State of Early Access Update

why only make gameplay changes every few months? its EA even if peoples builds get ruined. Make it clear its EA and make alot of changes so you can have a great product in the next 6-12 months.

very disappointed with the direction this EA is going.

feels more and more like a cash grab for the "finished" game instead of actually testing and making big changes if abilities are too crazy or a system gives way more than anything else.


I for one kinda regret to have bought EA. I loved the campaign but it feels like fals advertising if you compare the campaign with the rest of the game.


I still have hope for now

keep it up!
Last edited by sorach1990#5940 on Feb 8, 2025, 10:32:45 AM
Please actuallly make big changes and fix balance, its EA and it should be expected.

Also the end game needs far more than reward balancing, more tower choices etc. Its pretty much an entire dud for longevity of the game, its mindnumbing boring.
New to Poe2 player. My feedback as follows.

Having to alt tab to a browser to trade is tedious and ruins immersion, not to mention mostly the seller cba making the trade.

Can only really comment on bloodmage as that's all I've played, Bloodmage, witch design seems quite surface level in its design, like wtf Is bloodmage supposed to be, forced into life cost and taking crit, it cant really go chaos cos dots dont crit, chaos spec too reliant on corpsewade greaves for clear which makes the rest of the chaos spells useless whilst the boots eat up corpses so raise zombie and profane ritual becomes useless and 1 button hexblast is boring as hell to play, running around pressing 1 button is too brain dead and simplistic, I'd prefer to have multiple synergistic spells to use as it's more fun to play, so I've swerved hexblast and corpse explosion.

Bloodmage clearly isnt a minion build or elemental, as infernalist is elemental & minion. Only option for bloodmage seems bonestorm crit while the graphical spell effect looks rubbish.

Raise zombie synergies with profane ritual nicely to raise power charged zombies, spell effects, overall gameplay and feel of doing this is awesome, gives real sense of being a summoner.
But the uptime and damage of zombies is garbage since forced into taking chaos damage nodes and increased spell effect nodes for zombie/effigy/ soul offering uptime, constantly casting raise zombie every 20 seconds or so is very tedious, even at 1 minute longevity with jewels, gems and tree nodes it's still really tedious with not much benefit. Having to drop dark effigy at every pack is also annoying.

Chaos spells needs looking at, but has alot of potential gameplay wise, dots, collecting power charges with profane ritual and summoning zombies is fun to do, but has become tedium and doesnt work vs bosses, they're needs another way of generating power charges as a witch and also using them, power siphon is too difficult to use and doesnt synergise well, breaks spell combos and profane ritual requires corpses, power charge gameplay I found super fun btw, just not enough spells which can use the charges and generating them cant be done vs bosses.
Chaos damage setup takes too long with 2 dots and effigy, mainly the effigy.

So confused with bloodmage right now, got to T15 maps and lvl 90 but decided to stop because too much of a grind, kept dieing on bosses, I tried to respec to bonestorm but realise I'd have to go through the trade site so I've stopped playing for now.
Last edited by Vaskez#1063 on Feb 8, 2025, 11:24:14 AM
I hope they read this and realize they learned the wrong lesson from the players reacting to Cast on X nerfing(freeze in particular). It wasn't that our character was bricked. It was that we had no way to respec and try something else. It's EA, swapping builds/skills/etc should be cheap to free. We should be able to experiment however we want whenever we want without committing dozens of hours to do so. Then when 0.9.0 releases you fix all the respec stuff to cost the players and on release folks know what to expect if they mess up their own builds horribly.
"
Community_Team wrote:
We did attempt to address some of the more overpowered player skills, but backed off somewhat in order to prevent breaking peoples characters. We initially thought that there would be more tolerance for this kind of thing during Early Access, but we were incorrect! We will save changes like this for larger balance updates.


Wrong and wrong. How on earth is GGG convinced that designing a game with emotional stress could yield fruitful results?

1. You won't be breaking people's characters if you provide them with free respec.
2. You won't need to save changes that incur balance changes for the majors because you will be providing free respec.

Can you not see how interlaced of an "issue" these two examples can be regarded as a solution until you call them a roadblock? Allow me to understand why providing free respec is not deemed as a solution to the problem.

As for tolerance, everyone is losing it including the devs that we are in the EA state; and not a play-off. You will make drastic changes if needs arise and people comply with this. I thought that was included when we all agreed before signing up the terms of use.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Feb 8, 2025, 10:46:07 AM
Let me also add that the thought of requiring a fresh economy to test balance changes is ludicrous and extremely restrictive.

It worries me how one could even think that, you guys should know better.

That is moving towards the slow bogged down bureaucratic mindset that bad AAA devs are hung up on.

"Move fast, break things" is probably the smartest thing Facebook ever produced and you're ignoring that to your own detriment.
You even said it yourself, that's how you designed your mobs, and it's how you're able to make so many good ones, so apply this to everything and move it!
Last edited by Surray#1984 on Feb 8, 2025, 10:51:00 AM
"
I honestly don't care whether it's fixed or not. I’ve spent over a thousand dollars on this game, and I want my damn MTX, or at least some of them. You said they’d carry over to POE 2, so where are they? Just give me a real update or I’ll have my lawyer take care of it.


OK, sometimes forums are fun after all. ^^
firstly please optimize the game more because I only have 30 fps when there is alot of pack of mobs which is not too much I think to make the game slower. I had stable 60 fps on other game with more intense graphic effects, I'm using RX 6800XT.

secondly please make crafting better like in last epoch and add innate ++quantity and ++rarity to items for SSF/HCSSF player!

lastly fix breach on confined map layout and buff armor, nerf ES coz other defensive layer felt too weak or buff all of them except ES.
The most dumb thing of all Path of Exile 2 is mana cost beyond gem level 20 !!
1.0 when?

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