unpopular opinion: I don't like trade.
I see my friends doing it but I have no interest in using that system. I'm stubborn. I'd rather there be a system in the game to build up to allow for better rolls and/or better chances for stats. not necessarily craft with the stats that you want in a nice quick fashion, that will take the lottery feeling out of the game and loot wont matter as much.
Trade feels like a band-aid to the game. It feels like I'm cheating myself, similar to looking up builds. ---- You could even add it just to SSF.. to allow people to still rely on trade. Make SSF more for someone who doesn't want to interact with other people and not be punished for it. ---- I'd rather sink some currency/materials into a system to guarantee an improvement on an item. just just orbs that randomly help. --- I could never have enough time / attention span to stick with poe1, felt too much like a time sink. I'm liking poe2, the gems outside of the items is wonderful. ------ They've spoken about the game economy and how it matters. but a lot of the system can negate the economy, in that it's not needed. Just allow for increases in costs the more you use them and a decay to lower them over time if not used. If worried about exploits, test on SSF to see if it works in theory. Last bumped on Jan 25, 2025, 4:16:37 PM
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What are you trying to say? I didnt understand anything you are trying to say tbh, its all just a clutter of words meaning nothing.
But hey i'll just go off your topic for this post and say; if you dont like trade just stick to SSF and do your thing and let those who enjoy trading do their thing. Thank you. |
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I get where you're coming from, because my brother had a similar experience. Some people don't enjoy or don't want to leave the game to perform actions to have a viable build in-game. This is fair, and I agree with it to a point. Not trading for items will put your characters at a huge disadvantage in DPS and the end game seems to rely on you having that DPS. It makes for a disappointing player experience, especially when the game itself is focused on solo play.
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Look I have said it before. The game has trade and it will most likely always have trade. It is a part of the game, if you don't want to trade that is on you.
There is no reason to buff SSF and every reason to NOT buff it. They want people to interact, buffing SSF will make a lot of people JUST play that, as it will actually be easier. This in turn will remove people from "Trade League" and reduce the amount of items & currency available for trade potentially destroying the economy. The game has trading and trading is a large part of how you progress your character. That is all there is to it. Last edited by Cyriac_Darakus#1022 on Jan 24, 2025, 8:01:20 AM
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" Just clarifying... The name of this forum is "Eary Access Feedback" not "Hostile Fanbois Attack Everyone Because Game Already Perfect" |
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" SSF exists for players like that. "Trade bad" posts add no valuable feedback when that category of players is already catered to via the SSF system. It's tiresome to see post after post whining about "Trade" being "easy mode" or the cheesy "I could never play Trade because wearing gear someone else got is cheating!" Don't like trade, go SSF. Solved. Next. |
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My friend recently got 50+ divines from thin air, by reselling specific white crafting bases. And point is, there is absolutely no way to equip your character in trade league without resorting to such "economy". Farming 50+ div by playing - nope. Crafting gear yourself - lol, get those white bases first.
What happens in poe trade now is same thing that would happen in real world if government regulators would disappear. GGG wanted to enable totally free barter - GGG got accompanying issues, namely "only idiots actually farm mobs for upgrades, smarts are sitting in hideout and trading". Solution: ideally not all assets should be tradeable in the first place, namely maps, pinnacle content access fragments and top tier uniques. But if you (ggg) insist on "everything can be sold", replace current barter api with gold-only pricing, so all possible trades would go through gold, and establish currency exchange as the only trade hub, without any 3rd party programs drawing data from public api. It will require new heavy gold sinks in game, like gold fee per deal, per craft attempt, maybe repair gear after death for gold. But current exchange rate manipulation scams will drop because every noob can compare 2 decimal numbers and is less likely to be deceived. Impose a cooldown between deals per account, dedicate a team to monitor possible bots (yes, you won't be able to run trade without abovementioned "government regulators". The most you get for free is current scamfest). GGG already has client telemetry for behavioral monitoring, their TOS states it plainly. They can identify hideout warriors automatically if they wanted to. Last edited by Echothesis#7320 on Jan 25, 2025, 11:31:05 AM
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" So? They spent hours sitting around buying up white stellars and reselling them on TFT in bulk? Great. More power to them. I'd rather gouge my eyes out with a broken beer bottle than spend hours on "arbitrage" - but that's a perfectly valid strategy to play games with a trading system. Go back to UO, Everquest or EVE - any game with a trading system had people who chose to focus on trading rather than the other aspects of the game. That's not really fun for me so I don't get heavily involved in that aspect, but I don't get the hate for it. Your whole tone is a little twisted as if reselling items requires zero effort or time investment "thin air", "hideout warriors" You're acting as if someone just handed him 50d. Your just envious as hell of your friend. If you think they did it so easy - why don't you do it? Oh right...deep down you know it's a huge pain and you don't want to do it - but you don't want them to be able to either. [Removed by Support] Last edited by Mordgier#6997 on Jan 25, 2025, 11:51:06 AM
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" But it's not though, SSF does not in any shape or form fix the fact that your odds of improving your gear through drops and crafting are so bad, that you could spend two weeks grinding T15 maps without getting anything that would replace the gear you already have. Even trying to get an amulet with the specific +2 to skills you need, you can spend several milion gold of gambling without getting anything for your trouble. The issue here isn't simply that trade is bad. Because while it is, the issue here is that the only semi-guaranteed progression of end-game gear is that you trade in the 99% of gear that is unusable for you, and buy what is usable for you. Which in doing SSF is impossible, and you're left pulling the lever until you hit that 0.00001 chance that you do find something that improves your gear enough beyond t15 maps. And with the state of trade being that you're about as likely to get a nice trade as you are to get scammed, it sucks. Especially for people with social anxiety who just don't want to ruin their day interacting with people. |
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" There is no pleasing some people. Trade is easy mode. SSF too hard. People want SSF - and then they want to be showered in build specific upgrades because they are tired of getting gear that is useless to them in SSF. You can't have your cake and eat it too. Last Epoch tried to cater to the SSF even harder by offering targetted farming and massively boosted drop rates - and people still whined that trade was "stronger". GGG can learn a lot from LE. One of those things is that the SSF crowd is impossible to please. Last edited by Mordgier#6997 on Jan 25, 2025, 11:48:41 AM
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