One-portal is a great system that just needs refinement

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pattw555#0071 wrote:
The 1 portal mechanic is most painful in group play imo.

I honestly think the entire map should be failed and waystone lost when 1 player dies.



I'm impressed that you were able to take a bad system and actually come up with ways to make it worse.


You should apply:
https://www.grindinggear.com/?page=careers

The biggest issue for the "1 portal" thing for me is how boring most maps are. Especially when you strip them of all mechanics. Punishing the player with boring gameplay isn't really good game design so I think it should be changed.

Not only that but it really doesn't work well for party play with how long the maps are. And it promotes degen behaviour of clearing the whole map of rares first then do all mechanics in order of difficulty rather than in the order you find them in.

The optimal way to play the current system is really boring and thus something needs to be changed.
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Cocofang#3395 wrote:


PoE2 wants you to build a well rounded character.

This means players have to dedicated a noteworthy portion of their passives and gear towards defense. You need hit points, damage prevention, mitigation and recovery. If you can't have one of these you have to instead invest more into the others.



Wrong, the game wants you to play poe 1 build. Clearspeed, movement speed, and damage is king. The slower you are, the less loot you get, and the higher chances of you getting swarmed and killed.

There are only 4 defensive options in PoE 2;

1) Dps
2) Evasion / ES
3) Clearspeed
4) Spacebar

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Cocofang#3395 wrote:


PoE2 wants you to build a well rounded character.

This means players have to dedicated a noteworthy portion of their passives and gear towards defense. You need hit points, damage prevention, mitigation and recovery. If you can't have one of these you have to instead invest more into the others.



Wrong, the game wants you to play poe 1 build. Clearspeed, movement speed, and damage is king. The slower you are, the less loot you get, and the higher chances of you getting swarmed and killed.

There are only 4 defensive options in PoE 2;

1) Dps
2) Evasion / ES
3) Clearspeed
4) Spacebar



Exactly, that's why the meta is just poe 1 zoom builds right now and the most popular are Deadeye,Stormweaver and Invoker lol

It's either bow stuff or CI-stacking Archmage spark MoM 9k mana nonsense and that's due to the game's design. People just gravitate towards the most effective builds.
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Mordgier#6997 wrote:
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pattw555#0071 wrote:
The 1 portal mechanic is most painful in group play imo.

I honestly think the entire map should be failed and waystone lost when 1 player dies.



I'm impressed that you were able to take a bad system and actually come up with ways to make it worse.


You should apply:
https://www.grindinggear.com/?page=careers



Appreciate it but realistically they could never handle my greatness.
Probably going to be playing the devils advocate here… but the 1 portal thing grew on me. That is NOT to say it’s perfect; it definitely needs tweaking. For example, I always play with my spouse and if one of us dies… well, guess the person that died is going to go make tea or nachos or something while the other person finishes the map. It also sucks a lot for some of those on death effects that are impossible to see in some cases, or off screen bs. Pinnacle bosses also having one single try per attempt probably feels the worst imo. If they could just fix those things, I think people will start to feel better about it.

What I do appreciate is if a map sucks so much and I’m not strong enough to deal with it, I’m pretty much forced to quit the entire map if I die, rather than ramming my face into it over over which, imo, created a lot more headache. I don’t lose an entire level of xp because my judgment decided to suck for that particular map.
It also doesn’t feel bad to drop portals either, for trades or just needing to step out for a sec because I suddenly got hungry. So, I understand why they did it this way; but it needs to be better balanced for it if they want to keep it like this.
Last edited by rembihnutur#7685 on Dec 23, 2024, 5:01:38 PM
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Probably going to be playing the devils advocate here… but the 1 portal thing grew on me. That is NOT to say it’s perfect; it definitely needs tweaking. For example, I always play with my spouse and if one of us dies… well, guess the person that died is going to go make tea or nachos or something while the other person finishes the map.


Lets be real, half the time the person kicked from the map is scrolling Steam for other games to play instead.

It's annoying to have anyone end up in timeout in coop, I feel rushed to finish the map and we've simply had the group fall apart when people die.

Dude dies and just goes to play something else or logs for the night.

Literally happened last night, player in our group died and logged - no rage - just didn't want to wait for us.

XP loss is already rough, I don't get why the single portal is a thing.

Parties were already limited by the portal count so if you ran a full stack, death meant timeout anyway.

Also PoE2 has a fantastic resurrections system - why not add it to maps and just have it consume a portal....
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Mordgier#6997 wrote:

Also PoE2 has a fantastic resurrections system - why not add it to maps and just have it consume a portal....


Because the endgame seems to be built around making ways to waste the players time and making them unhappy, and this would go against that specific vision, which the 1 portal system so effectively achieves.
Last edited by maquino85#7657 on Dec 23, 2024, 5:13:36 PM
Yeaaaah, nah. 1 portal system has to go, it is irredeemable.
The one portal system is terrible. It doesn't encourage learning how to improve. It encourages people to grind the easy content, or it encourages them to be frustrated. A design that encourages boredom or frustration is a terrible design.

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