One Death Maps is a monumental failure.

Tbh, I love 1 death maps. It kind of forces me to manage my risk, which is really fun for me. If anything, I think it's time to do away with the 10% exp penalty. The exp penalty in PoE1 was to have some kind of penalty for over-reaching. I think PoE2 has an even better map failure penalty, so it no longer needs the exp loss. This is a good way PoE2 can differentiate itself from 1.
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
+1
100% failure IMHO, I hate it
I would rather have minion with +100% more health and damage.
Last edited by LaGueuze#7655 on Jan 20, 2025, 2:47:35 AM
Glad to see so many rational people chiming in. This system sucks.

The devs do indeed come across as snarky and arrogant and hilariously, out of touch with their own game - like Elon Musk not understanding some of the basic mechanics.

Sorry guys, do you test? I don't believe for a second that a single member of the dev team plays this game for fun in their free time right now, for instance.

This sucks.
I paid $180 to support you because I thought there was no way you could be making amateur hour mistakes that you had solved in your own previous game (PoE1) - my friend ranted and raved to me about all the QoL updates that PoE1 had had over the course of 10 years and we were both hyped beyond belief for this game.

To be here, where I am, looking down the barrel of obvious design flaws (You had 5 years to make this?) and serious balance errors that can be fixed relatively quickly but you refuse to fix out of sheer reluctance and arrogance to budge on your "vision" without being able to concisely and accurately convey to us a slice of what that "vision" is in your own Early Access endagme?...

Not a good look if I must say so myself. Personally, wishing I bought a less expensive founders pack to be in the position that I am now.

I will continue to support, but I will continue to make my feedback vocalized when I think that the issues are so egregious and over the line.
"
litler#9087 wrote:
Glad to see so many rational people chiming in. This system sucks.

The devs do indeed come across as snarky and arrogant and hilariously, out of touch with their own game - like Elon Musk not understanding some of the basic mechanics.

Sorry guys, do you test? I don't believe for a second that a single member of the dev team plays this game for fun in their free time right now, for instance.

This sucks.
I paid $180 to support you because I thought there was no way you could be making amateur hour mistakes that you had solved in your own previous game (PoE1) - my friend ranted and raved to me about all the QoL updates that PoE1 had had over the course of 10 years and we were both hyped beyond belief for this game.

To be here, where I am, looking down the barrel of obvious design flaws (You had 5 years to make this?) and serious balance errors that can be fixed relatively quickly but you refuse to fix out of sheer reluctance and arrogance to budge on your "vision" without being able to concisely and accurately convey to us a slice of what that "vision" is in your own Early Access endagme?...

Not a good look if I must say so myself. Personally, wishing I bought a less expensive founders pack to be in the position that I am now.

I will continue to support, but I will continue to make my feedback vocalized when I think that the issues are so egregious and over the line.


So people who stick to their vision are now arrogant?
so rational they are getting mad over minor penality in a video game :D the team alrdy add additional portal for some bosses. I don't think having 1 portal for mapping is that terrible there's plenty of other maps to run, you are not suppose to die every two maps. bafle me that ppl are crying rivers about that. Like rly wtf lol.
Worst thing about 1 death per map is the multiplayer part for me and my friends actually. If one of us dies in a map, it is game over for him. And it is really easy to die 2-3 man parties because of the effects going on screen, sight getting blocked by map objects(why is this even a thing...) or some unlucy crits.

Now that player has to leave the party and wait for us to finish the map in hideour for 5-10 min, depending on when he died.

That killed our desire to play a party and we are now just playing single most of the time which really limits the fun we are having.
[/quote]

So people who stick to their vision are now arrogant?[/quote] < Forum formats from 1999 suck. I'm not fixing this.

Yes. When it receives such overwhelming backlash from the playerbase. That's the definition of arrogance actually yes. And many game devs fall victim to this ego pitfall. I've seen it happen many times in many games to the detriment of the game, the community and the company.

Anyone who is talking down their nose at the very many people raising the concern about the one death maps and ridiculous 1HKO mechanics is probably playing an Energy Shield meta-slave build and not even engaging with 99% of the mechanics that are the reason people are coming to this forum and voicing their opinions. It's really hilarious. People are coming in and saying the steak is undercooked consistently, this is not a good steak, we came for a good steak, and all these people keep taking a break from eating their sushi to tell you no, there's nothing wrong with the steak, we're all eating steak the wrong way (lmao).

Gaming never changes.
Last edited by GnMQDMLmWZ#3336 on Jan 20, 2025, 4:05:11 AM
"
Worst thing about 1 death per map is the multiplayer part for me and my friends actually. If one of us dies in a map, it is game over for him. And it is really easy to die 2-3 man parties because of the effects going on screen, sight getting blocked by map objects(why is this even a thing...) or some unlucy crits.

Now that player has to leave the party and wait for us to finish the map in hideour for 5-10 min, depending on when he died.

That killed our desire to play a party and we are now just playing single most of the time which really limits the fun we are having.


This is a valid complaint, minor IMO but a valid one. Maybe they could at least give some sort of spectator mode?

In dedicated groups I doubt it will be too much of an issue, as there's always stash sorting things to deal with anyway so the dead player does that while they wait. But casual parties...
"
litler#9087 wrote:
I'm sorry but it just is.

It might fight the "vision" of whatever some dev of yours has, but it sucks.

90% of the playerbase has it, and no excuse about "death needs to feel weighty" will wash with me, sorry.

I've played games for 30 years. There are literally, 1 million things you could do other than this grossly and obnoxiously overly punishing mechanic - one that is only compounding on top of the brutal and archaic, completely brutal XP loss.

The XP loss is fine. The map being lost is not. Nothing about this is good.

Not to mention: this is early access - you're supposed to be taking our feedback in. The feedback is here. One death maps suck. And for what? This is a "Temporary, thrown together solution" for an endgame because you didn't have enough time to get something robust together to facilitate the endgame experience. Again, that's fine.

But guess what; the hastily thrown together endgame experience, with mobs that are extremely overtuned and way faster than they have any right to be, where white mobs 1 hit you (this should never happen unless you're rocking the worst, most intentionally bad niche build) and things like the volatile orbs (remove these immediately, or slow down the time it takes *plants* to *grow* and release their *damaging fruit* (seriously, plants don't grow this fast, they should not grow this fast, all the purple chaos plant-type things should not have instant cast and fast animations if they also have monumentally meteoric damage. It's one or the other. Sorry, that's literally basic game design 101 for anything outside of a super-hardcore mode.

For reference, I just tried to play a map with my friend. He puts a Tier XV waystone in. Goes to get a glass of water. I enter the map. I take 1 step (literally) and get immediately swarmed by mobs and stunlocked to death. Great. Used to it by now (this balance is honestly atrocious, it is what it is. Fix it please.) Okay great I don't get to play a map with my buddy, but guess what? NEITHER DOES HE. Because all 5 other portals closed, despite us being in a party, and he can't even use any of "his" other 5 portals. Tough luck buddy. Enjoying your One Death Maps yet? You tired of winning, pal?

This sucks. If this is our "Hastily thrown together Early Access endgame" - AND this is Early Access, listen to our Early Access feedback please.
Right now, it feels from the majority of the players that I've talked to, like we're being forced to pay to beta test a game and our feedback might as well not be given, since it's not going to be listened to.

GET RID OF THE ONE DEATH MAPS IN THE NEXT PATCH. That's not hard to do. A couple of lines of code.

They. Just. Do. Not. Work. In. The. Games. Current. Ecosystem. Of. Design.

Period.

If you want One Death Maps to be a design decision that has weight and merit and doesn't frustrate your playerbase into permanently quitting before they even get a chance to play the first league - just bring the One Death Maps back later when you've got the rest of the game designed in a way that facilitates it and makes it feel not as overtly punishing and obnoxiously time wasting.

Seriously. We will forgive you for this. It's once again, Early Access, and needs to be changed.

If you can't change it, throw us a bone. Because this SUCKS.


You got evidence to suggest 90% of players hate it?
"
Worst thing about 1 death per map is the multiplayer part for me and my friends actually. If one of us dies in a map, it is game over for him. And it is really easy to die 2-3 man parties because of the effects going on screen, sight getting blocked by map objects(why is this even a thing...) or some unlucy crits.

Now that player has to leave the party and wait for us to finish the map in hideour for 5-10 min, depending on when he died.

That killed our desire to play a party and we are now just playing single most of the time which really limits the fun we are having.


+1 to this and why I'm even here in this forum in the first place. If this wasn't shit we were dealing with, we would be happily enjoying the game we spent hundreds of dollars on without a care in the world.

This is "band-aid, hastily cobbled together endgame" - why DO we have to suffer through "One Map Deaths" right now? The game isn't built for it yet.

Clearly, the endgame needs to be fixed before the One Death Maps will feel "right".

Again, the implementation of One Death Maps is a failure. Not the concept itself.

What's easier to fix? The entire Endgame? Or some leniency on the maps right now?

Would players really freak out if we went back to One Death Maps later as the mechanics changed, the game adapted throughout Early Access and started to feel much more polished and complete?

I would not.

If you force me to deal with this current, terrible iteration of the system, I and tens of thousands if not hundreds of thousands of other people, here in the forums and all across various forums of social media and in the steam review section etc., will continue to complain.

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