Dear GGG, Stop Trying to Make a Game For Everyone; Stick to your Core POE1 Customers
In an interview some time ago I heard Jonathan say that he realized that he doesnt have to hold players like an MMOG. Its ok to have them play a while and come back for the next league. However GGG is making an even bigger mistake. Namely they are trying to make a game to suit everyone.
Half the conversation in this forum is about "Casuals" as if they were some monolithic group of people. The whole premise being to "simplify" POE1. Its foolish and will lead to game failure. Through YEARS of iterations we have discovered what works in ARPGs via POE1. Yet we are throwing away all of that for a hypothetical player base while alienating the core customer that has brought you revenue. I a reminded of the meme "That is a bold strategy, lets see how that works out." It's a speculative and foolish strategy. Crafting has been ripped out of POE2 despite years of iteration and perfecting and pruning in POE1. Why? Because some hypothetical player base finds it to be complicated. Ditto the map design, campaign design, and so on. What DIDN'T happen is a team say, "Ok lets figure out everything our core customers hate about POE1 and make it better in POE2." That would have been super smart. Instead you destroyed years of accumulated knowledge. Elden Ring and the souls series has proven to western developers that you can make a hard game and a deep game and people will still flock to it so long as it is a fun game. Now there will be a parade of private profile, never bought anything but a EA key player telling me I am wrong but from a business point of view I am not. You cant capture the "casuals" (whatever they are) and keep your core customer base. Its time to get back to basics and look at what you have built. Take the customers that have spent the most money with you and listen to them. Listen to those that have played POE1 for years. Make a good game and stop trying to make something else. Ignore the bean counters and their revenue predictions. AAA titles today show that these people are NEVER correct. Right now you are in SERIOUS danger of Diablo 4'ing yourselves and you don't have billion dollar marketing budget to deal with that. Last edited by Kraythax#2592 on Jan 23, 2025, 2:54:03 PM Last bumped on Jan 24, 2025, 12:16:35 PM
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What?
Mash the clean
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" You wouldn't understand, might want to just move on to the next thread. |
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Interesting. :)
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The self proclaimed 'PoE veterans' are the most toxic on this forum to be honest. You think you hold all truth and speak for all PoE veterans. And you don't. I played 2500 hours of PoE1 and I think PoE2 is infinitely better.
The one thing I absolutely hated about PoE1 is the crafting, I'd rather have the RNG fest we have now. |
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" PoE had 10-15k players online at end of leagues on Steam. That's near the same amount of players online every day in Tibia, which is a 30 year old outdated 2D MMORPG. If you assume half of players are on Steam (I'd guess it's more like 80%), then it's only around 3 times the size of Tibia. If that's your definition of "what works" for a game, then maybe your definition is too weak. By the way, I'm only talking about overall playerbase engagement and game design. GGG probably makes a shit ton of money milking whales, and they were likely very profitable. | |
" These are very odd points people use. You hated the crafting and prefer the rng fest. Why did you even do crafting then? And if you already chose not to do it why did it bother you? |
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" Can't agree more, all has been said :-) But I like the PoE1 crafting. Last edited by Zalkortis#7661 on Jan 23, 2025, 2:59:44 PM
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" If you were correct GGG would have failed a long time ago and the servers would be off. So clearly your arent. GGG has spikes when the game releases a league then it tapers off untul the next league. They have made these graphs public. If some bean counter from 10 cent says they need to make another minecraft for the braindead that person should be fired. Not only did GGG grow to gain massive revenue, it did it with almost no marketing budget and it raised enough money to finance POE2. So clearly your business acumen is ... wanting. |
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" I love POE1 crafting. As you get higher your options for crafting cool gear grow. Great motivation. You go do harvest and can flip resists, its great. |
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