Please consider making SSF fully separated mode

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Dayemon6#3199 wrote:
All GGG has to do is look at Last Epoch. Their Trade or SSF faction system is probably the best solution I've ever seen to this this problem in any ARG. I have no idea why PoE can not do the same.

Unless they don't want players gravitating towards SSF because they would sell less stash tabs and cosmetics...


Yes, let's look at LE and it's... 2k concurrent players.

LE did a lot of really great things to make the game easier for players and remove obstacles. And, unsurprisingly, removing most of the barriers for players to overcome leads to a boring experience that players leave quickly.
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Valsacar#0268 wrote:
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Dayemon6#3199 wrote:
All GGG has to do is look at Last Epoch. Their Trade or SSF faction system is probably the best solution I've ever seen to this this problem in any ARG. I have no idea why PoE can not do the same.

Unless they don't want players gravitating towards SSF because they would sell less stash tabs and cosmetics...


Yes, let's look at LE and it's... 2k concurrent players.

LE did a lot of really great things to make the game easier for players and remove obstacles. And, unsurprisingly, removing most of the barriers for players to overcome leads to a boring experience that players leave quickly.


LE has almost zero endgame, and it's been close to 6 months since last cycle started.
It has its own problems but it also had great ideas. SSF/Trade split is one of those ideas.
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_ZLoBny_#7128 wrote:

It has its own problems but it also had great ideas. SSF/Trade split is one of those ideas.



so if i want to play the game with my partner, but we dont want to trade with the community because we dont like trade, what do we do?


are we forced to play with trade league ultra low drop rates because we want to be able to share gear with each other and enjoy the game? am i forced to just not have friends and not play with people because i dont want to trade?





le has a really shit trade system and i dont think their "you either play ssf or you trade a lot and you cant be anything in between" idea is a good one either.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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You're missing the point.

The game's loot is currently balanced around having trade. To provide an enjoyable gameplay experience, SSF needs to have much higher drop rates to facilitate crafting.




i dont think either of those things is really true.



to the person saying the devs have consistently said that the drops rates are tuned around trade is wrong. you can go look at the trade manifesto and see they say quite the opposite.




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LaiTash#6276 wrote:
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the devs have said that traders are a minority and the minority who trade only trade 2-5 times in a league, which has very very little impact lets be honest.


They also said a very small minority had ever beaten shaper. So what? High level endgame is all about trade, and for those who don't get there, 2-5 times in a league can easily be the difference between beating the acts and being softlocked in act 1 cruel.



so what? so most players dont trade and thats what the game is balanced around. thats what. your observation about the shaper doesnt really have any baring on the point.

high level endgame is not all about trade, people in ssf, even ssfhc are destroying all the high level endgame and doing it at racing speeds.









the assumption in this entire thing is that drop rates will not be tuned to feel right for ssf unless it has its own mode. and that is just not true, they should, can and will fix drop rates so ssf feels right and people are not locked in cruel in the main game. we dont need ssf having seperate drop rates for that.

i feel like people just always want more. its not about fixing drop rates its about wanting broken levels of cheat mode drops and thinking ssf mode will allow that. if it was just about making ssf playable you could just argue to tune the drops properly in the main mode, which is what should actually happen.

i think the idea is why cant i have my own game where what i do has no effect and then it can just be /godmode right? right?

no, i dont think that should be allowed. if it really is just about making item drops work for ssf then it needs to be in the main game cause most people in the main game play ssf, certainly through the acts.


in poe even when ive done into leagues and traded my way into multiple mirrors, trading like a crazy person non stop, i have NEVER traded for gear to get to endgame, or even to start endgame. even insane traders do the campaign and first few tiers of maps ssf, the idea that the game wouldnt be tuned for ssf to be fine to play the campaign and get into maps is ridiculous.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
wizfor#1514 wrote:
I worry it would split the community too much


As an SSF enjoyer, I can assure you that SSF not providing better drop rates does not force me to trade. The community is already split. People who don't trade just don't trade in the first place.

So SSF with harsh drop rates doesn't make for a bigger community. It is just alienating SSF players who eventually may move on to other games once we grow fed up with the loot and feel the enjoyment we gain from other parts of this game is no longer worth enduring the bad loot.

SSF getting its own drop rate balancing is not going to split the community. Instead, it is going to make the community even bigger.
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in poe even when ive done into leagues and traded my way into multiple mirrors, trading like a crazy person non stop, i have NEVER traded for gear to get to endgame, or even to start endgame. even insane traders do the campaign and first few tiers of maps ssf, the idea that the game wouldnt be tuned for ssf to be fine to play the campaign and get into maps is ridiculous.


THat might be the case for some individuals, but most HO-Warrior traders are completely incapable of doing so. A certain mirror trader has shown multiple times on his stream that he is basicly incapable of playing the game on his own, lmao.

Also, it is not about making the campaign or early mapping more convinient, it's about making the currency that is otherwise used to set prices, like divines and other rare currency drop more often, so you can actually craft in a reasonable way.

On top of that the trade mode is completely scuffed because of RMT, group farming exploits and flipping HO-Warrior pseudo buisnessman. Now if you liek that you can still play trade and have a 1000% times faster progression due to gear and mats being available at all times, but ssf mode needs a buff period and it's not even at the cost of your experience. There is no tax money from traders that is used to make life in ssf better like in real world politics, so you can all stop writing these envious posts.
The concept is great to have slightly better droprates in ssf, trade has significant downsides and it is very understandable that a fair amount of player do not want to engage in trade.
SSF mode needs a buff, period!
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_ZLoBny_#7128 wrote:

It has its own problems but it also had great ideas. SSF/Trade split is one of those ideas.

so if i want to play the game with my partner, but we dont want to trade with the community because we dont like trade, what do we do?

are we forced to play with trade league ultra low drop rates because we want to be able to share gear with each other and enjoy the game? am i forced to just not have friends and not play with people because i dont want to trade?

le has a really shit trade system and i dont think their "you either play ssf or you trade a lot and you cant be anything in between" idea is a good one either.

You can trade items between players if you play together in LE. Items themselves require having SSF faction so you can't use them if you play Trade faction.
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to the person saying the devs have consistently said that the drops rates are tuned around trade is wrong. you can go look at the trade manifesto and see they say quite the opposite


They literally don't. The only time they even mention drop rates is that they'd have to reduce drop rates if trade was easier. In other words, they do balance around trade.

And it's not just drop rates. Everything is balanced around trade. Some build clears an entire map with a click of a button with mirror gear? It's gonna be nerfed even if it sucks with sub-optimal gear. It happened multiple time throughout the years.

Still, poe1 is a different beast. Crafting was more sustainable and we had divination cards and things like that.

Also i'm probably kinda ok (not happy, but ok) with drops in the endgame. But in acts, if i can't upgrade pieces of my gear which are still level 12 by the time i get to cruel, i'm effectively soft-locked. And i will have to farm ONE boring map for hours and possibly days - no joke, i had two exalts drop in the weekend, playing non-stop. Idk whose idea of fun that is. Grinding is an endgame thing, i don't want to mindlessly grind in the campaign. And again in poe1, i fully expected to upgrade my gear after reaching a next act. I never felt so frustrated.
When flails, spears, daggers, axes, swords etc are added to the loot-pool good luck ever getting a drop that works for your skill (that are all single weapon type). Trade and gambling will literally be the only way to get upgrades. Not even the vendor will sell relevant items.

SSF is dead.
For all you SSF'rs ova hea' -- thoughts on buffing SSF loot..? --->https://www.pathofexile.com/forum/view-thread/3701413 :):)
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]

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