Dude, fucking WHAT?

Still super weird posts. The part you're right about is what did I expect.

Amotokai is the only one to pass the vibe check, holy crap, the rest of you need to get a grip. It must be exhausting living your life trying to look like a badass at every moment you're publicly seen.




...... [Decides to get into it]


Even if I check the Wiki, is that going to tell me how much HP the enemies have, and how dense the packs are going to be or not be? And then what? You say to watch a video? Sure hope that video posts a POB so I know what DPS the character in the video is doing, to scale. (They don't post POB's.)

Nothing replaces experiencing it. My complaint, by the way, is that I didn't even get to experience the boss and then lose to it. The game denied me anything at all. The map was over for me in about 30 seconds, and I never died. All I can even learn from that is, "I need to deal about twice as much damage before I could try this again." And, as a balanced build, I can't really do that. (As doing this would cost Mirrors at this point in my build.)




Uber Atziri doesn't have anything like that. You go in, and you can either beat the bosses in a fight, or you can't. There is no forced gear check. So EVEN in terms of "you tried pinnacle content with a trash character," yeah, sure. And I won! So the game already taught me that I can do this content. But alas - the game is super inconsistent, and needlessly punishing of the player for its own inconsistency.




You guys are so desperate to look cool, you aren't even able to register valid points OR humorous delivery; it's absolutely crazy. This community is blasted. Look around at all the threads where people ask for help. Hundreds of views, but anywhere from zero to one helpful response. You all just sit around and look for someone to attack. So when I make myself an easy target by speaking out about the game's issues, you can't even see it for that. You just see it as FEEDING TIME! It's crazy AF. Take a step back and look at yourself in here.

... You're like the kids in school that read ahead of the class, thought you were smarter because of it, and raced the teacher in correcting the other students. But now that you're grown up, you sit in an online forum trying to treat people the way the bullies treated you in school.




Absolutely crazy.
Bro... what?????


It's deranged for me to call out bad game design?????

Did you just tell me to "get help" because I think PoE has some problems?????

What??????????
Think about what you're angry about. Uber content is the pinnacle of imbalanced on purpose.

There will be DPS checks, defense checks (they need more of this honestly), skill checks, and timered mechanics as amplifiers to the others. I disagree with having those things in early game and even mid game, but in Uber content it absolutely should be there.

Now that you've experienced it, you know where your shortcomings are in your build for at least one of those checkpoints -> DPS. I personally think that's one of the fun aspects of the game, finding ways that your build falls short and then improving those shortfalls.

You can handle it anyway you like.
Thanks for all the fish!
Last edited by Nubatron#4333 on Feb 3, 2025, 12:07:00 PM
I agree they need more... defense checks, so to speak. But what i personally would mean by saying that is that there needs to be a check to the "kill everything before they can animate a single frame of their attack" meta. I don't like feeling like a fool because I built balanced. This game punishes you for considering defenses, because it means your offenses stop exponentially growing. And at the end of the day, a rare mob with the right blend of RNG'd affixes will still one shot you before you can react, regardless of your EHP. (I have over 26k physical EHP, which is way higher than most people. And what's my reward? 7 digit DPS which is considered trash, and yet STILL I get one shot sometimes anyway. That's my reward!)


The issue with the DPS check is that I'm not being defense checked to make up for it. Do you understand what I'm saying with that? "Oh, you didn't put this much effort into focusing on offense? Well, what WERE you doing with your time and resources? Let's find out, here's a defense check!" Nope. Instead of that, it's just... "You didn't put in this much time and resources into offense? Well then fuck you."

... And on top of that, it's not like I've neglected offense. Christ, I'm playing Low Life in order to activate Pain Attunement. I'm using Annihilating Light for TRIPLE damage, and had to overcome the resist penalty.

What's funny is... I don't feel like my build is bad. On the contrary, I think it's really strong. But you know what negative word i WOULD use to describe it?

Wrong.

It's wrong. It's not how the game is designed for you to play. It's a good build in theory. But it's just in the wrong place at the wrong time. I am wrong for not playing 500m DPS glass, killing bosses in their intro animation, MAYBE having to dodge their first attack.




The game has not rewarded me for my defensive picks. It has only punished me for not picking more offense. Does this sound like a game that really wants you to play whatever you want???
"
ShadyC#1006 wrote:
I agree they need more... defense checks, so to speak. But what i personally would mean by saying that is that there needs to be a check to the "kill everything before they can animate a single frame of their attack" meta. I don't like feeling like a fool because I built balanced. This game punishes you for considering defenses, because it means your offenses stop exponentially growing. And at the end of the day, a rare mob with the right blend of RNG'd affixes will still one shot you before you can react, regardless of your EHP. (I have over 26k physical EHP, which is way higher than most people. And what's my reward? 7 digit DPS which is considered trash, and yet STILL I get one shot sometimes anyway. That's my reward!)


The issue with the DPS check is that I'm not being defense checked to make up for it. Do you understand what I'm saying with that? "Oh, you didn't put this much effort into focusing on offense? Well, what WERE you doing with your time and resources? Let's find out, here's a defense check!" Nope. Instead of that, it's just... "You didn't put in this much time and resources into offense? Well then fuck you."

... And on top of that, it's not like I've neglected offense. Christ, I'm playing Low Life in order to activate Pain Attunement. I'm using Annihilating Light for TRIPLE damage, and had to overcome the resist penalty.

What's funny is... I don't feel like my build is bad. On the contrary, I think it's really strong. But you know what negative word i WOULD use to describe it?

Wrong.

It's wrong. It's not how the game is designed for you to play. It's a good build in theory. But it's just in the wrong place at the wrong time. I am wrong for not playing 500m DPS glass, killing bosses in their intro animation, MAYBE having to dodge their first attack.




The game has not rewarded me for my defensive picks. It has only punished me for not picking more offense. Does this sound like a game that really wants you to play whatever you want???


Are you saying your build is done and can't be improved upon? Because as you've stated, the current state of your build can't do flawless breachstones. That is a very hard DPS check that also forces you to press forward fast which absolutely does test your defenses too. So if you think you've hit the ceiling of your build, then your particular build might not be well suited for that particular encounter. My current build can do most things in the game, but there are still holes in it that I can't overcome. As an example, I struggle against Uber Exarch (meaning most of the time I'll fail with this build).

The problem isn't the game nor my build. It's just that my build isn't optimized for that very specific encounter.

My point being, I'm sure your build is good at some things. But it will have shortcomings much like most other builds. This might be the shortcoming for your build *IF* you can't improve further on it.
Thanks for all the fish!
Yeah, and I understand that's how the game has been for a long time. Even just mapping reflects this (pun), with its near-necessity to reroll if the affixes are fucked up for your build.

I guess I just always saw the end game stuff as "neutral" in this regard. (I pull a lot of my expectations from Atziri, which is tough content, but at most it knowledge checks you. I don't think there's a strict gear check, right?) And I do think it SHOULD be neutral in terms of build checking the player.




I know my build can technically get stronger in its numbers, but I also know it will be expensive, and for incremental upgrades. I don't have Eldritch implicits. But there are THOUSANDS of dead ones for my character, and only several useful ones. It would cost infinity to get those maxed. I don't have a head enchant, but same story with that. So yeah, there are little here & there things, but those are last steps, I think?

This is my level 95 Ele I'm talking about. I could post a POB later, but yeah, if you know of any big grand mechanical upgrades, or anything like that, I'm all ears.

I indeed could move through the zone's packs of enemies virtually unthreatened. But... I mean, like I said. There's no payoff for that. Meanwhile, Mr. FastAF Build with 8k physical EHP can zoom through the map with screenwide 500m DPS, and he's also unthreatened. But he gets to kill the boss, and I don't even get to fight it! His defense check IS his offense check.


But oh well, I guess.
"
ShadyC#1006 wrote:
(I pull a lot of my expectations from Atziri, which is tough content, but at most it knowledge checks you. I don't think there's a strict gear check, right?)


Atziri is both, especially the Uber variant, which is significantly harder. If you do the Maven witnessed one, it can happen that she gets healed during immunity phase or when you have to avoid her (i.e. during Empowered Storm Call sequence).

The Vessels of the Vaal should be killed in close succession, optimally near simultaneously, because the one that survives will be buffed/enraged and hits a lot harder and faster.

The trio before Atziri is definitely a gear check, with the only "knowledge check" being that you should always kill the Titty Bitch first if possible, followed by Dual Striker and then Cycloner. That's the easiest one as Titty Bitch, if she survives, gets an empowered (Physical) Firestorm version that hits much faster and harder (1 impact every 90 milliseconds, for a total of 11 hits per second), which absolutely wrecks pretty much everything. Dual Striker gets a 200% extra Fire Damage and attacks/moves 50% faster. Cycloner gets Corrupted Blood for his skill and spreads Chaos ground degen.

Vessels gear-check your ailment defense against Shock and Chill, Chaos Resistance and Physical Damage mitigation.

Trio gear-checks your defense against Corrupted Blood, Chaos Resistance, your maximum Fire Resistance, Physical Damage mitigation and Block/Spell Suppression.

Atziri herself is mainly a mechanical skill check, as it's pretty much impossible for your average build to tank any of her spells. Spear Throw is easy, but all her other stuff has Penetration/high base damage and I haven't seen anyone facetank her since the nerfs to specific mechanics a few years ago. Her Empowered Flameblasts have double the stages and 10% Pen, resulting in 97k Fire Damage each (with 10% Pen). Her Empowered Storm Calls deal upwards of 32k Lightning Damage and they overlap/stack, and she casts like +10 of them. I've seen people tank Maven's Memory Game and fold to Uber Atziri's double Flameblast.

And she was introduced in March 2014 with Sacrifice of the Vaal expansion, so literally one of the oldest bosses to date and she still holds up so well. One fuck-up and you are done.
[Removed by Support]
Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz
[Removed by Support]
Agreed that she's ancient content (another pun) that also stands the test of time. But I disagree that anything you mentioned is a gear test, instead of a knowledge test.

--SPEAKING of knowledge tests, or just more so, knowledge in general... I know you LOVE to defend the game's design, and its reliance on 3rd party stuff. But GOOD GAME DESIGN would inform the players of everything they need to know... WITHIN the game itself. This is a side point, but since I said "knowledge test," I thought that I would throw this in real quick. A good game... gives the players this knowledge. And in a cohesive and well-paced manner. PoE does not do this. Ever. Basically not ever, yeah. Never.




On another note... If you die to Atziri, you just go in the portal again.

But if I don't kill enough enemies to keep a 10 second timer going, getting less than 1 second per kill??? There's no next portal for me to go in and try again. The map's trigger already declared the entire place desolate and void. I can go in all the portals I want, but I don't get another try out of them.

... This is terrible. This whole thing is just objectively terrible. WHY is this a hill you'd be willing to die on???
See what I mean? Lol.
"
ShadyC#1006 wrote:
See what I mean? Lol.


The issue is you might be lacking some self-awareness on the issue. People clear Flawless Breachstones all the time. I did countless runs of them this league.

Rather than owning your situation and figuring it out, you've decided the problem is the game.

Sometimes the answers you get around here are quite crude, but nonetheless correct.
Thanks for all the fish!

Report Forum Post

Report Account:

Report Type

Additional Info