Path of Exile 2 Mana Cost Issue
Mana costs on anything that has +skills stacked seems completely out of line and out of control.
Why allow such +skill options if you're going to then make it impossible to use well due to mana costs? Pick a lane. The fact that every form of math in the game is stacked against the player doesn't help; the support gems have multiplicative costs. 20% more cost, 30%, 50%, 25%, & 20% again? No, that's not a 2.45x cost, it's 3.51x. Basically none of the math in the game is consistent in any way except the ways that screw the player, it's always that way. Last edited by NeoCyrus#3728 on Jan 26, 2025, 6:15:34 AM
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The "we want players to choose different levels of a skill due to mana cost" design works for games like vanilla WoW - but not for an ARPG like PoE - because of what these games ask you to do. In Vanilla WoW, you can use Lv1 Frostbolt or Blizzard for pure CC, then use the high-level versions for damage. In PoE, you're asked to do one thing: damage. As a result, you'll always want to use the highest-level version of a skill possible. Having to accommodate even a Lv20-22 skill's mana costs feels terrible because the damage difference from lv19 and below is just that huge.
In the case of utility and CC skills in PoE (Frost Bomb, the upcoming Druid Tornado), these skills usually scale their utility components with gem level as well. So you'll still want the highest level skill possible, with all of the mana issues that come with it. " I wouldn't say "plenty" of sources. The main way I solve my mana issues is to link Soul Thief to my Bell, which solves mana issues against bosses. Mana sustain while mapping is more of an issue, though, to the point that I often avoid 50% Less Flask Charges Gained maps because they're a chore to run if density isn't good. Currently, Leech seems like it doesn't scale properly with attack damage - and there are no sources of elemental leech, as far as I'm aware. Mana regen can only do so much, and Soul Thief and Mana Font can only be linked to one skill at a time. Sure, you can slap Ingenuity and Melting Maelstrom onto your build. But chase uniques shouldn't be your only solution to mana problems. Last edited by Gwonam#5505 on Jan 26, 2025, 6:17:51 AM
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" Maybe because it is unwise to use these support gems on a 100 mana/attack & 10 attacks/second skill ? lol . Other than that : " & " ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Jan 26, 2025, 6:23:30 AM
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94 mana?
*cries in 646 mana for my level 33 artillery ballista* |
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i'll give a cool advice that will fix all your mana issue with 0 investment:
as a monk you should have your second weapon set to a wand+focus for medidate alrdy (if you dont use meditate it does not matter just use the wand). Just pick a mana drain wand and support it with unleash. Once your oom clic mana drain, it's like magic you'll be full mana again. Enjoy ;) |
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The easiest / best solution is to get flat mana gain on kill on gloves (or staff). This affix is superior to all other mana solutions (regen, leech, etc) for melee. This solves mapping. For bosses you'll have to flask a lot and/or use leech.
Yes it sucks. When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Jan 26, 2025, 7:02:15 AM
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Maybe don't use a level 26 gem if you can't sustain the cost?
Just like people complaining about difficulty when doing difficulty 4, it kills me. |
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" I'm not even talking about specific examples, costs are out of control in general and support gem costs being multiplicative doesn't line up with how much mana you can have and the effects they provide. |
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" Which means absolutely nothing . " They are out of control only if you refuse to address the problem . I demonstrated late endgame is possible while being mana self-reliant , so i clearly don't understand the fuss here . Yes anyone can eventually reach millions of DPS with a 100 Divs gear & damage stacking from passive & gems , but having that same build keeping health & mana pools full too is the final priority and it's where the difference are between good vs bad endgame builds . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Jan 26, 2025, 7:21:17 AM
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" for mappin jewel with recove %mana on kill are great to and this way you don't have to "waste" those precious line for staff or gloves (that is if you don't use unique anyway). For bosses the wand tip is rly cool works for me. |
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