One-portal is a great system that just needs refinement
Death penalties don't work in PoE1.
XP loss is meaningless because players are either content with their level or simply bought 100. Losing a portal doesn't matter either because you have 6 of them. It has reached the extent where people deal with boss mechanics simply by dying and spending a portal. This means there is a lack of any meaningful failure state, which lead to glass cannons and the neglect of well rounded defenses. The game also drastically speeds up if you don't heavily incentivize defensive investment and people instead dump most of their power budget into offense. There needs to be a counterweight to reckless play and glass cannons. The response to PoE2 highlights very well why. People got so conditioned into the face-into-content approach by PoE1 and utterly lopsided character builds as well as reckless gameplay that the pushback by PoE2 caught them completely off guard and they now stubbornly refuse to adapt. This was especially noticeable while everyone was still in the campaign. The vast majority of complaints were about issues that can be fixed by actually utilizing the defensive tools the game offers or playing more mindfully. Some people are still stuck in the "The best defense is a good offense"-mindset, which relies on killing everything before you get hit. Well, judging by the complaints evidently they do get hit. And they die because of it. PoE2 wants you to build a well rounded character. This means players have to dedicated a noteworthy portion of their passives and gear towards defense. You need hit points, damage prevention, mitigation and recovery. If you can't have one of these you have to instead invest more into the others. Dying constantly to the point where losing maps is becoming an issue is the game saying that this wasn't done. There are some bullshit damage spikes in the endgame that GGG needs to address but they are not that frequent. Defensive holes in character builds can be fixed. People just have to take the hint and try to solve it. What GGG also needs to do is add more defensive variety. The defensive mechanics currently in the game are serviceable but if you want to cover all your bases you barely have different options. There are not enough angles to approach each defensive area. The exact penalty for dying in a map has to be tuned some but, aside from pinnacle boss fights where the boss should simply be reset to the start on death, the fundamental foundation should remain a one-portal policy for mapping at its core. With the idea being that you are expected to build defenses and if you die, the game is telling you to do that. Last bumped on Dec 24, 2024, 6:52:20 AM
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" I call bull*hit... First, not all of us are god gamers such as yourself.. Some of us are OLD, and cannot do some mechanics no matter how "gud" we are, for example, the memory game in PoE1, i CANNOT do the memory game as my mind just doesn't work like that, so having an extra portal or two makes it so those of us who ALSO support the game but ain't god gamers can experience the same game as other players without getting hard locked out. Having a penalty could be done in many ways, like losing rarity or chances for high end currency or whatever per death, so we at least have a chance to get some loot and progress if we find some mechanics to be out of our capability. Like i mentioned, i am OLD, and my reflexes aren't what they used to be, and i have been gaming since VIC20, that's how old i am, and dying to ALL these retarded on death effects or random one shots just because some mob shoot something you can't see 2 screens away is just bad design and got nothing to do with "get gud".. Too much shit is happening on screen at the same time, so losing everything just because you didn't manage to do a dodge roll at the perfect time is just overly punitive, and it is NOT fun, it is stressfull, the OPPOSITE of what a game should be.. The BEST solution to this problem, is different game modes Easy, normal, hard, god gamer and impossible and EVERYBODY wins even old farts like me who enjoys killing stuff, trying different builds and progressing my char by getting loot.. I can almost guess your response.. Go play D4, right? Last edited by HolgerDanske891#8767 on Dec 22, 2024, 5:44:46 PM
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" Nope, GGG is the one needing to solve their [Removed by Support] balancing, you can get get 2500-3k hp 90% evasion some armor, res capped and get 1 shot, meanwhile you can also get 20k ES and ignore everything else and turn the game into a walk in the park, with less investment. It´s bad balance, it´s not people missing "hints", and the damage spikes are not that infrequent, and get massively exacerbated by the fact that you cant reroll waystones, if you get for example monsters penetrate 25% res you will be taking more than double the damage and any balance goes out of the window, now stack any other modifier on top of that and it´s a recipe for disaster. IGN - Slayonara Last edited by Cameron_GGG#0000 on Dec 22, 2024, 5:55:05 PM
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I agree with post above, but not to the extent of having multiple difficulties. Having 1 death per map is NOT where it is at. I haven't played the game since I encountered it, and will not until they allow you to use all portals for death. The majority of games are not going in to 1 shot bosses, and as they are learning them, they probably use up all portals until and end up killing the boss on the last portal. It is their game, and they can keep it that way, but I'll just stick with POE 1 if they do choose this route. It discourages crazy builds and means you have to play a META build to continue playing the game. The game is awesome, but 1 death per map is nope from me. I trust GGG to fix this, and will come back when they do.
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" You can't have difficulty modes in a single MMO economy. That would mean either: - Separating leagues by difficulty, which they won't do because a) they don't want to fragment their playerbase further and b) combinatorial explosion of number of sub-leagues per league. (There's already 8, now multiply that by number of difficulty levels.) - Or you play easy mode but fully SSF, essentially no interaction with other players, which a) makes the game (balanced around trading) harder, defeating the point and b) they won't do it because an online economy is one of the pillars of PoE (they're not making a single player game). " This might be the case, proverbially, of course. What's wrong about a game not being appropriate for everyone? I appreciate your love for PoE, but it might simply not be the best pick for you. |
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" 100%. They skimped way too much on Life sources in PoE2 and the defense layers are pretty superficial. I have ~5K Ward (Elemental shield for Witch Hunter), 2.3k Life, 79-84% Evasion, Blind, Maim, 75% ele res and ~60% chaos res without trinket and I still struggle to survive in juicy maps. I am not even going too hard on the juice. The best builds right now are the ones that have PoE1 levels of bossing and clear to ignore defenses or are ES based IMO. Last edited by Moerlin#4140 on Dec 22, 2024, 6:14:00 PM
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The death punishment is not a challenge. It makes it harder to play, not more challenging, and yes there is a difference. A challenge can be overcome, but the punishment simply must be borne. As it is, how is someone supposed to overcome dying if they lose everything for it? Git gud? Can't, the map is gone now so I can't practice or try to figure out what mechanic oneshot me. Grind for gear? Can't, it all vanished when I died. Grind for levels? Can't, xp vanished when I died. It's a hardcore mechanic forced on people who didn't make hardcore characters.
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The one portal solution would be a good challenge if you could make sure that there are no bugs, glitches, EVERYTHING is perfectly balanced, no random white mobs just randomly offscreen oneshotting you offscreen because f**ck you.
It's like communism - in theory it sounds like a cool idea, in real life you can never achieve it and it is pure cancer. |
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I enjoy the 1 portal, but the game is completely wrong right now. The game wants to be slower and methodical, but there is nothing you can do to enable that other than play a pure stun or ice build or something. You can't even properly add ice nova or something to your build to freeze enemies, even with hourglass+freeze buildup it still takes like 4 hits to freeze white mobs early unless you start speccing fully into cold and freeze buildup, and it only gets more and more useless as you keep going.
In end game you're just getting swarmed by turbo speeded mobs and sniped by random white archers for 900 damage through armour while some invisible grenades explode under your feet. You simply do not have the tools available to control and manage monsters unless you're playing something with innate CC or just do turbo DPS. GGG needs to figure out which way they want to take the game, whether its one or the other but right now it's the worst of both worlds. Last edited by Kashou#2868 on Dec 22, 2024, 6:18:52 PM
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" Exactly. It's just really bad and anti-fun. Forcing Softcore players to play Hardcore is pure insanity. |
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