Is this a trading game or an arpg?
" Assuming from given facts and some brief context, you are playing a summoner build struggling with relatively lesser damaging ability against the contents you are facing currently. As far as I played supposedly an ordinary Infernalist summoner up to lv.80 (then spent few levels just for trying out as many combination of skills as the game could reasonably provide for me), I understand the situation you experienced in terms of endgame progression but not really about the arguments over the fundamentals of current game system. Btw, I switched my build completely at lv.80 where I was struggling with every massive spawns such like Breach or Ritual in T10 or higher maps. Would you mind share more details about your build and game play ?
my summoner's profile
Death count is 24 (8? after completing all acts) in 116 hours. I think the count would be doubled if it was my first character. Mostly used Gas arrow detonation via command skill with few aggressive melee minions and clerics. (this variants should be able to run with around 300~350 spirits which is not hard for Infernalist.) I can safely say that most of those equipments can be acquired by running under T5 maps except for the sceptre. +4 or higher minion skills are very rare. 40%+ increased spirit is easy. But to have both, it depends on pure luck. Ofc it's not free drops for all. I did a lot of looting to not waste limited materials. Stop Bombing /Flu_prevention_mode ON Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru Last edited by finisterre#5659 on Jan 10, 2025, 8:22:31 PM
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" +1 |
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PoE 1 and 2 are both balanced having trading in mind. But it is completely fine to be played solo self found, without any trading.
The thing most players don't understand is that this is a farming/grinding game. At some point you may simply have to stop the progression in difficulty, stay on one difficulty and farm here for item progression. Depending on luck this can take an hour or multiple days. The other thing is crafting. Many people have decent bases dropped but refuse trying to improve them. There is always a decision to make. Do I save currency and try to buy an upgrade, or do I use some of the currency to try to improve decent items that dropped. As an example. If you need a +2 minion helmet, I would suggest that you highlight basically every normal and magic helmet base that you are willing/able to equip in your lootfilter. Then use Orbs of Transmutation and Augmentation and check if you got the +2 minion affix. If so you can slam it with Regal and Exalted Orbs. On the helmet +2 minion will have a higher priority, on other items life and resistances will have priority. |
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It's a trading game with some arpg features. The company is called "Grinding Currency Games" for a reason.
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Trading game or ARPG.
If we had to pick only one of those labels, it would be a trading game hands down. But it can be both you know. They just really ought to add trading functionality that doesn't require seller and buyer to meet in person... Last edited by The_Song#4903 on Jan 10, 2025, 11:57:46 PM
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" I understand QoL things but if you consider "crafting material" as market currency, market price controls the cost of crafting thus the price of items. If you want to make those balanced, there has to be any sort of enforcement to craft to support the supply, where the market drives the cost of crafting. It's positive feedback loop so basically there is no "passive limiter" unless any enforcements. (it's pseudo chicken race. who's gonna be crying first ?) You don't have to care about those things and you don't have to hesitate to play a farming build either. Edit My suggestion is to find a way to make the build transition. Stop Bombing /Flu_prevention_mode ON Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru Last edited by finisterre#5659 on Jan 11, 2025, 3:32:29 AM
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" yeah for sure, and honestly i think the crafting system they have envisioned is just wrong. a player like this cannot hope to understand the base item, mods and thent rans/aug/regal/exalt system of crafting enough to get good results. they just cant its too much to ask of them. during campaign i think they need to just give players more alchs. a player can understand they need a hat or a crossbow and throw an alch on a white base. its a 1 extra step smart loot, you know the sort of item you need and you generate rares of that type yourself. thats easy to explain with a tutorial and people can do it. " mmm, i dunno tho m8, mixed feelings. put it this way, trade is 500x more effective for getting the item you want than playing the game and looting/crafting items. do we really want them to make it 5000x more effective? at some point if trade is too easy and too powerful then they have to start limiting item drops to balance that out. people say poe1 is balanced around trade, its really not, it works perfectly fine in ssf. tons of items drop, youre drowning in too many items and currency even self found. they want poe2 to work self found too, they dont want to feel they need to hold back loot drops because its too easy to get gear in trade which trivialises the game. part of the thing is that poe has good items. thats because theres massive variance between bad, ok, good and amazing items. in other games like D3 theres very little difference between items, thats why no items feel special in that game. part of the thing with having such high item variance is that theres a massive power difference between having ok gear and great gear. this makes trade so much more powerful, so theres massive tradeoffs here i dont think most people appreciate. do we want a game where items are more shit like d3? not really right? do we want a game where we atually HAVE to trade because the drops are nuked to accomidaste a super easy trade AH? also no? do we want a game where people are pushed into this single player ssf mode to get good drops without trading, resulting in the game being like grim dawn, last epoch etc that are dead games becasuse single player mode games like that have no longevity and just die? again id argue no we dont want poe2 to die in 6 months we want it to last for 12 years like poe1. so the price for all that currently is that trade is not easy to use. i know it can be frustrating but i think its at its worst right now with so many new players who have not yet learned trading etiquette. that will improve over time. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" this plus try and gambling for the item you want from alva at the refuge in act 3 cruel, alot of my items are from gambling. |
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" yes. |
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" "The game" knows what character you are playing....so it will never drop the "right" loot for you active character....to push the stupid trade system...ask yourself why are this other players sell very good ENDGAME items for your char? Because they don't need it for they char.... When you play magic it will drop very good loot for melee focused characters and when you play melee characters ig will drop great magic loot...so you need at last second (melee focused) endgame char to get good loot for your magic focused char.... Only time you get from time to time useful loot for your char is before endgame (in the campaign play). When you reach endgame it drops only garbage for you active char and good loot for char you don't play... Last edited by GedankeKlee13#8319 on Jan 11, 2025, 5:04:56 AM
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