Fix ES its obviously overtuned
" Reasonable being armour found dead in a ditch with multiple headshots One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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Es is not overtuned, life and armour are just too weak and because of that evasion is too unreliable because whatever you don't evade one shots you through the life pool.
Nerfing ES for the sake of nerfing it without second thought will make so the only viable builds are even more glass cannon than they currently are |
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" thank you for a reasonable counter agrument, you could be correct in just the buffs to hp/armor etc could be the answer, but at the very least it needs to suffer from bleeds as well. Negating an entire mechanic for free, seems silly. |
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" Player one has 4500 hp with huge insvetment. Player two has 24000 ES + 1000 hp. A silverfist on t16 slams player one for 6000 hp. His 20 000 armour reduces this number by 25%, leaving 4500 damage. Player one is dead. Player two tanks 4 slams but he's dumb so takes another one and dies. Both players dead. Game's perfectly fair and balanced. Last edited by LaiTash#6276 on Jan 26, 2025, 8:50:51 PM
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" 24,000 ES and that is not a huge investment? Also I see players have 8,000+ life so that huge life investment is not that high. 20,000 armor vs a 6,000 hit is 40% mitigation leaving 2,400 damage. Not even sure I have seen anything hit for 6,000 in a single hit tho. (except special bosses stuff meant to 1 shot anyone) Last edited by Tumulten#3988 on Jan 26, 2025, 11:01:02 PM
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ES, I think, at its core, is fine. Just a few things related to it have problems. You shouldn't be able to overcap by 100%, for example, and nodes that are supposed to have a downside of taking away your ES shouldn't be able to be easily circumvented with items. Beyond that, the other two need help.
Armour should NEVER have been brought over in a PoE1 like form, with armour being worse against bigger hits. It didn't work in PoE1. Don't know why they'd think it would work in PoE2, with even worse numbers to back it up. So that's its first problem. Evade is in a different spot, being both very OP and very weak. It isn't hard to make enemies miss pretty much 100% of the time, especially when combined with blind. But... it doesn't work at all against certain attack types. And so a couple of Azok Stalkers, a white mob, will easily kill you, as will a lot of boss attacks. And so you're either forced to take Acrobatics, use eva+ES, or accept that you will die to certain attacks. And yeah, armour+eva doesn't quite work, because of armour's issues. It's why I don't use my witchhunter against bosses. Both armour and evade need a second line of defense, like a bigger hp pool (and the means to effectively heal it back up) at the very least. Overall, the overstacking issue definitely needs to be addressed, and the item interactions with ES as well. But the core mechanics itself shouldn't be, not until armour and evasion's issues are addressed. Then we can see where things stand. Last edited by Axterix13#5693 on Jan 27, 2025, 12:04:35 AM
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Didn't they respond in the recent interview that bleed is supposed to go through ES? I expect that change to come up soon.
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If it was me, heres what I'd do:
1. Bleed bypasses and ignores energy shield, but cannot kill (thus retaining the function of CI, but rendering its intended challenge for other setups). 2. Grim feast bubbles despawn after a duration, just like blood remnants and mana remnants. 3. Overcharged energy shield begins to decay at your shield charge speed if it has not been fed an overcharging effect within your energy shield recharge start time. 4. Grim feast no longer benefits from modifiers to minion gem skill levels. 5. Buff armour and pure evasion builds. |
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" This will be enough. After that boost armor and evasion to the level of ES. |
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" It already is. Just read the ingame tooltip description about how bleed works. The podcast with DM and Ghazzy didn't elaborate further about ES vs Bleed context. It was a vague question that based on jealousy and pity of ES build, asking about "CI immune to bleed, bleed doesn't bypass ES". If the person that asked that question actually know or at least READ the ingame tooltip about bleed, the question will be instead more about "Does CI advantage of practically immune to bleed is an intended design / power level ?" |
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