Upcoming Changes in Path of Exile 2 0.1.1

nice
Топ билд на гладитора в лиге Делириум - https://youtu.be/DYP6RMeG5zM
Геральд дед 70кк дпс - https://youtu.be/rfeqZrkCUiE
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auspexa#1404 wrote:
so funny how you instantly nerfed a build that wasn't even overpowered at all, but are leaving archmage, howa, barrier invocation, grim feast and cast on minion death as they are, because you "don't wanna kill builds mid-league"

there are like 50 builds that have faster/better clear than gas grenade/gas arrow, and their burst isn't even good, in fact their damage is so bad atm that there isn't a single build showcase where a player kills a +4 pinnacle with grenades, but the nerf is still not reverted, and it'll probably take like a year for you to buff the grenade skills


Yeah, grenades are utter garbage even with temporalis, you cannot contest anything meta clearing 3 screens ulta fast builds with grenades, and what we heard is they are not gonna nerf other builds mid-league. They just do some random actions and see what happens.
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you're missing the point again, I didn't say that they should address every issue in a month, I said that they should at least acknowledge the issues so that they can be addressed later

saying "I don't agree with that, because I didn't notice this particular problem during my own playthrough" is acting like a blizzard dev. a good developer would never say something like that



and they did! there are issues they have acknowledged even though they still wont be able to fix it yet. they did say some issues are easy to fix and they can implement it, and some are harder and they can do it at a later time. with regards to your high expectations that they should acknowledge its an issue, have you ever stopped to think that for them they haven't seen it yet as an issue because as they said, during their game testing when they were playing it, they feel that its within their vision? you think everyone will have the same vision as you? get over yourself dude you are just being a big crybaby.

Like for example I feel that warriors are really not that strong that's why so few are playing it. yeah I agree they feel really slow to play too. but did you ever stop to think that its their vision for it? or the gameplay isnt for you because there is still a lot of very strong warriors out there that can finish sekhemas no hit run easily.

Some feel that minions AI are so bad to play because they get stuck etc etc but for me I feel that its good enough for now because its early access and they can still fix it soon? I survive as a minion build and im I have 2 lvl 90+ characters.

You think every issue in the game can be acknowledged in 1 hr 30 minutes? your a fool then. stop being a crybaby. you have been playing a lot since poe1 and your still making a fool of yourself calling them like a blizzard dev. they are not, and they are doing their best but there is just so much a team can do you need to be patient about it. remember its EARLY ACCESS. caps in case your blind like what you are doing now.
There was a Path Of Exile (1) that I followed for a long time and played whenever I had the chance, it never gave me excessive pleasure but I always knew it was a good game. The world of the game developed and expanded with the new mechanics that came over the years, even though I have been a part of this world in some way since the beginning (2011), I often stumbled because I could not achieve continuity and had problems in the leagues. Not knowing the mechanics from the previous leagues and being far from the basic strategies of the game also caused this stumbled player to move away from the game. Of course, there is a very, very valuable audience that enjoyed the first game incredibly and I have endless respect for all of them. However, this second game, a new Path of Exile, please stop demanding a new game engine and new graphics version of the exact same game. I read exactly 62 pages of posts and all the old players want the mechanics they were used to in PoE1. I don't want it, I want a PoE with brand new mechanics, I don't want a Heist league or a Harvest or Sanctum in this game, you already did these in the old game. I think GGG made this game with the same thoughts. Otherwise, it would be a clone whose only difference from PoE1 is that the skill gems are placed somewhere else than the items. I don't want to play a clone game, those who want a clone game should play Assassin's Creed.

Now let's come to the patch notes, what is said for the 0.1.1 patch is enough, even more, thank you in advance for your efforts. As a player whose reflexes are not very good, I was tired of constantly dying due to explosions.

Now let's come to my expectations, we urgently need inventory slots such as Waypoint stash tab, Breach Stash Tab.
When we entered Waypoints, especially in difficulty levels T1-T6, since our characters had not yet become stronger, having a one-time right led me to make simple areas with no features, after all, I would not lose the area feature when I died. Since this was the case, I had to plan to collect my drops immediately and minimize my damage in case I died, but I don't play HC!!! Dying shouldn't be something I have to fear so much... Especially 10% Exp loss... Oh my god, at least 5 hours of experience points were lost in 3 seconds after lvl 80... Making Waystone is a complete chore for my already weak character who has to level up... When I try to farm Act, neither the item drops nor the experience points come properly... Somehow (by dying 110 times in total) I was able to reach T15 level.
Long story short, please

T1-6 > 6 deaths
T7-10 > 4 deaths
T11 > 3 deaths
T12 > 2 deaths
T13+ > 1 death

you can give this to us, it's not that hard...

I wrote it very long, I hope someone reads it without getting bored.
Damn, some people are losing their shit over absolutely zero issues lol
Sounds Amazing. Can u try pls to give us a Performance patch. Shader issue sucks and it runs sometimes very unstable. Have a good PC that should perform better imho. Thx GGG
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Long story short, please

T1-6 > 6 deaths
T7-10 > 4 deaths
T11 > 3 deaths
T12 > 2 deaths
T13+ > 1 death


see this is one of the positive feedbacks I could get behind to and the poster is respectful. not those crybabies who think everything can be addressed,acknowledged in a 2 hour stream lol. I understand this because there are so many new casual players going into poe2. I know because poe1 world chat, everyone is already experienced. they ask very different questions like how to do the leagues new mechanics or something only an experienced person will ask. now in poe2, people are just so new they dont even understand sanctum/sekhemas.

for me, im used to loosing experience especially when I was lvl 99 in poe1 years back and I died because I was being lazy lol. but then I see a lot of players dont like the losing experience aspect because they are casuals. they play the game in limited hours. I do play in limited hours too because I have work and I have kids so I need to spread out my time and not play all day as well so GGG should be able to find a middle ground for this. like if your going into more challenging like a pinnacle boss and if you die, the experience loss should be higher compared to when your mapping and just killing trash mobs.
very nice!
please give us 6 portals I don't need hard core poe after work
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people are only expecting GGG to acknowledge the issues instead of acting like blizzard devs

People should acknowledge GGG can acknowledges a lot of things without publicly declaring so.
Who are people to demand acknowledgment, for what? Imaging devs wasting time acknowledging endless posts.
https://soundcloud.com/bob-teichfischer
Last edited by 573r30#7391 on Jan 14, 2025, 6:34:41 AM

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