One-portal is a great system that just needs refinement
If nobody played Standard they prolly would have gotten rid of that
Farming salt on the forums since 2024
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" I'm not denying that they missed the mark by a mile on the accessibility of crafting materials. Jon promised us exalts to be common, that we would be slammin' items throughout campaign left, right and center. But the solution to this problem is just to buff the drops, not make the game easier or an easier gamemode. " It's not about "easy" or "hard", it's about doing it. GGG is a small company and they simply choose not to split manpower to maintain balance of rewards accross different difficulties. It took them 1 or 2 years to introduce Ruthless to PoE 1 and that was a "private" project of Chris and a couple others. They maintain a game that is balanced for a) multiplayer with trading and b) with a single combat difficulty. " I disagree, because simply that hasn't been my experience. I don't blame the game for on death effects, I blame myself for not paying attention, get better and don't die to the same thing again. I can't say I've experienced "random one shot mechanics" that weren't telegraphed. I can only blame myself for being asleep at the wheel. The only thing that annoys me are offscreen 1-shots (screw you, Mighty Silverfist) and that's something that can be easily fixed with a range limit. I love the 1 portal mechanic because it makes me play more alert and motivated to learn and improve faster. Makes me appreciate every kill and every reward more. This is something we all have to agree to disagree on. This is personal preference that makes PoE 2 suitable for some and not for others. BTW, I'm not denying that the game has issues with visual clarity. It's hard to see things that kill you, for sure. But that's a fixable problem. " I would argue that you had the whole campaign to learn boss mechanics. Every map boss (other than pinnacle) is a repeat with very minor changes. If you skipped class in campaign, it's fine to just observe the boss for a few minutes while dodge rolling and not doing any damage. " It's fair, it's an unfinished game. I'm still having fun after 150h but if you're not, then hopefully see you later. Because it's definitely worth checking up on it to see where it's going. " But that's essentially what it is. For one, we're gutting 10 years of various league mechanics that were keeping us entertained while mapping in PoE 1. That's why the endgame feels kinda bland in comparison. |
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Nobody needs to be a god-gamer to handle the 1-portal system. For mapping this is completely fine. Just non-map bosses are unfeasible with it.
If you notice you are dying too often to "random one shots" then spec some more out of damage and into defenses. Simple as. Most of these one shots aren't random. It's damage that is meant to be survivable by a character will good defenses. The game even offers you the option to play two completely different specs thanks to weapon swaps. So make a tanky one. |
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6 portals was passable in PoE1.
Let bosses have 6 attempts, reset them if they want, but don't limit it to one bloody attempt. |
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" Yeah if 1 shots are a problem, just switch to the many options for defense totally available to all classes. For example: ????? ???? ES Oh right - I guess you just have to reroll to ES. |
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" Nope, I'd rather quit than waste my time playing a game that so blatantly disrespects your time and punishes you for the smallest mistakes. And many others will do the same. Sooner or later, whenever people get to maps they'll realize just how bad this system is lol Because people play a game to have fun, in their own way. Not everyone is addicted to this weird "self-improvement" "git gud" attitude towards games. Not everyone will go "ah so I have perished and lost 10% of my experience at lvl95+my juiced t16 map with 4 league mechs and all of the loot in the map, let me contemplate what I could do to mitigate the overtuned damage in this game". That's just not what will happen in reality. The only "defense" in this game is stacking 20k ES because no life on tree,no suppress and max res seems hard af to find too. Also no phys taken as ele conversion because we don't have betrayal or eldritch ichors. What defenses are you talking about? Dying and losing hours of progress simply isn't fun. This is why many people avoid Hardcore. This is why SC Trade is the most popular mode in PoE with the most players. That's not me talking, those are simple numbers and statistics about the game's playerbase. And you know what, if they keep the 1-portal system it's gonna be hilarious to see how many people will drop the game when its f2p and anyone can download it on steam, then it's gonna be real bad. |
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" Systems like 1 life Maps leads to game breaking builds,where people shoot 60000 projectiles a second or demolish 5 screens of enemies in one hit . Something GGG STATED in their hype videos (you know videos where they hyped game just to make us purchase EA) THEY ARE MOVING AWAY FROM. Why would anyone in their sane mind play builds other than Cold/Lightning Monk , Oneshot Warrior or Melting Ranger builds , when those builds are guarantee you wont waste map. If you pay attention to PoE2 twitch,you will realize pretty much everyone plays same builds. |
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" I agree. I realized that in this other game (let call it Ultimate Era) the same 1 life system with loosing map bonuses is implemented, but it didn't feel like big deal. Most builds(if not all) in this other game are fast paced run and gun. So few deaths in-between many completed map feels like fair tradeoff. So what is different here? It is not constant dying. The issue is lost time if you play slow build - you have been penalized for more time (which again in future will take even more time to catch up) than fast clear glass cannons. If you finish map with glass cannon in 8 mins, but with slow build in 20 mins, and both die, glass cannon has time to do 2 more maps, while slow build probably died at the boss in 20th minute and has not done a single map. With fast clear builds you loose less time and can recover easier, than with slow builds. I hear echoing - "getgood", but "getting good" currently easier on some classes than others, and logical choice is to play fast clear build which is easier to gear, in order to minimize the penalty. People abandon builds they initially wished to play to play something more fitting current game rules. I believe this is exactly opposite of what GGG wants. |
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" Lmao |
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The 1 portal mechanic is most painful in group play imo.
It basically kills playing in groups/with friends in endgame. My entire crew bounced out of the game as soon as we all saw how it worked. Nothing feels worse than sitting dead on the floor for 20 mins while 1 person struggles to kill overscaled enemies so you don’t lose the waystone. If you’re 100% deadset on keeping the one portal mechanic I honestly think the entire map should be failed and waystone lost when 1 player dies. Ironically that’s actually worse for the group/harder than it is today, but I think it would feel much much better, don’t think my crew would have stopped playing if that was how it worked. |
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