I don't think trade is good for the game but people will find ways to do it anyways. It might circumvent aspects or growing, building and earning for what the character is to become but a lot of people never cared about fair play, doing what's better for the games health and so on. The devs know this and rather fight it(cause no one does), they just let it happen. I find it funny how people cry that they can't play the game without it though, like some addict lol. Such power it has over them. Particularly when it involves real money.
So its here for good and in whatever form it takes.
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Posted bySugam#1381on Jan 25, 2025, 11:53:35 AM
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I don't think trade is good for the game but people will find ways to do it anyways. It might circumvent aspects or growing, building and earning for what the character is to become but a lot of people never cared about fair play, doing what's better for the games health and so on. The devs know this and rather fight it(cause no one does), they just let it happen. I find it funny how people cry that they can't play the game without it though, like some addict lol. Such power it has over them. Particularly when it involves real money.
So its here for good and in whatever form it takes.
Please expand on why you think that players who trade didn't "earn" their current build.
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Posted byMordgier#6997on Jan 25, 2025, 11:58:02 AM
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There is no pleasing some people.
Trade is easy mode.
SSF too hard.
People want SSF - and then they want to be showered in build specific upgrades because they are tired of getting gear that is useless to them in SSF.
You can't have your cake and eat it too. Last Epoch tried to cater to the SSF even harder by offering targetted farming and massively boosted drop rates - and people still whined that trade was "stronger".
GGG can learn a lot from LE. One of those things is that the SSF crowd is impossible to please.
Trade isn't easy mode, it's boring. For a lot of people buying your equipment through trade is about as fulfilling as the sense of pride and accomplishment EA taked about. Not to mention, currently horribly implemented.
And so is SSF at the moment. Because what we're talking about here isn't difficulty. SSF isn't hard. It's tedious, boring and entirely luck based. Two very different things that unfortunately lot of game developers don't seem to realize. A hard game you can get better at, and get something back for your effort.
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Posted byZangis#6597on Jan 25, 2025, 12:02:32 PM
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There is no pleasing some people.
Trade is easy mode.
SSF too hard.
People want SSF - and then they want to be showered in build specific upgrades because they are tired of getting gear that is useless to them in SSF.
You can't have your cake and eat it too. Last Epoch tried to cater to the SSF even harder by offering targetted farming and massively boosted drop rates - and people still whined that trade was "stronger".
GGG can learn a lot from LE. One of those things is that the SSF crowd is impossible to please.
Trade isn't easy mode, it's boring. For a lot of people buying your equipment through trade is about as fulfilling as the sense of pride and accomplishment EA taked about. Not to mention, currently horribly implemented.
And so is SSF at the moment. Because what we're talking about here isn't difficulty. SSF isn't hard. It's tedious, boring and entirely luck based. Two very different things that unfortunately lot of game developers don't seem to realize. A hard game you can get better at, and get something back for your effort.
Prime example of what I mean regarding SSF players being impossible to please.
You're playing an arpg that is by design luck based. Of course SSF is luck based. So is Trade - because the entire game revolves around being lucky and always has - as has every single looter.
LE massively boosted SSF drop quality and it still wasn't good enough to make people happy because system is still luck based.
People want to earn their loot, but also for it to not depend on luck and massive time investment - which if catered to would remove the whole sense of 'earning' that they crave.
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Posted byMordgier#6997on Jan 25, 2025, 12:07:43 PM
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Trade isn't easy mode, it's boring. For a lot of people buying your equipment through trade is about as fulfilling as the sense of pride and accomplishment EA taked about. Not to mention, currently horribly implemented.
And so is SSF at the moment. Because what we're talking about here isn't difficulty. SSF isn't hard. It's tedious, boring and entirely luck based. Two very different things that unfortunately lot of game developers don't seem to realize. A hard game you can get better at, and get something back for your effort.
+1 Spot on!
SSF becomes abysmaly boring at end game, no upgrades from drops and no crafting to soften the huge RNG trolling system.
Made a Standard character and with less than one divine made a full throttle T16 speed farmer... Trade league is easy mode.
SSF isn't challenging like in PoE 1, SSF is boring atm.
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Posted byFhrek#4437on Jan 25, 2025, 12:09:44 PM
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So its here for good and in whatever form it takes.
agreed.
I think the real problem is the secure trade window myself.
In early poe1 beta the economy was incredible! You had go outside town and drop items and walk to each other. There were so many people that got ripped off that it was not a problem anymore because EVERYONE knew it was dangerous, so we only traded with people we trusted. or there was suspense, it had a real life wild west drug deal kind of feel for expensive items. ++
Last edited by Zee#5446 on Jan 25, 2025, 12:19:24 PM
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Posted byZee#5446on Jan 25, 2025, 12:17:24 PM
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There is no pleasing some people.
Trade is easy mode.
SSF too hard.
People want SSF - and then they want to be showered in build specific upgrades because they are tired of getting gear that is useless to them in SSF.
You can't have your cake and eat it too. Last Epoch tried to cater to the SSF even harder by offering targetted farming and massively boosted drop rates - and people still whined that trade was "stronger".
GGG can learn a lot from LE. One of those things is that the SSF crowd is impossible to please.
Trade isn't easy mode, it's boring. For a lot of people buying your equipment through trade is about as fulfilling as the sense of pride and accomplishment EA taked about. Not to mention, currently horribly implemented.
And so is SSF at the moment. Because what we're talking about here isn't difficulty. SSF isn't hard. It's tedious, boring and entirely luck based. Two very different things that unfortunately lot of game developers don't seem to realize. A hard game you can get better at, and get something back for your effort.
Prime example of what I mean regarding SSF players being impossible to please.
You're playing an arpg that is by design luck based. Of course SSF is luck based. So is Trade - because the entire game revolves around being lucky and always has - as has every single looter.
LE massively boosted SSF drop quality and it still wasn't good enough to make people happy because system is still luck based.
People want to earn their loot, but also for it to not depend on luck and massive time investment - which if catered to would remove the whole sense of 'earning' that they crave.
Yes, i know it's all luck based. If you read my previous post, I've written it there. That's the problem people have been writing about. It's tedious to play a game where you can spend tens of hours doing the right thing you need to be doing and making 0 progress. Which in a luck based game, happens, and happens a lot. It's not difficult to spend 100 hours brainlessly going through maps to get a drop. It's not hardcore, it's just boring and not worth the time investment
for people with limited time. A satisfying difficulty is something that can be overcome by skill.
Last edited by Zangis#6597 on Jan 25, 2025, 12:19:22 PM
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Posted byZangis#6597on Jan 25, 2025, 12:18:13 PM
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So its here for good and in whatever form it takes.
agreed.
I think the real problem is the secure trade window myself.
In early poe1 beta the economy was incredible! You had go outside town and drop items and walk to each other. There were so many people that go ripped off that it was not a problem anymore because EVERYONE knew it was dangerous, so we only traded with people we trusted. or there was suspense, it had a real life wild west drug deal kind of feel for expensive items. ++
You know, I didn't think there was a single person in the world who looked back at the Diablo style ground trading with fondness - but here we are.
Also, having played PoE beta, I'm baffled how you can say that there was anything incredible about the economy. It was basically the same scammer haven that trade chat is today - except that was basically all it was.
You're literally posting the fact that people were getting ripped off as if it were a positive. I can't even...
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Posted byMordgier#6997on Jan 25, 2025, 12:21:13 PM
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Yes, i know it's all luck based. If you read my previous post, I've written it there. That's the problem people have been writing about. It's tedious to play a game where you can spend tens of hours doing the right thing you need to be doing and making 0 progress. Which in a luck based game, happens, and happens a lot. It's not difficult to spend 100 hours brainlessly going through maps to get a drop. It's not hardcore, it's just boring and not worth the time investment
for people with limited time. A satisfying difficulty is something that can be overcome by skill.
Hmm if only there was some system that let you turn upgrades that do not fit your build and currency that you do find into upgrades for your character, maybe by like trading them with someone else or something? I dunno - I'm just guessing that something like that could exist somewhere. I think it could be done via some form of a trading system....
Last edited by Mordgier#6997 on Jan 25, 2025, 12:24:06 PM
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Posted byMordgier#6997on Jan 25, 2025, 12:23:44 PM
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There’s a lot of strategy in trading so if you value expedited progress you’ll learn how to effectively trade.
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Posted byN3vangel#0037on Jan 25, 2025, 12:28:49 PM
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