SOLUTION for the hyperinflated Divine Orb issue and Rarity of Items Issue

One of the biggest issues right now is the Divine Orbs are losing value with time.
There is an inflation problem in Path of Exile 2.
Basically, the game is a bank which prints money (Currency) but the money that is created is not being used as intended by developers.
Currencies needs to be used and deleted to keep a good balance in the market, but at the moment Divine Orbs are not being deleted enough.

The Divine Orb usage is has is "Randomises the values of the random modifiers on an item", and honestly.. The rarity of this item doesn't match the value of this ability. Therefor, it's mostly only used for trading.

Trading doesn't delete items, so the remain in circulation.
In Path of Exile 1, there was Metacrafting. Metacrafting has very useful crafts that you could spend Divine Orbs on to roll even rare'er items by protecting suffixes or prefixes for example, this provided Divine Orbs with a sink for the Divine Orbs to get deleted from the game, making sure there isn't any inflation.

Without metacrafting, and without a good enough ability for its rarity, we now have Hyperinflation.
Which causes trading to become more and more expensive and exclusive to the players that literally play all day long.

Solution!
Change the ability of the Divine Orb to the following.
"Randomises the tier of the modifiers on an item"
(With higher chance to land high tier the higher the item level is on the item)
I believe this to be a very good ability to sink Divine Orbs into items to make an item with good rolled prefixes and suffixes into high tier, Divine Orbs would be used a lot to try roll a very expensive and strong item, but it can also roll bad of course.
Also, with the new "minimum tier" drops, those items would be even more valuable as bases for Divine Orbs as the new ability wouldn't for example drop a roll believe tier 4 on a tier 4 rare item.

And then introduce a new currency, that drops more often and often enough for the ability "Randomises the values of the random modifiers on an item" to be worth using, because honestly it's not very valuable. The exalt has way more value with it's ability than the Divine Orb.

I honestly think this or something similar to this would solve the inflation issue without introducing Metacrafting already.


Also...
I believe in a few months you should reset the league and send all characters in PoE2 to a "normal" league and start a new league with a new market, a new or 2 characters, 1 more act only (because then you can reset a few more times before full release day) and of course this new ability on Divine orb along with a new currency for the previous divine orb ability.
And also excuse my language, f*** rarity on gear, it ruins a lot. Keep rarity to Tablets and Waystones, this also encourages crafting on waystones and tablets while not forcing players to play a certain way just to get more loot.
Last bumped on Jan 28, 2025, 1:35:00 PM
+1
If we were in HS together I would have definitely tried cheating off you.
"

And also excuse my language, f*** rarity on gear, it ruins a lot. Keep rarity to Tablets and Waystones, this also encourages crafting on waystones and tablets while not forcing players to play a certain way just to get more loot.


If you remove rarity on gear, it would need to be implemented somewhere else or the majority is going to stop playing this game as drop rates are already horrible without Rarity / Magic Find gear.

Playing an ARPG without getting decent drops in campaign and early end game and hell even T15 is not what we casual regular players want, we value our time and want the drop rate to be increased or their is no incentive to play a game that only punishes you with horrible game design and little to no loot...

That's not a fun experience, doing 50 maps and getting piss all for loot or playing the campaign without a single exalted orb drop or decent rare..

Forget it, might as well go back to playing Torchlight 2, Last Epoch, D4 and Poe 1 if that's the case, this game isn't designed for the casual gamer it would seem.
I may be mistaken but isn't the price of divines going up because they are in higher demand / exalts are more plentiful on the market with more people reaching endgame?

Making them MORE useful would inflate the price further, no?
Bump
tier items that drop only have this 'teir floor' upon drop, after ID they are normal items.

turning a divine orb into tier shuffle orb is terrible and it would make them useless, yes more useless then they are now. you need to take a look at the weighting of mods here. even with buffs you are far more likely to downgrade mods than to upgrade, if you would flip that everyone would end up with mirror tier items in week 2 of the league. just wait till they make a sink for orbs, its not the only orb that is currently accumulating
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AintCare#6513 wrote:
tier items that drop only have this 'teir floor' upon drop, after ID they are normal items.

turning a divine orb into tier shuffle orb is terrible and it would make them useless, yes more useless then they are now. you need to take a look at the weighting of mods here. even with buffs you are far more likely to downgrade mods than to upgrade, if you would flip that everyone would end up with mirror tier items in week 2 of the league. just wait till they make a sink for orbs, its not the only orb that is currently accumulating

Remove the mirrors then. You are now required to make another item instead of mirroring it.
i used that term to describe a perfectly rolled item, mirror not mirror is irrelevant here
"
Direfell#7544 wrote:
I may be mistaken but isn't the price of divines going up because they are in higher demand / exalts are more plentiful on the market with more people reaching endgame?

Making them MORE useful would inflate the price further, no?


The price of divines goes up because the of inflation.
Inflation causes everything to lose value, so you need more exalted orbs for 1 divine.

You may also notice as the value of Divine Orbs keeps going down (therefor needing more exalted orbs on the currency exchange to trade 1), gear on the trade also gets harder and harder to get. 1 or 3 or 5 divine orb gets you worse and worse gears with time as inflation keeps rising.

Everyday in the game we have more and more Divine Orbs in circulation.
Take this for example, Gold in real life always goes up in value, why?
Because there's a limited amount of Gold, you can't create gold.
Real life money lose value when banks keeps printing new money out of thin air, causing inflation.
The game PoE2 prints Divine Orb as people play, trading doesn't remove them from the game but using them on gear does. But the ability on Divine Orb is not valuable enough so people generally barely use them for it's ability, instead just for trading but trading doesn't remove the Divine Orb from the game.
Thats why I mention metacrafting from PoE1, that was actually very useful in endgame to spend and have Divine Orb removed from the game.
Last edited by Cornholio777#1511 on Jan 22, 2025, 12:13:48 AM

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