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simple solution. reset it on completion, give +1 to some modifiers. would at least give some progression on top and helps to not have to scroll 12 Minutes after mapping for 2 months
Eh, they need an atlas for the altas and search functionality.
Not really sure I care much for 'resetting' it though or a concept of completion especially if it comes with bonuses as it would quickly become a thing you MUST do for the "real" game to begin.
Get your 30 atlas points, get all the other atlas points, now wipe out ALL the atlas nodes to reset it with +1 - oh the grind...no thanks.
nah i dont mean wiping all points or something, only the atlas map itself so you restart from centre with some bonus.
My issue is really the bonus, as soon as you have a mechanic that offers a bonus, it becomes basically mandatory if you want to keep up with the economy.
Look at instilling maps with emotions. On it's own, it's a neat mechanic that lets you use improve maps. In actuality it means that if you are not using it, you are wasting good waystones and good atlas nodes if you refuse to instill your waystones.
So you have a neat mechanic, but if you're not using it you're losing about 5ex per map. If you are using it, you're sick of it because you're running through fog all night.
Same with bonuses to atlas, if you're not grinding out the completion, you're running without the bonus that you would get if you were to get the completion.
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Posted byMordgier#6997on Jan 24, 2025, 2:08:39 PM
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It's quite interesting that a lot of people struggle without orders.
This applies in the workplace too, some people cannot pursue an abstract goal, they need to be told complete X, you're at 2/X.
I don't have strong opinions either way if it should be finite or not. I'm not even sure that this atlas will be the atlas that we'll see when the game launches. Maybe they'll throw it all away and rethink the mechanics.
And if they end up keeping things as is, I'm sure they'll add more quests so that people will have orders to obey.
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Posted bykamiknx#1162on Jan 24, 2025, 2:09:40 PM
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My issue is really the bonus, as soon as you have a mechanic that offers a bonus, it becomes basically mandatory if you want to keep up with the economy.
Look at instilling maps with emotions. On it's own, it's a neat mechanic that lets you use improve maps. In actuality it means that if you are not using it, you are wasting good waystones and good atlas nodes if you refuse to instill your waystones.
So you have a neat mechanic, but if you're not using it you're losing about 5ex per map. If you are using it, you're sick of it because you're running through fog all night.
Same with bonuses to atlas, if you're not grinding out the completion, you're running without the bonus that you would get if you were to get the completion.
i dunno. why do you level up? cause you get a bonus. why upgrade gear? bonus. why do you make map progress? because bonus points for tree. whats the different of complete atlas and make a reset for bonus?
for me personally its not even about a bonus. i just would prefer to reset atlas to not have to scroll for minutes after some weeks
Last edited by Pl4t1numX#4325 on Jan 24, 2025, 2:18:06 PM
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Posted byPl4t1numX#4325on Jan 24, 2025, 2:17:01 PM
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> whats the different of complete atlas and make a reset for bonus?
There's no difference, except for a physiological effect. Some people can't function with complete X out of SOMETHING, they need complete 10/10 maps.
This is actually a real thing. Maybe there's some term to define it.
AI explanation:
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Yes, this is related to a concept called "goal specificity." People often perform better when given specific, clear, and measurable goals rather than vague, abstract ones. This is because specific goals provide a clear target and criteria for success, which can help focus efforts and resources more effectively.
The term "SMART goals" is also relevant here. It stands for Specific, Measurable, Achievable, Relevant, and Time-bound. The principle behind SMART goals is that they are more likely to be accomplished because they provide clear direction and milestones.
In psychology, this is linked to the concept of "task clarity" and "goal-setting theory," which suggests that well-defined goals lead to higher performance and motivation compared to ambiguous ones.
Last edited by kamiknx#1162 on Jan 24, 2025, 2:24:16 PM
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Posted bykamiknx#1162on Jan 24, 2025, 2:20:16 PM
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so what shall we do once its all completed?
be happy about it. Wait for more to come...as intended and announced in EA.
You completed your atlas.
Congratulations.
Uninstall game because nothing left for you to do till next league. Oh you're in standard? Too bad. You have to wait till PoE3.
I love this forum because it's full of the most absurd game design ideas....
+1 This one is at least top 3 on the absurd design ideas list
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Posted byMrPedez#4934on Jan 24, 2025, 2:25:04 PM
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so what shall we do once its all completed?
Atlas 2: Electric Boogaloo
:D
Last edited by CycloneJack#6077 on Jan 24, 2025, 2:27:08 PM
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Posted byCycloneJack#6077on Jan 24, 2025, 2:26:59 PM
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simple solution. reset it on completion, give +1 to some modifiers.
Atlas Tier 1... Atlas Tier 2... heh )
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Posted byAzimuthus#1135on Jan 24, 2025, 2:43:01 PM
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It's quite interesting that a lot of people struggle without orders.
This applies in the workplace too, some people cannot pursue an abstract goal, they need to be told complete X, you're at 2/X.
I don't have strong opinions either way if it should be finite or not. I'm not even sure that this atlas will be the atlas that we'll see when the game launches. Maybe they'll throw it all away and rethink the mechanics.
And if they end up keeping things as is, I'm sure they'll add more quests so that people will have orders to obey.
Im quite opposite, i actually enjoy when campaign is done and not constantly having to "do this" or "do that" i really cant se why people are so obsessed with completion and constantly being told to do specific tasks in a game that is made to be endless. Endgame is made for doing whatever u want whenever u want, Lvl 100 is not a prerequisite or requirement for anything in the game and i would not enjoy a never ending campaign by adding endless quests to endgame.
To me endgame is about having fun and farming currency for upgrades or making new chars cause i am an altoholic and i love testing builds.
That being said making atlas finite is probably the stupidest idea i have come across in a while on this forum
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Posted byMrPedez#4934on Jan 24, 2025, 2:46:18 PM
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What....why?
It's not meant to be a thing you 'complete'
I never said it was meant to be completed, merely that it COULD.
Some people have reading comprehension issues.
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Posted byasoiarf#0289on Jan 24, 2025, 3:26:11 PM
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Perhaps make it really big, but not infinite.
Also rather than make things rarer the further you are from the start, why not make it rarer the more nodes you complete, this makes it so you end up scrolling less through the map after some time in the league, and making concentric circles around the start area is a viable strategy.
Making it big but not infinite makes it so you can at least have the illusion of completing something. Sometimes less is more and infinite just makes it feel worthless/meaningless to explore.
Wrong, the whole point of the Atlas is that it IS Infinite, this is by design, and backed by Lore.
If you want competition, there are End Game Bosses, for which they will add more as Leagues are released, then they will likely add Uber versions of past bosses as well, this is your completion.
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Posted byAmardarial#1593on Jan 24, 2025, 3:28:42 PM
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