How "More" multipliers are ruining the new skill design philosophy.
" Also, if they wanted 6L to always be better than 4-5L, they could just make all gems get "10% more damage per supporting gem" and make sure that none of the supports provide unconditional damage (I think conditional damage increases like "consume ignite to do more damage but can't apply ignite with this skill" is okay because it pushes player towards combo gameplay). |
![]() |
There is too few support gems atm. Even with the few gems we have there is still options where utility trumps more damage.
|
![]() |
ive been thinking about the 1 gem limit thing, its good and its bad right? it gives real decision making in some areas but just leaves us without gem options at other times.
maybe there should be lesser and greater support gems. the lesser ones are unlimited, use as many as you want and then greater supports are limited to 1 per character. so then they can pick significant gems that make sense to limit but also have a stock of more generic, less impactful gems that can fill out any appropriate skills options. I love all you people on the forums, we can disagree but still be friends and respect each other :)
|
![]() |
" For me, 1 sup limit is one of few undoubtedly good things. Game just needs more supports. Also, it won't hurt to have similar or even identical supports of different colors. P.S. Community can easily generate 100 new supports in one day. It's not a problem. |
![]() |
" I don't think just adding more supports will fix the underlying issues at all. More multipliers on supports are simply not it and we have the proof in front of our eyes. "Sigh"
|
![]() |
the support limit doesnt mean much when most skills are spammable. why would I need 4 buttons when I can kill everything with one skill?
"buff grenades"
- Buff Grenades (Buff-Grenades) |
![]() |