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Why dedicate my time if I can lose all my XP with a death penalty?

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I hope GGG doesn't go Blizzard and start wrecking their game following feedback like this.

Death penalty is there for a reason. One portal is there for a reason.


Yes. It's much easier to make a punishing game than a challenging one.
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The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.

Noobies? And so you will better?
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ben255#1931 wrote:
You bozos cant handle the heat, go install D4 then. We ve had death penalty whole of poe1 and its never going to change because again i trust chris vision and that they cater to you people that have 5 wifes and only can play 1 hour a week and youre just bad at the game.


LOL bozos like this is who GGG been listening to in PoE1. It further proved that GGG is unwilling to stop designing mobs and mechanics that can one shot player. This is just from the experience in PoE1 league after leagues. They will probably be stubborn about it.

Also seeing people say if XP death penalty gone, GGG will bring more one shots into the game, so XP loss need to exist lol.

Can't believe there are people who think no xp loss = more one shots. How about none of those BS in the first place? It's supposed to be a no brainer.

Delulu players like this bozo are the mayjor reason GGG will never provide proper balancing. Get ready because we are going back to the "you one shot me or I one shot you" game play like PoE1.

Oh yea, just like the HC streamers using log out macros. Why they do that? Because GGG can't balance anything and they find deaths often "unfair". PoE's entire concept of hardcore is and has always been a joke.
I've never logged out of a game because I bit off more than I could chew in my life

That's why I don't play hardcore, necessitating those kind of actions is unfun

I wouldn't call people who don't like xp loss "bozos" either, there's no need

But, I am saying, without any level of setback for failure, this is just another rush game with nothing to differentiate it from the other live service ARPGs currently available, I've played those and to be honest it's incredibly boring in comparison that leaves me feeling empty when I'm done with the season

Is xp loss the only thing that sets it apart? Of course not, but it is one of many reasons I keep coming back to poe where other games sit, bought but unplayed
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I hope GGG doesn't go Blizzard and start wrecking their game following feedback like this.

Death penalty is there for a reason. One portal is there for a reason. If you want to play something where you don't care at all for defenses and playing skillfully, just zoom zoom until you die, portal back and keep going........... I don't know, go play something lame. Defense must matter, situation awareness must matter, juicing only up to what you can take matters.

Not saying the game is perfect, there are deaths here and there that are unfair, from crashes, bugs, on death effects you could never have seen behind loot labels+skills+monsters+walls+rubble+map. That's why they are doing the pause and the pause on disconnect thing. The fix is not to go back but to go forward, improve the pause on disconnect, let us log back in to the same exact spot we were, adjust on death effects, adjust loot, etc.



Why are you not playing hardcore? Im confused because everything you just mentioned is hardcore. Not softcore.

I want portal straight like a fool and die to reknar, shit was awesome.
Last edited by randomly_generated#1195 on Jan 10, 2025, 6:08:15 PM
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johnjdk#5382 wrote:
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I hope GGG doesn't go Blizzard and start wrecking their game following feedback like this.

Death penalty is there for a reason. One portal is there for a reason. If you want to play something where you don't care at all for defenses and playing skillfully, just zoom zoom until you die, portal back and keep going........... I don't know, go play something lame. Defense must matter, situation awareness must matter, juicing only up to what you can take matters.

Not saying the game is perfect, there are deaths here and there that are unfair, from crashes, bugs, on death effects you could never have seen behind loot labels+skills+monsters+walls+rubble+map. That's why they are doing the pause and the pause on disconnect thing. The fix is not to go back but to go forward, improve the pause on disconnect, let us log back in to the same exact spot we were, adjust on death effects, adjust loot, etc.



Why are you not playing hardcore? Im confused because everything you just mentioned is hardcore. Not softcore.

I want portal straight like a fool and die to reknar, shit was awesome.


There is absolutely zero of what I said that remotely relates to hardcore. Hardcore is one death = lose all. Softcore is not one death = lose nothing. You just want easyzoomzoomcore instead. A game that does not challenge you at all is not a game my friend. Go play D4 to grind for hours for nothing.
Guys guys, calm down.
Death penalty is an outdated mechanic that exists only "because Diablo 2 had it".
Think of all those "omen of not losing exp" sellers!
This isn't a game for enjoyment girls. This is for min/maxing to the core game, lvl 100 achievement driven making noobs cry simulator.
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QticaX#4168 wrote:
This isn't a game for enjoyment girls. This is for min/maxing to the core game, lvl 100 achievement driven making noobs cry simulator.


We'll see what steamdb looks like after MH Wilds Open Beta starts. A free beta btw

Expect a mass exodus of players, especially if GGG refuse to make the game not a boring,punishing slog. The upcoming livestream will determine just how many more players this game will lose, depending on what they say about exp loss and 1 death per map.

A game made for only a niche amount of people who are elitists is a dead game.
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Toforto#2372 wrote:
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QticaX#4168 wrote:
This isn't a game for enjoyment girls. This is for min/maxing to the core game, lvl 100 achievement driven making noobs cry simulator.


We'll see what steamdb looks like after MH Wilds Open Beta starts. A free beta btw

Expect a mass exodus of players, especially if GGG refuse to make the game not a boring,punishing slog. The upcoming livestream will determine just how many more players this game will lose, depending on what they say about exp loss and 1 death per map.

A game made for only a niche amount of people who are elitists is a dead game.


Good go play that.
Mash the clean

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