 ascendancy points you have gained 1200 ward and faster restoration(i assume this forces you to play evasion and/or block to make use of). instead of 1 extra endurance charge and stun immunity, or 1 endurance charge and 1% ele and phys dr per charge. would you currently give up 4 ascendancy points for 1200 ward if you were making a jugg? What other points do you take, do you take the no int node and just self cast guard skill and have no curse/herald to get 150 str (im assuming you take the adrenaline node i dont know though). or do you take that node and get supreme ostentation and deal with less life and run brass dome or something. tanu ahi is near permanant adrenaline if youre self damaging with echoes or trauma. Last edited by Lonnie455Rich#2087 on Feb 10, 2025, 10:37:31 PM
|
![]() |
Brutus has an int requirement. It would be insane to str stack with supreme ostentation
Replica alberons also has an int requirement. I think you would be stuck using hunter/shaper weapon if you were str stacking. Sounds like another zenith angle. Last edited by Lonnie455Rich#2087 on Feb 10, 2025, 10:43:50 PM
|
![]() |
" Oy I missed the Brutus int requirement....already caught the alberon one. Well, the jugg and chieftain aren't available....they don't exist in this event. So you can't compare to them re: opportunity cost. That's....sort of the entire point of this event: doing something new with NEW ascendancies. A ward-centric strength stacking super fast tank is certainly new. No matter what the cost may be. I think you are seriously underestimating the defensive capabilities of THAT much ward, coupled with 100% increased recovery rate. You are right...didn't even think you could stack evasion and be immortal in that way. You probably wouldn't use an armor base....you'd use a hybrid base armor for 6-8k combined armor/eva --> 3-4k ward, doubled to 6-8k. The only problem is going to be DoT....zero protection. Gonna need to get poison and bleed immunity, plus high fire resistance. It's the ultimate answer to random 1hkos. You can't forget that you'll also have huge amounts of life, which you can then go petrified blood or that amulet that turns all damage to damage over time. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Feb 10, 2025, 10:53:17 PM
|
![]() |
I know that, im just saying consider what is being given up in the first place. As a base for what you get given what part of the tree you're in. If there is a current build that has some level of power, how much weaker/stronger is it going to be once you give away their base ascendancies vs what you're getting.
Of course you will be completely at the mercy of the no int requirement drawing board. So if you're relying on corruptions for curses and auras that's kind of a funny. I don't get it. I guess its time to wait it out and see what the other 2 marauder ascendancies are. I cant trust ward for hc. |
![]() |
" You need to throw this entire thought completely out the window. This is antithetical to the entire event. "Current builds" will not exist. At all. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Feb 10, 2025, 10:55:18 PM
|
![]() |
" well i just used 3k armour to do a math calculation. doesnt matter what it is. in real life and not in pob land it takes a while to get a 6l armour with over 3k combined arm/ev unless you're playing sc trade. So I have to be realistic with what is obtainable |
![]() |