0.1.0f Hotfix 2
Hope the crashes get fixed
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When game starts change CPU affinity, so that PoE does not use first two. Then in case of freeze, you should be able to just fine just close the game from windows manager and start it again.
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Just a little thought here, please no flames. I've been running the EA client since the day it first released, and I've had maybe 4 unexpected crashes total. No machine meltdowns. No unplayable characters, and I've leveled 4 different characters, 3 of them to maps.
What's my secret? I play on a rather low-powered system at a rather low resolution with rather low fps. I'm talking 1280x720 at 40 fps. And it all just works, at least 99% of the time. Naturally, I still have to deal with real bugs, like Rituals that can't be started, monsters spawning inside walls, and atlas nodes I can't traverse even though I should be able to, but overall I have few complaints. The game is entirely playable, even for an old fart like me. To top it all off, I'm doing this on a Mac Studio using Crossover configured for Windows10 with DirectX12. That partially explains the modest performance numbers above, but my point is that all that hyper-juiced up hardware is not what you need for reliable performance. It's just a solid, simple Windows system with a bog-standard configuration (and some lowered expectations). Now, I'm sure GGG also wants to know about problems with (literally) smoking hot graphics boards, and bless those who are willing to tolerate an EA product and provide useful feedback. But I think it's asking too much of GGG to demand spotless theater-level performance and functionality for the game in its current state. Maybe a workable solution for some of you would be to run PoE2 in a stripped down virtual Windows OS under your main OS, and turn down the knobs on the graphics options. It works pretty well for me. |
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Huge.
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Windows 11 - 24H2
AMD Ryzen 9 - 5900x AMD Radeon 6800XT 32 Gb Mem Game resides on an SSD. Discord open Firefox open with 10+ tabs and youtube running. 146 hours played - Not a single crash... So could we please stop with all the it's Windows, it's linux, it's your skill level bla bla bla. If it is OS related, come with usefull information so we can brainstrom together and try to get peeps back up and running again. Error codes, event id's. White knighting for GGG also doesn't help. If someone has a problem, it's good that he/ she calls it in so it's known. I'm an IT Network- and System administrator and I would NEVER go live with a new image and not be there the next day to fix problems. You try to get as much errors out with your own testing, but there will always be errors because you are not using that part. Same with the lame EA excuse. ESPECIALLY when going EA, you want feedback, you want to be there to fix stuff... But they just got back from holiday and have to sift through 100 posts with 100 pages... If you were there during launch you could pick that up right away and fix that. A month in then would mean they could be fixing skills because the big crashes and stuff are fixed. But that's all speculation, because they choose to release a game and not be there when it goes live. Allot of this could have been avoided if they just released the game after the holidays. And nobody can defend the no communication and not posting on their own feedback forums, like whut? Just a little priority list to settle things would be a small favour to ask right ? Example: 1.We are first focussing on getting everyone able to login in the mean time we are actively monitoring the servers to see if we can find a solution for the slow downs and rubberbanding in game and to find out if it is a problem with your pc's or our server's. This would calm down the storm because you feel the time and feedback you have given is taken seriously. just my 2 cents.. |
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" I am developer and worked in couple of companies, and I have seen that as normal practice. I have seen our POs and PMs not having issue with giving next early release for testing to clients just before Christmas break in our company, when we knew there will be no one to give a s** about that. You know why? Because it was early release, and it was not on the production. And PoE 2 is early access, so we are technically all testers. Game is NOT RELEASED YET. This is early stage of development, as GGG said that their plan is for make a release from 6 to 12 months after EA. So having crashes, bugs, all sort of things is just normal part of that stage of the game. We all knew that we are playing in game that is not ready. But if you ask for me, it is in very good shape. Sure, there are bug, crashes etc. but I was expecting like crashes on bosses, missing textures, missing animations, some combinations of skills making whole screen blow up, physics to be broken etc. |
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" Its not a perfect fix. I still experienced a hard freeze but with looping sound |
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" That is strange. for me it works. Even if game freezes (happens once-twice a day), I have no issue with stopping it, as OS has free cores to manage itself. You sure that you leave at least two first ones? |
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" in my w10 3060ti 5700x3d - nothing helped, affinity, utilisation etc. On dx12-11 After switching to vulkan - not a single crash/freeze for weeks. |
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5 hotifixes in 1 day, the holidays are over ladies and gents!
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