🏚️ 💰 WE NEED AUCTION HOUSE NOT TRADES!!!
Yup
I agree with this |
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" The fact that you wanna be taken seriously but keep bashing on everyone personally that doesn't agree with you, is madness. Also the trade manifesto, explains precisely why they think friction is needed, so if you want to understand the reasoning, pros and cons, for having/not having an auction house as you description, you should read it. Or you can not read it and stay unknowing as to their reasons and keep yelling at the mountaintop, up to you :-) If you wanna critique a system that they fondly believe in, be constructive, that will probably prove more helpful. |
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"I even wrote here detailed suggestion for auction/trade house that caters to players but makes it pretty much impossible nightmare for bots and price manipulators: https://www.pathofexile.com/forum/view-thread/3656892 Last edited by WarStalkeR#7616 on Jan 28, 2025, 2:25:29 AM
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" RMTs / bots taking over. Flippers controlling the market, etc. There's a reason why D3s auction house WAS bad and killed the initial game (pre patches and rework of the entire game) and has not been seen since. You can't be ignorant to the fact that it was tried (what everyone suggests) and it failed miserably! |
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"It is possible to implement control flows that will prevent it from happening. Especially so for PoE 2, which is heavily server-sided. "It was bad and killed the initial game because they didn't implement any limitations and control flows, thus allowing other players to exploit it to their hearts content. And we're in 2025, in addition to all these tools, LLMs can be used to track any potential market exploitation. GGG has more than enough resources for it. |
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+ infinite
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" Luckily I saw your other post so I know of your suggestions, makes it so I can reply a bit more constructively. I'm not opposed to control flows myself, especially if they are tuned correctly, but that is indeed a thing that will need to be tested thoroughly. I.e. what the correct values are for it to introduce failure for bots / rmt'ers but still not stop a person-to-person trade from ever taking place. It shouldn't be a limit that any real person will ever hit, finding that sweet spot I can imagine is extremely difficult though. And now for what I think is also somewhat of a nail on the head for GGG, would you be willing to bet your games way of trading (and potentially its future as seen in D3s case) on something that you aren't sure will succeed / is enough / will add enough friction? I think it's a scary decision to make, I'm pretty sure this also factors in. Luckily this is EA so it could be the time to test it out and play around with it, but this will also add more time to the EA phase - and this community seems to have a very hard time understanding that this is actually EA and not a live release from what peoples responses sometimes are. And this community has also shown that if you give them a carrot (and then the carrot fails) and you taketh away said carrot. There is gonna be an outcry (Harvest league is a good example if you ever played PoE 1). Anyways a longwinded way of saying one thing, so sorry for that :-) |
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" I was there for the D3 AC and it was very poorly done. It was killed by greed. The main reasons are that it was real money AC and you could use it without actually playing the game (PoE added gold for currency exchange for this reason). I think GGG can and will do much better. There are plenty of games with functional AHs. The failure of D3 is not a good reason to have a bad/outdated trading system in Poe. I don't find this as an valid argument at all. |
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100% fully agree with original post. It breeds scammers and hackers. I literally got hacked after initiating a trade 2 days ago. The second trade opened my item disapeared from my inventory and the Chinese player cancelled trade immediately then have sarcastic condescending messages to me. I dont want to interact with anyone unless it's in good will and friendly, I certainly don't want to be forced to compromise my account and personal data to hackers to buy or sell an item. There are soooo many issues with this trading system that can literally be the sole reason people quit the game.
Last edited by outlander19900#0213 on Jan 28, 2025, 3:29:57 AM
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" Yeah the real money AH surely didn't help, but the non-real-money AH wasn't in a better spot. More could have been done to save it sure, but it still holds as a great example as to how easily it can go wrong. Anyways I wrote a long post earlier to another guy, and I don't wanna write it all again, you can read that if you want :-) Anyways the guy I replied to actually has a good idea for adding friction, but not ruin the player experience so I applaud him for that. (Small rant here, skip if you don't wanna be potentially offended): Most of you just whine that it's "not working" without actually trying to understand the problem of an instant buy AH and come up with a proper solution - and to be fair I'm sick and tired of reading those posts. Regarding adding gold to the currency exchange. That is a simply joke, a few T15 maps and I can trade a million times, it doesn't really do what it was supposed to in that regard. A high-value currency exchange gold cost is perhaps around 12k (I believe I had one around there yesterday) and I'm sitting on millions of gold. This is simply not the friction required to stop bots, rmt'ers etc. P.s. / TL;DR: I do wanna get away from the current way of trading, because I hate it just as much as anyone, however I do accept the issues that a normal AH would introduce (and that GGG doesn't want those) and acknowledge that it may also be a risky move business wise to just rip out the currently working ( but annoying ) way of trading and try out stuff that may or may not be better. |
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