The ''get lucky to have fun'' needs to be changed

You dont make money from drops, I dont make money from drops. Thats not how currency making works, there are deterministic farm strategies that you can follow that will enable you to make currency. Farm better, be a better player.
Trust your mind and strengthen your abilities!
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You dont make money from drops, I dont make money from drops. Thats not how currency making works, there are deterministic farm strategies that you can follow that will enable you to make currency. Farm better, be a better player.


What currency? And what, then, does one do with that currency once they, now better players, have farmed better and have it in their possession?

These are honest questions, as I am curious in what way(s) you intend your post as relevant commentary, considering the trend of the conversation. I see it applying to the acquisition of better gear through trade, but that leaves the big question of the state of crafting in general, rife with random chance as it appears to be to those accused of inadequacy in their farming and playing.

The label of "money" seems telling, since it implies abstract value (in currency), reducing it to a purchasing tool, as opposed to practical value in the form of a crafting tool.

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Last edited by MoonPeace#1394 on Jan 28, 2025, 3:01:24 AM
100% right about what op said about the problems the game has and that were also the main of a lot of reasons why i left poe1 forever. Poe2 has still same issues as Poe1, now additionally coming new and poe2 purely focuses on gambling.
Yes i used to play poe1 and had my own made high-end characters (not top-end tier but high-end) until they were bricked by some kind of balance changes.

Now i play some poe2, somehow i got enough lucky to drop some good items i could sell and thus allowed me to push development of my new creation forward until i faced the wall i cant pass by because i have no enough currency to improve my character further.

To all idiots protecting this bs gambling i have few things to say, especially to ones who say that you can gain a lot of currencies from trading goods you dont need. First you have to drop something valuable in order to sell it, 95% of loot you get is worth only vendor for extra regal orb or orb of chance, really profitable..., Second someone must be interrested in item you sell, if no no one want it, you wont earn thus you cant continue your progression with character. And last third, real crafting is non existent, its pure gambling machine, soul cores for example are locked behind trial of chaos and you need to have a good build to get them, if you cant beat the boss on your own, you get literally nothing. Ahh right for carry services you also need to have currencies to pay that and the person you paid reserves his rights to get all of your valuable loot from run. Luckily my own build is strong enough to farm all trials smootly and bosses are 100% safe, but this 100% gear dependant, thus far rng dependant, if i had bad luck with drops, i couldnt make it to the endgame and farm juicy T15 maps (depends on the map modifier, sometimes its smooth, sometimes i need more time to clear the whole area).

I dont see a good future ahead of this game, i gonna boot up as soon as update to the game is released which resets economy and introduces new stuff to the game.

@edit PS. I helped some people struggling in game, mostly they were in campaign, including trials where i didnt charge currencies from them, only took loot at end of run. Izarro from PoE1 was doing his job much better and you could complete it with each character, even if you had bad gear and relied heavily on your skillfull reflex. New trials are pure rng and gear deoendant.
Last edited by AwesomeSky#6512 on Jan 28, 2025, 4:16:45 AM
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You dont make money from drops, I dont make money from drops. Thats not how currency making works, there are deterministic farm strategies that you can follow that will enable you to make currency. Farm better, be a better player.


In other words, "go play the currency exchange game".

I agree with OP on this. It's DIY 'stock brokers' that would rather min/max stats by purchasing after gathering enough currency on a simulated NYSE than actually play the game for drops, as well as an immersion breaking trade site.

It's not about being a better player. There's no "better player" involved in this proposal. A run of the mill, standard gamer would need to develop all new skillsets apart from fast reflexes, on-the-fly decision making, theory building, and stat crafting.

The skill requirement is market manipulation. Typically not a "player skill" required in most games, with exception of those with bad design that were already intended to be built around an addiction addled casino mentality. It's not an admirable skillset even by life standards. Those that benefit from it are typically egocentric and filled with undeserving pride of being able to game others at no expense of their own, but to damning consequences of all around them.

So nah, no need to be a "better player", just find a better game.
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Maybe the OP downloaded an ARPG by accident, but RNG is the fundamental core of this type of game. If its not what you like in a game, I suggest seeking out a different type of game where its not a foundational aspect.

By no means do I think they have balance, or crafting dialed in but thats beta for you, but yeah its going to be some flavor of this no matter how they dial it.


thats blatantly false

even back in Diablo2 days the character progression was weighted to DETERMINISTIC systems like Uniques and Runewords

D3 had most power in Sets, Uniques and theyr affixes and Gem levels



the only ARPG i know of that has total RNG "stuff" as its most powerful is the PoE and even then the PoE1 has at least deterministic weighted crafting where its possible to at least reduce the RNG influence if player knows what to do and systems to reroll bad items and maps


going on 11 years+ and no mirror, no headhunter, no mageblood no nada.

What luck.
Innocence forgives you
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You dont make money from drops, I dont make money from drops. Thats not how currency making works, there are deterministic farm strategies that you can follow that will enable you to make currency. Farm better, be a better player.


How do I become better at luck? True question. I am very interested in that skill, that way, I might be able to apply it to real life, too.
I would love to know how to get lucky (no Pharrel ft. Darft Punk) when exalting my blue items. I really, really want to get better at getting better drops.

Thanks for your extremely helpful feedback. I will be waiting for your glorious advice on how to be lucky.
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This is not a beta, it is a paid early access to a product. You need to educate yourself and it isn't hard, Google is there. You are one search and around 10 minutes of reading away from knowing the difference.



EA and Beta are essentially constantly evolving popular vernacular that both mean pre "official launch" access to software that is not finished.

Fun fact: GGG charged for beta (Early access) for POE1 in exactly the same way (using keys) the terminology is essentially interchangeable and by thinking they or the games industry as a whole are adhering to some rigid protocol called Early Acess or the oh so very different "Beta" you in fact out yourself as the inexperienced and less knowledgeable one.

Fun fact #2:

GGG themselves called this open beta for POE2 and compared it to the open beta for POE1 and JUST updated that language to Early Access approximately 2-3 months before it happened. Showing you just how unimportant these distinctions are if you've got even the slightest clue how these things work.

Developers make this terminology up to suit themselves and/or marketing needs.

Mentioning that its Beta (AKA EA) is mostly a reminder for the rational and reasonable folks who might be reading the argument. I never expect the unreasoning masses to become reasonable, nor do I intend to make excuses for GGG. People who think in such a simple minded and dogmatic ways and turn everything into excuses, lies or promises; are usually highly conspiratorial thinkers who are beyond helping.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Jan 28, 2025, 4:09:47 PM
I have better luck in a Las Vegas casino than I do in POE1 or POE2...seriously. RNG in GGG games is abysmal at best.
Last edited by Renegade_Archer#1313 on Jan 28, 2025, 4:22:03 PM

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