SOLUTION for the hyperinflated Divine Orb issue and Rarity of Items Issue
Currency actually needs to be used by players.
If players are hoarding it which they are, the currency value will always keep dropping. Exalts and Divines are more used for trading than its actual ability, and trading does not remove them from the game. As I'm writing this, the exalt to divine ration is 310 ex to 1 div. It's never been this high I believe in PoE1, and I predict it will just keep going up. Divine Orbs usage is terrible as discussed. If you could choose, would you use 1 Divine Orb to improve a current item (in a general sense any rare item) by what, 1-5%? With a big change it actually being worse so to actually have a change to get a good roll maybe you need an average of 5 or 10 div? OR, will you use that 1 or 5 or 10 div, for an obvious 200%, 500% or even 1000% improvement on your stats. And for Exalts. They are used sparingly. Noone slams item after item with exalts because they're still more worth in the trade even tho Exalts value is also dropping every day, because this is better used for TRADING then to gamble on items for a 0.1% chance of actually getting a good item. The choice is obvious. GGG needs to tweak the droprate to better reflect the value of the ability, and GGG needs to measure that value against what the same value gets a person on the trade. So again, for Divine Orb. Change the ability completely to "Randomises the tier of the modifiers on an item". This is actually strong, and some people might say OP but I honestly dont think so if its balanced correctly and Divine orb drops are rare and with this ability, the value would be a lot higher so and the supply lower as Divs are getting deleted from the game so Streamers and pro gamers would not have them in the 1000s. And add a new currency. For example lets call it "Arcane Orb" or "Astral Orb" or "Ethereal Orb", whatever name and give the original Divine ability to this new currency. Make this currency drop a lot, because thats how little value the Randomize Numerical Value has. (But maybe should be locked to rare and not uniques, and for uniques either dont have it at all or another Currency just for uniques) As it would be to OP for very expensive uniques. Exalts and this new currency Arcane Orb needs to drop even more often, it will drop its value but it needs to be is such great supply so people are using it I think, but maybe I'm wrong on this one. |
|
I don't understand how this game is all about trading and the currency for trading is also so hard to earn, which make it so only ''rich'' players with extreme luck and broken builds are able to take advatange of the system.
Why there is a crafting system in PoE 1, but not in PoE 2? Why they want this game to be all ''luck'' based? Divines are so rare, that they should be able to actually allow the player to either upgrade a tier of an affix or actually allow you to choose which affix + tier you want for an item. The current system is a failure. |
|
" [Removed by Support Let me rephrase that:] Do you realize how bad this is? You realize that the TIERS is what makes the item cost hundreds of divines, not what mods it has? Do you know, that you do not even want particular TIER? All you care for a crossbow is HIGH AVERAGE TIER. Do you think T8/T8/T8 is any different T6/T7/T9? And you suggest what? Buy item for 1 exalt, and start divine spam, until you hit high averages? Please man... Last edited by EightInchFloppyDisk#2190 on Jan 27, 2025, 4:02:18 PM
|
|
Inflation is crazy right now, I try to play about 2 hours everyday and used to be a PoE 1 veteran.
Started playing PoE 2 one month ago and Divines costed around 100-120 exalts. Now they cost about 300. Some other items like cores and omens literally go up in price EVERY DAY, I remember selling cores for 3-5 exalts a couple of weeks ago and now most are between 12-14 exalts. It's crazy for the average player because so far my best tier 7 map has given me 5 exalts or 2 chaos + 1 vaal + 1 aug, and my only divine was a lucky drop during the campaign. With this inflation I'll try to buy at least 1-2 more Divines with exalts, but prices keep going up so if yesterday I needed 260-270 exalts today I need 300, and in 3-4 days it will be 350 exalts and I'm not making 15-20 exalts daily. This might not be an issue for top players doing T16 maps everyday, but for newer players (like me) who don't have that much time to play and just started doing maps recently, or less experienced players that struggle with the grinding and their builds, it is definitely a problem because it's an endless currency grind: You need a new bow that costs 2-3 divines? Can't buy the divines because they go up in price EVERYDAY. |
|
" You don't 'need' a bow that costs multiple divines to do T15 and T16 maps that will give you divines. You can buy a 440pdps bow right now for 100ex and a 400pdps bow for 30ex. https://www.pathofexile.com/trade2/search/poe2/Standard/L68Do4lun Right now mid tier gear is still selling for exalts and it's only top tier gear that sells for multiples of divines. You do not need to buy gear that costs divines to enter into T16 maps today. I don't disagree that there is a huge issue with exalts devaluating, but I firmly disagree with the claim that newbies 'need' divines. |
|
" +1, couldn't have said it better myself. |
|
" That's why the current game will fail, because it's not a sustainable model for new players who don't cheat, or buy currency with RMT or use programs like ExileML to their advantage. |
|
" Weapons are usually the more straightforward upgrade. If you want incremental gear upgrades changing your armour or helmet etc can mess up with your maxxed resistances, causing you to have to change several pieces at once or settle for not maxxed out resistances. Weapons on the contrary are the easiest upgrade because they mess up a lot less with your stats, that's why I always start my gear upgrades for every build with the weapon, then amulet/belt and off-hand, and finally armour/helmet/boots. Right now I already have a good bow with 350 dps or something like that, but the ones that would be a decent gear upgrade are usually AT LEAST 1 divine. If I can't farm enough exalts to buy a divine then I have a balance problem, because like I said, doing regular mapping maybe I'm getting 7-10 exalts per day in 2 hours of gaming, and with Divine prices going up everyday if 3 days ago I needed 250 exalts now I need 310 and this weekend it will be 350, so it's an endless grind to be able to buy a few Divines to upgrade my gear. And I'm going T7-T8 maps with more than 100% item rarity on my gear, but even with that I don't get 7 exalts per map or 1 Divine every 10 maps or something like that. I might not "need" Divines to run T15-T16 maps properly, but it's a way to speed up the process if you can't play the game for 4-6 hours everyday. So in 2 hours I have to try doing what other players do over the course of 4-6 hours and I can't keep up with Divine Orbs-related inflation. |
|
This game's future looks reeeeally bad. I don't see how they would turn things around. They went too far with the RNG and the trading system is a failure, especially because of the people that play this game behave in such a weird way. They just want to find items to trade, not to actually use, as if it was about finding gear to sell instead of upgrading a build to its best or simply trying out new things.
|
|
" You're not supposed to keep up with players who are running T16s for 6 hours a day by running T8 maps for 6 hours a day. The casual player will always fall behind the poopsocker. The exalt/divine inflation is not the issue here. Top tier gear has always skyrocketed in price as the league progresses while anything below top rolls is selling for pennies. You're trying to skip from low end to top end gear. I literally showed you that you can get an upgraded bow for 30ex - but you are unwilling to settle for that. You want to jump straight from entry level gear to some ilvl80+ monster that you CANNOT naturally quire in T8 content. That's not an inflation issue, that's an expectation issue. You should be working through multiple incremental upgrades. You think I just magically bought my 20D wand one day? No. I had a 20ex, 60ex, 1d, 5d and then a 20d wand...and I was using the 60ex one well into T15 maps... Devaluation of exalts is a problem, but it's not a barrier to doing T16 content. |
|