🏚️ 💰 WE NEED AUCTION HOUSE NOT TRADES!!!
" lol. age and treachery will triumph over youth and skill!
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" Agreed! I lean towards a complete and thorough crafting system but I'd settle for a insta buy out option as well. either would be MILES better than this. |
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" CAN looting and crafting be any shittier than now??? lmao |
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" AGREED!! I vote to promote this person to head up GGG as there is a strong understanding of things in this post that those at GGG currently don't seem to possess. |
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Definitely need an in-game market like in POE1 instead of the trade site.
GGG keeps saying they want to avoid players being able to simply buy the exact gear they need at specific breakpoints in their journey... well, when you have a trade site with filters for every affix, level, and every other conceivable detail, then that is exactly what you get! The market in POE1 (from a console player POV btw) was almost impossible to search for exacts like that. We just had page after page after page (hundreds sometimes) of items that fit a pretty vague descriptor, like, "Show me Citrine Amulets", and from there, could give some commands like ~ to highlight only the ones with costs, "unique" if we want to highlight uniques, etc. But, getting so exact like the site? "+strength: 20 min, +attack speed: 5 min, +physical%: 80 min, +physical: 40 min, etc" Nope. If you wanna find it, go looking through every single item. Hard to just go to the store and get all your new stuff for level X in 10 minutes. But, it also allows the player to actually PLAY the game while making sales. Right now, we have to leave maps, respond to whispers, etc. The current way is pretty annoying, especially if you have a lot of reasonably priced items up for purchase. I only have a handful, and am constantly pausing my game to discuss and negotiate. I couldn't imagine people who have pages of stuff for sale. An in-game market allows players to deal with offers once they return from a map. I'm on the fence about a buyout system, though... there are pros and cons for that. But, we definitely need to toss the trade site, and only have an in-game market. |
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People need to think before crying about nonsense. GGG would just amp up the difficulty if there was a way to intently get gear. Which yea fuck that and that would ruin ssf. Also, gear is sacred to these kinds of games ggg has talked about it MANY times so i don’t think an instant effortless gear obtaining system will be a thing as it shouldn’t be because it’s boring frankly. I’d rather struggle sometimes to gain that effortless boost and not just interact with data and solve all my issues
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" That's basically what we have right now, though. Just go to the site, input exactly what mods you want, and for what price range, then you can even sort the list by which of those mods you want to focus on, go through the list, send whispers. It takes almost no time at all. So, you're arguing FOR an in-game market, not against, since an in-game market (with no trade site) takes forever to FIND the exact things you are looking for. |
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Based on the discussion, it's less of an Auction House, and more of automated trading, rather than the frustration of seeing things priced artificially low and then bait-and-switch after the fact.
Just my thought. Premium tabs for trade are fine. Throw your items for sale in there and set a price. An in game search (similar to the site but without the requirement to exit the game) sorts and organizes the public tabs and lists the price. The buyer pays the price listed and the transaction completes without the necessity of direct engagement with multiple people, waiting, sitting though bad sales techniques, etc. I disagree that this system would necessitate making the drop rate/crafting system worse. If both were improved, it would motivate people to look for drops and crafting more, but would still engage with the marketplace for specific items for their build, instead of going to the market to buy everything they need for their build. I primarily play SSF (and yes, the drops need to be adjusted for non-trading play within that league) because I don't like engaging with the onerous trade system currently implemented. Again, just my thought. |
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" Yeah, so "sacred" that power creep is at an all time high in PoE1 and they were so clueless as to how to actually make a good balanced game that they gutted crafting in PoE2 to basically gambling. |
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The trade system is absolute trash.
Yes it works but it doesn’t achieve any of their goals. It doesn’t create player engagement no one talks it’s message and get it done as quickly as possible the most you can hope for is a “ty” whisper. Trading is meant to be difficult isn’t really an argument as it’s not particularly difficult it’s just frustrating and annoying completely different things. You have to go out of game and continually whisper people until you get an invite so you can port to them and trade. Every trade has to be double checked because of the number of people trying to scam you. You end up looking for the bot farming accounts because you know they will be there to trade instantly, real players will be busy playing and a lot will ignore or just not notice your whisper if they in a map or they just can’t be bothered especially if it’s an item selling for a few exalt. I understand what they want to accomplish with the design their goals make sense but it just doesn’t achieve any of those requirements. At the very least move the search ingame and have items automatically pulled from the stash tab when you buy it. Remove the frustration from trading. |
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