State of Early Access Update
" But that doesn't pad your playtime. Why would they remove these? |
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Not gonna lie guys. This read did not inspire confidence in me.
-Still not aware of the problems trading will cause long-term -Still convinced Towers are the way to go for endgame progression -Still not willing to budge on how punishing endgame systems are when you fail them (portals/exp/items/etc loss on death). |
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Yet again nothing on console frame rate issues ..tyggg
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Very few people are asking for the XP on loss penalty to be "reduced". That's not a bad part of the game. :D
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Please fix the auto aim on controller users. Been dealing deaths and going to the wrong direction because of auto aim. It randomly pulls the character to the wrong direction of the stick. :(
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Here is an idea:
Endgame Mapping – Waystone Path System Instead of manually placing waystones for every individual map, players can now create a "Path" by placing up to six waystones into the Atlas at once. This allows for a seamless mapping experience where multiple maps are linked together in a consecutive run. How It Works: * Players select up to six locations and inserts a waystone into a Path. * A single set of six portals is shared across the entire Path. * Ctrl + Click (or another hotkey) will instantly open the next map in the sequence, if the map is complete. * If a player dies, they lose a portal but can still continue the Path with the remaining ones. * If all six portals are lost, the entire Path is lost, including all waystones placed into it. Last edited by MaxNvk#1664 on Feb 7, 2025, 6:37:29 PM
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Excited for the update! PoE2 is really something special and I think a big reason is that the PoE2 developers are so open to player feedback. Thank you for all of your hard work, and I look forward to the update!
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I really don't know what the point of this post was. We knew all this already?
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The checkpoints in maps is hardly the right direction to go for changes to the endgame, I think it needs to be completely redone and I'm a little worried that you seem content with the current fundamental system. I might be misreading this, but please consider major changes to the endgame mapping. It is extremely off-putting and is holding this game back from being amazing. Thank you GGG!
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" Wanted to comment upon what GGG said, but when I saw this I said to myself, "well they are right"... Some of this players/forum warriors, who are clearly game designers, architects of the most played IP's of all time, would rather balance spark now, because some warrior skill doesn't clear the whole map instead of having the game finished and everything in place, before actually asking for balances. To be honest if I would have been GGG, I would have stated from the start "nothing will be balanced or fixed unless it breaks the core game, this is an EA, we are testing core game design, classes, skills, end game, yada yada...We are not fixing the need of you playing your warrior with the skill you want right at this particular time, play it, test it, give feedback, move on, don't obsses over it not being on pair" Never invite Vorana, Last To Fall at a beer party.
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