State of Early Access Update
That super complicated map page. Will it not appear in 0.2?
What a complicated problem it is, and what an outrageous request it is for players. |
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IMHO, biggest game issue is itemization/crafting. I don't mind dealing with an unfair/unbalanced game so long it has the tools to overcome the challenges. I reckon it will take more than 0.2 to fix though.
As for the biggest problem overall, I think it is GGG lack of credibility. It is very clear that their public announcements do not match with the internal reality of the game state. Post like the OP, where it simply taps the back of the company, doesn't help on cleaning its image. |
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I've downgraded the system to windows 10 and it still crash. The freeze has nothing to do with 24H2, probably it was just a coincidence players related to.
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We don’t have an exact timeline for 0.2.0, but our overall plan has been to release major content updates for Path of Exile 2 every few months. We will announce it as soon as we can!
LOL |
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That list for quality of life is laughable....
I've been taking notes whenever I played and here is al list of some helpful QUALITY OF LIFE improvements. Take some as suggestions if you don't agree ... " Although I know there's no chance in hell someone from development to actually reads this list, the least I can do is share it. I will soon create a new post for it the in Game Feedback ... Remember, some of them are just ideas and suggestions of what I think would improve the experience ... Last edited by Unusual_Research#7606 on Feb 7, 2025, 1:06:41 AM
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Please change all the map layout. I'm not having fun being blocked/stucked every 1 seconds by doodad and stuff.
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Towers are bad, not because of the layout, but because there is no way to buff towers. Towers are just a map you run through, often putting your terrible low level waystones in because it doesn't matter because the mob density is not great and just find the beacon asap. I feel like this is a complete waste of the tower maps you guys created honestly. I propose that towers should just activate whenever you get close to them, and moving the actual tower 'maps' to own individual maps instead. This gives you more maps to potentially have fun in while eliminating the chore just to put in your waystones.
As far as balance goes I have to give credit where credit is due. Doing significant nerfs this early on is not healthy for the game as players did not have a lot of time to test everything out. Things that are not working as intended should be fixed of course but for the most part it's not a bad idea to see how things will play out before you work on the balance. It seems you guys came to the same conclusion now, so thanks for listening. What I'm missing in this announcement though is some acknowledgement that league mechanics need a lot of work. Currently breach is great, delirium is okay, but ritual, essence and strongboxes offer terrible rewards. Greater essences are nearly nonexistant and players are very hungry for more omens as it's the only way to pseudo-deterministically craft something. Personally I also think it feels bad that you only get to interact with league content bosses when you are already doing high level maps instead of gradually easing the player into it as you progress through your atlas. I also don't know how to feel about audience with the king being a ritual reward you have to purchase and how rare it is. Perhaps they can just drop from the rituals like the precursor tablets and drop way more often. I'm level 94 and haven't seen a single one so far. As far as map layouts go people don't like getting stuck on terrain, nor backtrack, and it also sucks that breach for example hardly spawns any enemies in maps with narrow passages. Give us an incentive to run the terrible maps as currently the only purpose they serve is progression through the atlas and making sure that tablets are applied only to maps you like to run. I sincerely hope that the map design in upcoming content is much more favorable for players to run and the maps we got right now are the worst of the bunch. Another point of critique that I don't see anyone talk about is how terrible flasks are at this point in the game. You start finding ultimate flasks fairly early on in cruel and they're not good enough, especially considering how good energy shield and mind over matter are currently. I feel like there should be another tier of flasks as currently the only flasks I'm using are unique flasks. It just makes me wish I could slap on some utility flasks instead or at least be able to run two mana flasks instead of having one designated life and mana flask. With that being said I'm excited for the future of this game. For what it's worth you have one hell of a game going considering we're still on 0.1. |
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"yessss I wasn't a big creating guy in Poe1 but crafting now is either "rog"/expedition or slamming and item and trashing it soon as it has 1 bad mod |
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I'll drop some feedback in the appropriate forum section.
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game dead even before release ICANT
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