The Top 10 Things That Needed Nerf

+1

I can still feel my balls. They should be crushed to the point of pure numbness by now.
Each time you dead, confiscate your gear and you need to pay exalt equal to your level for each piece. Override confiscate gear with new one too.

Charm and Flask are not confiscate to allow player to survive :3
Slow in, slow out cuz I'm just a player.
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And the goblin band comes into poe2 and plays their full orchestra for you to listen to.


Would honestly die on purpose if that was the case ....
Mash the clean
Maps should be even bigger, preferably taking 30 minutes to walk from one end to another.

Characters are walking too fast. They need to be slower.

Trade site is too effective. We should shut down the trade site and use only the forum to encourage players interactions.

The drop rates are too high. They need to be reduced to only 1 transmute per map.

Disenchating rares for regals scraps? The audacity! Selling rares should only net you wisdom scraps!
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Miztin#4124 wrote:


9. Logging out within the map: It is not intended for players to log out in the map when they noticed they are about to die, and still keep the access of their active maps. The instance should be immediately deleted the moment players log out as if they are already dead.


no thx
Why people insist for game to be pain? Some strange form of masochism? Get help.

Things that do need nerf are on game side.

1. Thunderstorm and overall lightning damage need to be reduced.
2. Death penalty in atlas should be applied to waystones tier 10 and higher only.
3. Reduction of resistances in cruel difficulty need to go away.
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Why people insist for game to be pain? Some strange form of masochism? Get help.


I don't need help, I need a challenge and a purpose to progress.

My Monk is insane, the CC's and damage are delicious but I have no desire to play, even though I've got far better items to rng/luck into.

There were a demographic of salty complaints on the forums about the campaign's difficulty but there wasn't mass outrage on youtube or reddit at all and after the success of "painful" games like Elden Ring I think you're severely underestimating game thresholds...

Hell, there's many people who play Baldur's Gate 3...and how slow and thought out do you need to be to play that, even I can't play it its too painful haha...

But seriously, easy games and experiences aren't thriving in success, look at Vampire Survivor's for instance, once most people end up being stupidly op...they drop the game, never to be played again.

People want longevity and that needs a great foundation and I feel a game in your eyes is one that simply "completes" from only a bit of calculated theory crafting and a few days of solid effort.
Last edited by TrunktenUK#3407 on Jan 26, 2025, 3:18:07 PM
We need Friendly fire too. And it should kill our minions if hit.


*End Sarcasm*
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"
Why people insist for game to be pain? Some strange form of masochism? Get help.


I don't need help, I need a challenge and a purpose to progress.

My Monk is insane, the CC's and damage are delicious but I have no desire to play, even though I've got far better items to rng/luck into.

There were a demographic of salty complaints on the forums about the campaign's difficulty but there wasn't mass outrage on youtube or reddit at all and after the success of "painful" games like Elden Ring I think you're severely underestimating game thresholds...

Hell, there's many people who play Baldur's Gate 3...and how slow and thought out do you need to be to play that, even I can't play it its too painful haha...

But seriously, easy games and experiences aren't thriving in success, look at Vampire Survivor's for instance, once most people end up being stupidly op...they drop the game, never to be played again.

People want longevity and that needs a great foundation and I feel a game in your eyes is one that simply "completes" from only a bit of calculated theory crafting and a few days of solid effort.


Then play a non meta build or go play hcssf mister elite gamer dude
"
There were a demographic of salty complaints on the forums about the campaign's difficulty but there wasn't mass outrage on youtube or reddit at all and after the success of "painful" games like Elden Ring I think you're severely underestimating game thresholds...


You can play Elden Ring with OP build. Like Bleeding. Or magic for many bosses.
Also Elden Ring is different as you don't farm there. You kill the boss and done.

Anyway, you can play SSF.
OP uniques do not exists there.
Last edited by Hornsent#1110 on Jan 26, 2025, 5:41:18 PM

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