It's EA but they are stick to "no nerf" pollicy ruining EA experience
It's EA but they are stick to "no nerf" pollicy ruining EA experience. We should get ton of nerfs and buffs as it's EA but they don't nerfs things like arc due to they policy "no nerfs" during league. They only fixing bugs - but.. we really need it and reset of the league, which comes with druid and huntress in my opinion.
Trade is so ruined by those builds like arc and will be ruined even further as now we will know where to go on map to look for fortress. So they will get even more efficency on pinnacle bossing. Are you agree with that during EA we should get more nerfs/buffs and it should be more dynamic - during the EA "seasons". Lets say we get EA Season 1 with Druid and Huntress so another 3months will be without big nerfs/buffs and bigger changes to the balance due to that policy EA will bring unblanced game asf. For now we clearly see they don't playing warriors as they don't know how bleed works from QA which is similar to Blizzard Dev level absurd. Agree? and please read all. Without emotional and only logical answers. Lets provide constructive feedback. Last edited by saashaa#5518 on Jan 15, 2025, 5:04:47 AM Last bumped on Jan 15, 2025, 5:36:48 PM
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All I can say is they're a bunch of softies for not nerfing things on the basis of "it may break peoples builds".
When a company sucks up to the extremely low % of their userbase instead of focusing on their game's foundation, I see that as a massive problem amd the only excuse that could possibly exist would be if this were a competitive/esport game but it really isn't, its community banter at best. Last edited by TrunktenUK#3407 on Jan 15, 2025, 5:28:48 AM
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it could be argued that not nerfing any build mid-league is better for the game, although I disagree with that stance
but not buffing any build is just terrible and lazy design Last edited by auspexa#1404 on Jan 15, 2025, 5:14:10 AM
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I vote for no nerfs.
And if change has to be done, lets buff other builds if needed. What do you mean by "ruined economy"? People who trade are "owning" economy. And those who sell what they find, they can do 10 div per day just buy playing maps only. And if there is reset of servers and all progress is lost I see no reason to play any more. Last edited by Rexeos#3429 on Jan 15, 2025, 5:26:01 AM
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no, I dont agree.
major balance passes should come on the new league cycle, nerfs and buffs. obviously fix bugs or stuff that impacts server performance ASAP, but outside of that every 3 months is perfectly fine. kneejerk quick reaction "fixes" are typically bad for game dev. trade is no better or worse than it is in Poe1, I am lost on how Arc is ruining trade market though. bleed is probably fixed in this patch. . .no need for insults there OP, lets keep it "Without emotional and only logical answers. Lets provide constructive feedback." |
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buffing a skill nobody uses by 25% doesn't require months of work and a major patch
Last edited by auspexa#1404 on Jan 15, 2025, 5:36:42 AM
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" An extremely low % of the community are making over 1 div a day and a fairly low % even bother to player trade so what point are you trying to make? This is a discussion about the actual gameplay and design, not about the very low population of all day gamers who are playing extremely competitively in a single player game. "and if there is a reset of servers..." You'd actually complain about lost progress? What progress is there to make if you're already wizzing through monster content like a hot knife through butter. GGG have a game to finalize and no one should be caring about people who are addicted to cheap thrilled gameplay dopamine. " Typically bad for your average game dev but this is the great and caring GGG right? This isn't any kind of proper competitive affair so what is the point exactly of focusing so hard on balance intregrity exactly? "Oh someone spent 20 passive points and made 2 big chaos damage rings for making a chaos skill really damaging and the skill is nerfed...now they'll leave" like "nerfs" aren't a death sentence, it can be a cooldown/casttime/manacost adjustment, like these are incredibly easy things to implement without having to break potential damage numbers. Atm GGG is just playing nice parents but their game really isn't as mind blowing an ARPG evolutionary experience as we'd have liked so they've got to start trying to adjust some of the ridiculously easy spam skills or you might as well close down POE1 because POE2 is the better "1". Last edited by TrunktenUK#3407 on Jan 15, 2025, 5:48:13 AM
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" players being poor in the game is a "skill issue" pure and simple. I can make a div every hour just waffling around in white and yellow maps. the skills players need to build wealth are: what items are sellable, and at what price points how to use the currency exchange effectively. most in game poor players dont even know the currency exchange exists, or think the only way they can gain currency is stacking High magic find on gear. |
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You all cried foul when the first update nerfed Warrior & trigger spells lmao
Nerfs & buffs cannot be done at a hotfix frequency , one balance tweak once every month that's more than enough . Last edited by Ashyev#5110 on Jan 15, 2025, 6:02:06 AM
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" bro those were not balance changes. . .they where a fix for an unintended gameplay interaction and server stability issue. |
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