Allow socketing of corrupted items

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mrb0x1#1447 wrote:


I guess you new comer, anyway there is currencies in POE1 that modified the socket numbers colors and links but the suffixs and prefixs (mods).
- Tainted Jeweller's Orb: item that adds or removes a socket on a corrupted item
- Tainted Chromatic Orb: reforges the colour of sockets
- Tainted Orb of Fusing: item that unpredictably adds or removes a link to the largest group of linked sockets on a corrupted item.
- Last and not least Crafting Bench with Vaal Orbs.


True...those existed in PoE 1. I pray to god that they are not introduced in PoE 2. They made "corruption" irrelevant.

The point of dropping corrupted items is the lottery aspect: yes 99% of the time they are utter trash. BUT 1% of the time, they could be ungodly awesome. That is pretty much why corruption was introduced into the game in PoE 1, and should be how it remains in PoE 2.

Corrupted items, dropped or otherwise, should NEVER be alterable (i might lose that battle though...). Also, "smart loot"ing corrupted drops wouldn't work. Smart talismans showed us the damage that could be wrought by such a system.
Starting anew....with PoE 2
No thanks
New poe2 players talking about problems poe 1 solved years ago is so funny.

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