State of Early Access Update

Larguei o jogo por conta de crash, que inferno ter que se esforça pra joga um jogo. eu quero muito jogar mas não tem como, jogo crasha nos loadings, essa merda de 24H2 não ajuda também.

Resolve essa merda com o processador GGG, i know speak english but fuck it translate and Solve it!
Since you guys are speaking on checkpoints in maps as an improvement, please add more of them, two checkpoints in a gigantic map(when one of the checkpoints is always at the opening portal) is useless. Their inclusion hasn't been useful for me a single time.
It's really worrying that this update says nothing about how poor the basic mechanics of endgame mapping are right now, and that it says nothing about crafting at all. There is no crafting system right now period. Having to run unrewarding boring maps to path to towers so that you can set up a few fun maps is a disaster of an idea. Neither of these glaring issues are mentioned in this update and that's a real red flag for me.
I feel like its already over for this game, after 2 months you didn't realize what the biggest problems are, the list of problems at the end of the post barely scratch it, its so over.
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We don’t have an exact timeline for 0.2.0, but our overall plan has been to release major content updates for Path of Exile 2 every few months. We will announce it as soon as we can!


At least now you realize that 6-12 month till v.1.0 was just delusional.
It`s a start anyway.

FYI : There are way more major problems with the game that needs to be addressed.
For example the crafting is so plain, dull and unexcited and most of time is a matter of gambling.

Take a step back and reanalyze it from a fresh perspective. You already have many winning recipes in POE1 that could easily be implemented into POE2 to make it more viable and exited for the new player.

99% of the unique items are not usable in the late game and also not available for use when it matters. They also need another approach.

There is plenty of work on UI and UX also that it has not been at least specify of addressed in the previews announcement or fixes.

There has to be a way to hide the current missions details by simply adding a dropdown that lets the user see them only when needed.

The stash tab can have a system to auto arrange the items in it to automatically put the remaining spaces at the end. It is so frustrating and time-consuming to pick up every item and arrange it in a quad tab, just to make room for other items.

The resource monitor (F1) after the last update is so big that if you let it run it takes you attention from the action, and I feel like the one before this was more appropriate.

Take it easy and with small steps because most of us understand this is an alpha state of the game.

GL.
Last edited by bawaaji#1185 on Feb 7, 2025, 12:48:39 AM
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Major balance issues with many player skills / builds, both too high and too low

good call to not address it now. but please nerf hard if you need to. else we'd end up with zoom zoom all over again.

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Not enough character build options including build defining uniques

please dont sweat it. poe1 is a result of 10 years of growth. tbh ggg should really consider how build defining uniques should work in a way WITHOUT breaking the game. howa and pocg with astral man tits is just too good.

focus on balance please. uniques can be weak for now.

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Endgame progression balance is off
agreed. RNG can be a bitch. if i dont juice up my waystone, i sometimes get bad returns. i've managed to get t1 waystone from a t15 map despite taking ALL "chance waystones drop a level higher" nodes.

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Not enough cool things to find in endgame


also, you guys are overpushing yourself. you're comparing poe2 to poe1. thats unfair to yourself.

keep your scope tight. focus on other areas first. if you do want to spice things up. make breach/expedition/bosses etc also appear on waystones BY RANDOM CHANCE. as for bosses, if they appear by random, players will not be required to kill them to complete the map.

good luck
[Removed by Support]
At this point I believe we need more crafting options, runes and slamming just doesn’t work as well as it can be. More crafting will enable more builds in my opinion.
Every other update was okayish.
Great Work. Some Games come out an EA and defiantly dont have as many patch's and hotfixes done. F the haters and complainers they expect to fed like a baby now now now. I still wouldn't mind a whole core harvest craft league though. the basic crafting is ok but harvest will make it more fun and more options.
Last edited by Pilot999#5045 on Feb 7, 2025, 12:52:24 AM
Don't lock Trial behind coin? Can't redo the trial and need to find another coin, dunno if it can drop again or not
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Naitsirt#0517 wrote:
When are we going to stop calling it early access?

The game is effectively released, and we already know you will be selling MTX with 0.2.0 patch cycle. The cat is out of the bag, the game is out. Finished or not.

This. At this point, it feels PoE2 is only in "early access" to prevent as much backlash as possible for the shortcomings. This is not "update and release as rapidly as possible for new testing as soon as possible." It is "bear with us while we make this a functional game and deliver our results at the cadence of a functioning game."
We all have different reasons we are disappointed, and most of them are derived in GGG overselling themselves, exacerbated by a loyal community, and coming out about it after it was entirely too late. This is a move that spells greed and lacks the transparency they are so well known for.
This post does nothing to gain that good will back.

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