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Nice vet but ain't seing no mageblood headhunter nimis or progenesis in any of your build. You somehow all have the same profile when defending the current state of POE2, either 1 character lvl 60 unable to finish POE1 campaign or ppl unable to interact with POE 1 economy and endgame crafting.
Also, learn how to view someone's profile, read cost of a character, value of items, you are going to fall hard in PoE2, and it's not even complete.
I can pretty well read values on items considering i net a few mirror every league and again, best piece of your gear is a heatshiver +1 power charge KEKW.
So my point is still valid, you're unable to craft endgame gear or engage with the endgame economy in POE1. And yet calling you a vet to enforce your point of view with smn you had an argument with.
As for IRL tips, here is mine, don't lie cause it strikes back
get some fucking pussy dude
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Posted bymurdouken#6360on Dec 26, 2024, 7:32:34 PM
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GGG managed to forgot so much of what they *should* have learned from POE 1. It's pretty disappointing because at the same time, they did some really cool stuff. It's such a shame.
I'd be more optimistic, but I know how this usually goes. They have a vision, and they will spend 2x more effort trying to convince us of why they made the right decision rather than take the ego hit and admit they screwed up.
The biggest issues can't be attributed to EA. These are fundamental mechanics built into the core game.
BTW GGG, nobody liked ultimatum. Why on earth would you a) bring it over to PoE 2 at all to begin with, and b) make it required for ascendency. What an "F you" to the playerbase.
Why on earth did you just copy paste a bunch or random league mechanics into PoE 2? Imagine starting fresh and building the game from a clean starting point.
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Posted byKungFusedMike#3670on Dec 26, 2024, 7:40:35 PM
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GGG managed to forgot so much of what they *should* have learned from POE 1. It's pretty disappointing because at the same time, they did some really cool stuff. It's such a shame.
I'd be more optimistic, but I know how this usually goes. They have a vision, and they will spend 2x more effort trying to convince us of why they made the right decision rather than take the ego hit and admit they screwed up.
The biggest issues can't be attributed to EA. These are fundamental mechanics built into the core game.
BTW GGG, nobody liked ultimatum. Why on earth would you a) bring it over to PoE 2 at all to begin with, and b) make it required for ascendency. What an "F you" to the playerbase.
Why on earth did you just copy paste a bunch or random league mechanics into PoE 2? Imagine starting fresh and building the game from a clean starting point.
The most puzzling thing for me is that they brought over a bunch of unpopular mechanics and made them mandatory, but somehow also made a ton of mistakes that had already been corrected in PoE1. It feels like the people making PoE2 were just entirely segregated from PoE1 and given snippets of stuff to work with…
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Yea same. I never even made it to the 2nd act. No desire to really.
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Posted byDigiAngel#5746on Dec 26, 2024, 8:13:24 PM
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GGG managed to forgot so much of what they *should* have learned from POE 1. It's pretty disappointing because at the same time, they did some really cool stuff. It's such a shame.
I'd be more optimistic, but I know how this usually goes. They have a vision, and they will spend 2x more effort trying to convince us of why they made the right decision rather than take the ego hit and admit they screwed up.
The biggest issues can't be attributed to EA. These are fundamental mechanics built into the core game.
BTW GGG, nobody liked ultimatum. Why on earth would you a) bring it over to PoE 2 at all to begin with, and b) make it required for ascendency. What an "F you" to the playerbase.
Why on earth did you just copy paste a bunch or random league mechanics into PoE 2? Imagine starting fresh and building the game from a clean starting point.
I agree with this so much.
Its like they didnt learn anything from poe 1.
Campaign was great. Then you reach endgame and its all copy pasted from poe 1 while making it worse.
Last edited by Sindica#0929 on Dec 26, 2024, 8:22:05 PM
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Posted bySindica#0929on Dec 26, 2024, 8:20:17 PM
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GGG managed to forgot so much of what they *should* have learned from POE 1. It's pretty disappointing because at the same time, they did some really cool stuff. It's such a shame.
I'd be more optimistic, but I know how this usually goes. They have a vision, and they will spend 2x more effort trying to convince us of why they made the right decision rather than take the ego hit and admit they screwed up.
The biggest issues can't be attributed to EA. These are fundamental mechanics built into the core game.
BTW GGG, nobody liked ultimatum. Why on earth would you a) bring it over to PoE 2 at all to begin with, and b) make it required for ascendency. What an "F you" to the playerbase.
Why on earth did you just copy paste a bunch or random league mechanics into PoE 2? Imagine starting fresh and building the game from a clean starting point.
I agree with this so much.
Its like they didnt learn anything from poe 1.
Im completely new to poe and came directly from elden ring and if this end game Is a typical poe then no wonder bearly anyone play it or heard of it before this hype.
Campaign was amazing but this endgame feels like a fast money cash grab before they dissapear
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if there next "update" only has "end game" stuff in it.. im done
they are clearly only listening to streamers at this point
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Posted byBrainVs#6980on Dec 26, 2024, 8:27:07 PM
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Yeah. Check steam charts.
For those that does not understand player count and ratings, its both going down, fast.
No, it's not "expected" or "normal", and any serious company should treat this with great respect and worry.
This is a game with 40 ish campaign hours and about 250 endgame hours if you go by GGG's estimates themselves.
It shouldn't have peaked until about mid January.
The drop-off is happening before most players even reach the worst part of the game, which is early mapping (sub T10), and point 5/6 and 7/8 of ascendancy.
For the people not playing meta builds, another brick wall will be found in late maps, as you die constantly and brick your XP gain.
When the players that are now battling through cruel reached that stage of the game, expect both ratings and player numbers to drop like a stone.
The hype train audience that came from one hit wonders and told everyone we should find it fun or go back to POE1, will take their leave around that time too.
They will move on to the next great big thing, that isn't POE1 or 2.
Campaign A1-3 is great. The difficulty should have been more of a curve, but the story is good, bosses great, art and sound on point.
That's where it all stops for me.
Melee is atrocious, ascendancies locked behind content most people dislike a lot, magic find is bricking the economy, crafting a random joke, early mapping is completely joyless and has no drops, late maps are horrible of you are not one of the meta 15k energy shield builds or some sort of one-shot exploit.
Passive tree massively unbalanced, and the overall pace combined with map size makes running maps a chore, not an action-filled fast little run you could do between work and dinner.
Death penalties beyond silly, punishing most builds while incentivizing a few handful of others.
Yeah this is early access.
But GGG, this is an abject failure, and I expected so, so much more after all the experience and feedback you have accrued over the years.
No, I don't expect POE1 -I expected a lot more. But got less. A lot less.
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my feelings are the same. Disappointed by the fact that GGG seems to have actively unlearned everything the learned from PoE1.
They even created BRAND NEW PROBLEMS, such as the infinite atlas, where each individual node on it is INFINITELY MEANINGLESS in the grand scheme of things. Whey would I care about a beach when there are infinite number of them?
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Posted bydoombybbr#6074on Dec 26, 2024, 8:42:23 PM
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if there next "update" only has "end game" stuff in it.. im done
they are clearly only listening to streamers at this point
Would be fine if they listened to streamers, but PoE streamers are on a payroll, its a known fact since streamer queue on one of the leagues, where whole debacle revealed how GGG pays people to promote the game. Nothing wrong with that, but on the other hand why would any streamer criticize the actual problems like lazy reuse code or shit netcoding since they dont want to lose that paycheck from chinese funded company.
This is why the so called 'streamers' are making an issue out of magic find instead of criticizing the actual issues, like terrible map design, mob imbalance, life vs es, on and on list goes
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Posted byAlivkos#3986on Dec 26, 2024, 8:57:38 PM
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GGG managed to forgot so much of what they *should* have learned from POE 1. It's pretty disappointing because at the same time, they did some really cool stuff. It's such a shame.
I'd be more optimistic, but I know how this usually goes. They have a vision, and they will spend 2x more effort trying to convince us of why they made the right decision rather than take the ego hit and admit they screwed up.
The biggest issues can't be attributed to EA. These are fundamental mechanics built into the core game.
BTW GGG, nobody liked ultimatum. Why on earth would you a) bring it over to PoE 2 at all to begin with, and b) make it required for ascendency. What an "F you" to the playerbase.
Why on earth did you just copy paste a bunch or random league mechanics into PoE 2? Imagine starting fresh and building the game from a clean starting point.
The most puzzling thing for me is that they brought over a bunch of unpopular mechanics and made them mandatory, but somehow also made a ton of mistakes that had already been corrected in PoE1. It feels like the people making PoE2 were just entirely segregated from PoE1 and given snippets of stuff to work with…
Overall agreed (long road ahead). Not giving up yet though lol. Personally, still trying to make melee work haha. Though in the back of my mind, things like learning PoE1 history...I'm not so sure of the prospects of the future for things to change for melee vs ranged. Not saying game-balance is easy. But overall I'm getting the sentiment that the community does not feel anything has changed on this front -- while some as to say it got to an even worse state (PoE1 vs PoE2). Kripp's recent video on armor seems to shed more light on one component of this matter, i.e. armor. Anyway, I know this thread's about shields lol. Reflecting a bit on PoE1 (though I never played it that much back then), I feel the main game loop design for melee really was to 1-shot the enemy before you get 1-shot, and never really had any/much middleground/Balance at all -- it works fine I guess, but limits build diversity/gameplay-style/choices/etc (thus, alienating a decent portion of playerbase, hence, limiting growth potential/sustainability/replayability/longevity).
Just a thought on the above, but perhaps maybe during development on PoE2, the game devs did some sort of "port" from PoE1 at its current state (maybe back in like way back ~2019 or something, as an example). Then from there, of course, PoE1 continued development/improvements/bug fixing etc from there on its own path, hence the "Balance" in PoE1 today has improved overall. Though, for PoE2, the gamedev from then til now was less focused on those type of optimizations, rather, more focused on actual new content (WASD, gems, campaign, soul-like combat, etc) -- so what was gained in PoE1 was essentially lost from PoE2 (with more additional quirks, bugs, Balance issues, etc -- including the limited crafting woes, etc etc etc). And now, perhaps trying to "merge" what was gained in PoE1 to PoE2 is obviously not that simple as now it's like many diffs between both games (over last ~4-5+ years?). Hence, all the community posts/YT videos about "1 step forward, 2 steps back" kinda thing.
Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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Posted bychobo999#2010on Dec 26, 2024, 9:47:59 PM
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