Stop disrespecting players time!!

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Ashyev#5110 wrote:
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AintCare#6513 wrote:
"
Ashyev#5110 wrote:


Unreal ? lol . Titan Quest game engine is older than PoE engine and more stable as it was proven by Grim Dawn , Unity could have been a much better option .


more stable with not even half the load, and when i tried GD it felt very gooey to me. Unity would be better than Unreal, but I wonder why everyone is jumping ship onto Godot recently...


Grim Dawn endgame can have big mob density .
They're moving onto Gondot because Unity management tried bad to squeeze their customers on royalties and shit .

https://www.geekwire.com/2023/heres-why-so-many-video-game-developers-are-suddenly-abandoning-the-unity-engine/


show me a vid where you get juiced ritual/breach mob density there and i'm convinced. money squeeze is not the only reason whihc is extremely concerting in itself, but people that were simply using their pipelines for post processing are also leaving
+1

Personally, I can’t stand comments like 'quit the game if you don’t like it.' The OP is just sharing their opinion, and that has nothing to do with the conversation. What's the point of participating if it's just to shut down others' viewpoints? It's a forum, not a place to silence people!
Last edited by Madir#3680 on Jan 27, 2025, 7:36:33 AM
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AintCare#6513 wrote:

show me a vid where you get juiced ritual/breach mob density there and i'm convinced. money squeeze is not the only reason whihc is extremely concerting in itself, but people that were simply using their pipelines for post processing are also leaving


It's not extremely concerning , it's extremely predictable . Any company that get popular in whatever market will inevitably attempt shady tactics to grow revenue further when their market penetration no longer progress .
Unity became a thing because Epic did the exact same long before , that's capitalism , whatever .

Anyway the point is GGG is no longer a indie dev in a garage so they were clearly capable of affording a premium game engine given they ain't capable of fixing their own , they choose not to and there's no valid excuses for it . The other thread you were saying "who cares about Consoles players being scammed by GGG , you should only play on PC and upgrade your rig if it's old" which is laughable on it's own but even more so if in the same breath you get uncomfortable by the most mundane business strategies ( Epic & Unity ) .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Last edited by Ashyev#5110 on Jan 27, 2025, 7:39:56 AM
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Just one more. Just one more. Might as well leave - the entire game isn't going to bend to your will in 1 patch (or ever), but I don't know why I'm saying this, because if you were going to quit, you'd have just done it. Instead, you'll come back after the next one, spouting how nothing was fixed (it will be, just not what YOU dislike), give them "just one more shot" and log another 100 hours.


Don't worry, [Removed by Support], from all of those supporter ''badgets'' you own I can see I am dealing with a fanatic that won't ever admit that, an endgame activity like Trial of Sehkema, should have a guarateed reward at the end. I see you are okay with earning 16 keys to open 2 caches with nothing useful inside. Maybe it is you the one in need of getting some sleep.

After taking a look around here and other forums, I realized that I am not the only one having a problem with the rewards, the time invested vs loot, and also the crashes. [Removed by Support].
"
Ashyev#5110 wrote:
"
AintCare#6513 wrote:

show me a vid where you get juiced ritual/breach mob density there and i'm convinced. money squeeze is not the only reason whihc is extremely concerting in itself, but people that were simply using their pipelines for post processing are also leaving


It's not extremely concerning , it's extremely predictable . Any company that get popular in whatever market will inevitably attempt shady tactics to grow revenue further when their market penetration no longer progress .
Unity became a thing because Epic did the exact same long before , that's capitalism , whatever .

Anyway the point is GGG is no longer a indie dev in a garage so they were clearly capable of affording a premium game engine given they ain't capable of fixing their own , they choose not to and there's no valid excuses for it . The other thread you were saying "who cares about Consoles players being scammed by GGG , you should only play on PC and upgrade your rig if it's old" which is laughable on it's own but even more so if in the same breath you get uncomfortable by the most mundane business strategies ( Epic & Unity ) .


you stated the reasons why you should avoid outsourcing your engine to a corp then followed that with expectation that GGG should do it anyway?

also take a closer look at these pipelines, those corps give 0 fucks about efficiency, workflow or end performance. this is one of the main resons why AAA games are taking a dive.

you have to be desperate if you are playing detective here with my post history and start putting words in my mouth on a completely irrelevant subject. consoles are a meme this is what i said.
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AintCare#6513 wrote:
"
Ashyev#5110 wrote:
"
AintCare#6513 wrote:

show me a vid where you get juiced ritual/breach mob density there and i'm convinced. money squeeze is not the only reason whihc is extremely concerting in itself, but people that were simply using their pipelines for post processing are also leaving


It's not extremely concerning , it's extremely predictable . Any company that get popular in whatever market will inevitably attempt shady tactics to grow revenue further when their market penetration no longer progress .
Unity became a thing because Epic did the exact same long before , that's capitalism , whatever .

Anyway the point is GGG is no longer a indie dev in a garage so they were clearly capable of affording a premium game engine given they ain't capable of fixing their own , they choose not to and there's no valid excuses for it . The other thread you were saying "who cares about Consoles players being scammed by GGG , you should only play on PC and upgrade your rig if it's old" which is laughable on it's own but even more so if in the same breath you get uncomfortable by the most mundane business strategies ( Epic & Unity ) .


you stated the reasons why you should avoid outsourcing your engine to a corp then followed that with expectation that GGG should do it anyway?

also take a closer look at these pipelines, those corps give 0 fucks about efficiency, workflow or end performance. this is one of the main resons why AAA games are taking a dive.

you have to be desperate if you are playing detective here with my post history and start putting words in my mouth on a completely irrelevant subject. consoles are a meme this is what i said.



Playing detective lol ... that conversation in the other thread was with me yesterday , and you choose to resume it with me here today , got memory leaks or it's just those [Removed by Support] ?

As for what you stated : "consoles are a meme, always were. i don't even factor them in." after i told your self-absorb solution ( "these stutters are not common for me at all after i upgraded CPU" ) ain't applicable for consoles . So your position is exactly what i said it is : morally bankrupt .

As for my positions what is unclear about it ? GGG should not sell to customers unstable products they have no way to fix ( console port ) , is it unclear to you ?
If you are an indie dev ( GGG-Tencent ain't indie ) don't go for the most popular / expensive game engine on the market they will try to empty your pockets , is it unclear for you ?
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Last edited by Ashyev#5110 on Jan 27, 2025, 9:29:24 AM
Only one disrespect is fact this game lacks any identity: It's nor poe 1 nor poe 2. It's closer to diablo 4 in end-game and core of poe 2 is preserved only in acts.

They need to decide which side they want pick. Doing a more tactical and engaging combat or just spamming one button like it's now.

When they declare it - it's player choice to play or not. But for now we have poe 0.5 with a poe 2 act 1-3 and poe 1.5 in placeholder merc with diablo 4 stupidity gameplay at the end.


For casual the hard elements are not fun
but for players who liked the core of poe 2 gameplay - which will be known from being hard and was promoted like hard game inspired by souls like games. They see fun in the hard. Penalty EXP is important, one portal is important to punish players. It's important and provides fun
It's not game for diablo 4 lovers and will never be for casuals. You are not goin to flight simulator and yap for "hard" turning on engine and starting first flight.

also it's EA... very early and clear EA with a purpose of EA and nothing less or more. it's not suppossed to be "playable" - but to be tested and people can support it
Last edited by saashaa#5518 on Jan 27, 2025, 11:35:25 AM
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ekader1#7483 wrote:
bro obviously ur not enjoying it, just dont play the game. What is this hatred?
I am on another side, i think the game is amazing. There are plenty of games out there, good luck.


This is another comment lacking insight beyond yourself.
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If you choose to play a game you don't enjoy, you're disrespecting your own time. Don't blame GGG, sekhemas is the easiest trial imo chaos is harder, you can get every relic to trivialize every sekhemas run for 4 exault max. I have to try and fail it it's so easy. Just learn the mechanic and don't blindly blame "overtuned afflictions" for every bad affliction there's a boon that's better. And you have no reason not to end up with every single boon every single run when you actually know what you are doing.

It's not rng based, it's competence based. You can't fail it if you learn it and actually know how to do it.


I find Chaos to be easier but for me the real issue is how Sekhemas takes so much longer to do. Too much time commitment.
Last edited by StrykerxS77x#8221 on Jan 27, 2025, 12:23:59 PM
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Ashyev#5110 wrote:



Playing detective lol ... that conversation in the other thread was with me yesterday , and you choose to resume it with me here today , got memory leaks or it's just those [Removed by Support] ?

As for what you stated : "consoles are a meme, always were. i don't even factor them in." after i told your self-absorb solution ( "these stutters are not common for me at all after i upgraded CPU" ) ain't applicable for consoles . So your position is exactly what i said it is : morally bankrupt .

As for my positions what is unclear about it ? GGG should not sell to customers unstable products they have no way to fix ( console port ) , is it unclear to you ?
If you are an indie dev ( GGG-Tencent ain't indie ) don't go for the most popular / expensive game engine on the market they will try to empty your pockets , is it unclear for you ?



my bad don't keep track who i replied across multiple threads across multiple days.

i'm being immoral? lol his version of their engine is pretty stable with some nvidia bug exception which points to driver issue. what you describing on your end is a CPU bottle neck, and yes i will state this again - consoles are a meme, its a step between PC and mobile gaming. not sure what you expect form that toaster. and yeah if you want to sink GGGs budget and produce absolute slop by going with corps engine and follow pretty much every AAAs path to destruction this would be the way to go, however d4 already exists, highly recommend it to you even tho i never tried it myself.

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