275Exalted Orb=1Divine Orb??
" Guy must have watched a RageGaming currency making guide |
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" If you plan on sticking around, get used to it buddy. Divines at the start of the league are worth 50-70 Chaos (Exalts) and go to over 200. 3c0nom1c5 bro :) GGG do not manipulate the market in anyway. This only potentially occurs if there are game-breaking bugs that they need to fix (this is a 2nd and 3rd order effect, not a direct effect). I would recommend if you want to provide feedback for inflation or economic balance, focus on specific mechanics or changes that you think might contribute to the issue. For example, discuss how crafting or loot distribution could be tweaked to stabilize the economy over time. Inflation is largely driven by player behavior, trade activity, and supply-demand dynamics, so while GGG sets the framework, the market itself evolves based on how players engage with the game. TL;DR: It's a player-driven economy—adapt and make the most of it, or provide constructive feedback on mechanics that could improve stability. Last edited by Magoraz#6258 on Jan 27, 2025, 5:30:47 AM
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Economy is bad because:
no one knew the future value of anything at the start there isn't enough variety for players to find a niche (big money makers for casuals in PoE1 are harvest mats and stacked decks, nothing like that here, everyone farming same thing) Dupes and exploits |
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" Did any seasons had that number of player grinding endgame for so long ? Never . So it's certain that exploits from cheaters made the situation worse , but exalts are worth shit mostly because millions of exalts have been farmed every single days for months . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Jan 27, 2025, 5:58:53 AM
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I still think a crafting bench would fix most of our issues, how much were highest tier affix you could craft? I can't remember off the top of My head but I believe it was like 5 exault? Or chaos whatever they use? Then the Meta "can have 2 crafted mods" for a div, everytime that happens you get 10 exaults out of the economy, probably more because of trying to get highest roll.
There's no currency sinks at all, exaults drop like candy whereas divs do drop a lot but not nearly enough to keep up with all the exaults driving the exault price way down. Let us have the crafting bench, that was added way before delirium, ritual, expedition nearly everything we have wasn't around until way after the crafting bench, and I'd trade all the league mechanics in their current state for it. |
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Exalts in end game should have a bit lower drop, while divines annulment chance and chaos a bit higher.
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" I think another problem that kinda adds to this is how they made iir work in this compared to poe1, not as many people have it or can afford it in their builds and that's the main way to get divines to drop more |
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" Do you see absolutely no issue with what you just said? No contradiction here? Nothing at all? |
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" Luckily you can get 100% on waystones/precursors fairly easily. What they need to do is remove aug and regals and move the function of regals into exalts. That'll increase the value of exalts by a bit. They can also add more modifiers. Double the mods and half the amount per mod, so it'll take four mods to get that 200% increased phys instead of two. |
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" Are you trolling? I mean, is this sarcasm or you actually consider this? |
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