Path of Exile 2 Mana Cost Issue

Mana costs on anything that has +skills stacked seems completely out of line and out of control.

Why allow such +skill options if you're going to then make it impossible to use well due to mana costs? Pick a lane.

The fact that every form of math in the game is stacked against the player doesn't help; the support gems have multiplicative costs. 20% more cost, 30%, 50%, 25%, & 20% again? No, that's not a 2.45x cost, it's 3.51x.

Basically none of the math in the game is consistent in any way except the ways that screw the player, it's always that way.
Last edited by NeoCyrus#3728 on Jan 26, 2025, 6:15:34 AM
The "we want players to choose different levels of a skill due to mana cost" design works for games like vanilla WoW - but not for an ARPG like PoE - because of what these games ask you to do. In Vanilla WoW, you can use Lv1 Frostbolt or Blizzard for pure CC, then use the high-level versions for damage. In PoE, you're asked to do one thing: damage. As a result, you'll always want to use the highest-level version of a skill possible. Having to accommodate even a Lv20-22 skill's mana costs feels terrible because the damage difference from lv19 and below is just that huge.

In the case of utility and CC skills in PoE (Frost Bomb, the upcoming Druid Tornado), these skills usually scale their utility components with gem level as well. So you'll still want the highest level skill possible, with all of the mana issues that come with it.

"
JEE_ZUZ#0982 wrote:
That's some totally baseless complaint. Mana is the least of the worries, when I was playing I've had 1700 mana regen.
While the dude says about having 80% total, I've had over 90 only from one single breach ring imbued by neural catalysts, with 80% ingenuinity it was almost 200% form one single ring.

Then some random dude complain about having whole 80%! and assuming mana costs are broken? smh.
Besides attack builds have plenty of sources to regain mana except regen.


I wouldn't say "plenty" of sources. The main way I solve my mana issues is to link Soul Thief to my Bell, which solves mana issues against bosses. Mana sustain while mapping is more of an issue, though, to the point that I often avoid 50% Less Flask Charges Gained maps because they're a chore to run if density isn't good.

Currently, Leech seems like it doesn't scale properly with attack damage - and there are no sources of elemental leech, as far as I'm aware. Mana regen can only do so much, and Soul Thief and Mana Font can only be linked to one skill at a time. Sure, you can slap Ingenuity and Melting Maelstrom onto your build. But chase uniques shouldn't be your only solution to mana problems.
Last edited by Gwonam#5505 on Jan 26, 2025, 6:17:51 AM
"
NeoCyrus#3728 wrote:
Mana costs on anything that has +skills stacked seems completely out of line and out of control.

Why allow such +skill options if you're going to then make it impossible to use well due to mana costs? Pick a lane.

The fact that every form of math in the game is stacked against the player doesn't help; the support gems have multiplicative costs. 20% more cost, 30%, 50%, 25%, & 20% again? No, that's not a 2.45x cost, it's 3.51x.

Basically none of the math in the game is consistent in any way except the ways that screw the player, it's always that way.


Maybe because it is unwise to use these support gems on a 100 mana/attack & 10 attacks/second skill ? lol .

Other than that :

"
Ashyev#5110 wrote:
"
Hey!
I currently use "Ice Strike" as my main skill ...


I main lvl93 Ice Strike build , the Skill is at lvl26 iirc & spent less than half the mana you spent on it because Ice Strike is there to chain-Herald packs out of existence and Freeze bosses before i drop a Bell+Flicker on them that will leech Mana like crazy . So as i said in another thread this morning : my build don't even use Mana flasks anymore , mana is on self-substain now .

If Ice Strike is only for the aforementioned purpose : all the Support gem you'll put on it will not increase it's mana cost , but rather decrease it , so right now on my build ( with zero investment from passive into mana cost reduction ) i can spam Ice Strike for 10 seconds in the hideout before i run out of mana . Which won't happen in combat .


&

"
Ashyev#5110 wrote:
"
"
About this , ain't so sure but i think it got more to do with the fact endgame maps got a lot of mob density on it so you'll get tons of "mana on kill" while farming T15+ . Switching from Endgame/Breach to Sekhema/ToC the density is way lower so mana substain is harder .


Even with 3 Jewels in my Path with 1-2% Mana on Kill my mana Drains as if its not even a Value. Its like shooting 2 arrows and I am out of mana. Even before reaching the nearly end of the first 10 rooms my mana bottle been emptied like 2 or 3 times. Well.. We shall see what GGG's has to say about this.

I Honestly think they wont be reading this FOrum post so. Not gonna have my Hopes up like this. But HEY! EARLY ACCES AM I RIGHT :D


Mana substain is a serious matter in endgame , the last week i spent all my efforts on rebalancing my build again & again until i hit a sweet spot between Survivability + Mapping/Bossing Speed without relying on Mana Flasks .

Right now i no longer use any Flask ( my build is CI ) : i only have 2% Mana on Kill but i mana leech ~10% of Phys Dmg . Even though i play Cold/Elec Invoker i'm doing millions in DPS and i proc ton of phys damage with Flicker+Bell so mana substain is auto-substain now lol .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Last edited by Ashyev#5110 on Jan 26, 2025, 6:23:30 AM
94 mana?

*cries in 646 mana for my level 33 artillery ballista*
i'll give a cool advice that will fix all your mana issue with 0 investment:

as a monk you should have your second weapon set to a wand+focus for medidate alrdy (if you dont use meditate it does not matter just use the wand). Just pick a mana drain wand and support it with unleash. Once your oom clic mana drain, it's like magic you'll be full mana again. Enjoy ;)
The easiest / best solution is to get flat mana gain on kill on gloves (or staff). This affix is superior to all other mana solutions (regen, leech, etc) for melee. This solves mapping. For bosses you'll have to flask a lot and/or use leech.

Yes it sucks.
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Jan 26, 2025, 7:02:15 AM
Maybe don't use a level 26 gem if you can't sustain the cost?

Just like people complaining about difficulty when doing difficulty 4, it kills me.
"
Ashyev#5110 wrote:

Maybe because it is unwise to use these support gems on a 100 mana/attack & 10 attacks/second skill ? lol .

I'm not even talking about specific examples, costs are out of control in general and support gem costs being multiplicative doesn't line up with how much mana you can have and the effects they provide.
"
94 mana?

*cries in 646 mana for my level 33 artillery ballista*


Which means absolutely nothing .


"
NeoCyrus#3728 wrote:
"
Ashyev#5110 wrote:

Maybe because it is unwise to use these support gems on a 100 mana/attack & 10 attacks/second skill ? lol .

I'm not even talking about specific examples, costs are out of control in general and support gem costs being multiplicative doesn't line up with how much mana you can have and the effects they provide.


They are out of control only if you refuse to address the problem . I demonstrated late endgame is possible while being mana self-reliant , so i clearly don't understand the fuss here . Yes anyone can eventually reach millions of DPS with a 100 Divs gear & damage stacking from passive & gems , but having that same build keeping health & mana pools full too is the final priority and it's where the difference are between good vs bad endgame builds .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Last edited by Ashyev#5110 on Jan 26, 2025, 7:21:17 AM
"
morbo#1824 wrote:
The easiest / best solution is to get flat mana gain on kill on gloves (or staff). This affix is superior to all other mana solutions (regen, leech, etc) for melee. This solves mapping. For bosses you'll have to flask a lot and/or use leech.

Yes it sucks.


for mappin jewel with recove %mana on kill are great to and this way you don't have to "waste" those precious line for staff or gloves (that is if you don't use unique anyway). For bosses the wand tip is rly cool works for me.

Report Forum Post

Report Account:

Report Type

Additional Info