Path of Exile 2 - Patch 0.1.1 Patch Note Preview

Hyped for most of it!

Not going to lie- the Divine Orb to (update) unique items seems a bit - on the joke side.

Blow 120 Exalts on your current unique to give it a slight buff for your leveling a new character -

seems odd to go to divines for that-
woww
Polaris Hideout please…
. ...golf claps energetically
.

<([^]_[^])>
ELON'S MAPS


I would like to comment a few things about the deadeye:

-Deadeye is the glass cannon of the game, there is licterally no way to survive 1 hit from mobs if u are not full build with all capped res and 600+hp from items (in other words tons of divines, market as is)

U can build to 'avoid anything' but even if u reach 80% (and it is very high) it means that 1 hit on 5 that u take even from mobs means instadeath (so 'skillfull' and 'fun' ah?)

-To have the items/minimum gear to do powerfull (not op for what I said earlier) you have to spend really a TON of currency... if I have to play 230 hours for having a powerfull pg that doesn't sucks completely, heck yeah. Else what I play for? Masochism?

- If you remove cast on x the deadeye does nothing, NOTHING to bosses, clear mapping still ok but bosses is a 100% death after 5 minutes of fight for nothing (And I'm not talking about pinnacle bosses, just try sekhema without a well made build around cast on x and it is unplayable even after boss 1)

-Invoker and stormweavers are WAY MORE POWERFULL. because they are WAY more tankier, one has pratically infinite life and the other infinite stun with ridicolous damage. Warrior is the same, the issue is that the map clearing fase is objectively bad elseway it would be god. I think only the infernalist witch it is still fine because u need +12 minion level to start to really melting stuff, for the rest u are just tank and slow in anything.

I would like to say that actually ball of lighting shocks A LOT so actually it is a nerf... how much I don't known yet.
Wish they don't make the mistake to ruin the class beacause of 'haters' that probably are not even able to build around they class and watch others can do something. Fight for a buff instead of asking to nerf others, for gods sake!

PS: I would like to remind that the point of the game is NOT DYING, do we want skilled fights? Yes, Do we want fights that we can win and not just suffer for nothing/loosing time and resources (penalty as is)? GOD, YES.
Thanks:
Please "fix" these:
1- DPS or DMG number won't show for "controllers" for some "skills"
2- Let us add Una to our Hideouts, please


please, Thank you.
"
kamidak#4476 wrote:
so nothing about Perfect Jeweller's Orb or lvl20 gems?... also Breaches literally killing instances, what about that?
bosses are "balance for 0 movement speed" but if we use armor base shield/chest we have double movement speed penalty, why?


return to diablo, some items are "endgame" you really think u can walk in map drop 6 link and level 20 gem ? lmao casual player ur the reason why game suck year after year
Last edited by Luna08000#3336 on Jan 16, 2025, 1:18:55 PM
Loving a lot of these changes! Super excited to jump back in.

But let’s talk about the elephant in the room—the uniques are awful! It’s baffling to me that uniques are designed to compete with magic items in terms of power, or at best, offer a single mediocre mod. These changes feel completely underwhelming. Uniques should be chase items—they should either provide a significant power boost or unlock entirely new and more powerful ways to play.

Right now, the only uniques that actually matter are locked behind endgame pinnacle content—content that a huge portion of the playerbase will never even experience. I strongly disagree with this design choice. Uniques should be part of the general loot pool, capable of dropping from any monster, anywhere. Finding a powerful unique early in the game is infinitely more exciting than only getting it as a reward for content that already required you to be strong enough to clear it. In fact, receiving a unique after beating the content that locked it feels completely anti-climactic. By that point, it’s often unnecessary because the player has already proven they don’t need it. So what’s the point? Instead, defeating this high-end content could reward something like extra Atlas skill points (for first-time kills) or better chances at valuable currency.

Right now, uniques are in a bad spot. The ones that drop are mostly useless (even after these changes), and the ones that actually matter don’t really matter—because by the time you get them, you’ve already proven you don’t need them. This system needs a serious rework.
+6 Portals in general plz
+1 auction house PRETTY PLEASE

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