0.1.0e Patch Notes

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So basically you buffed exactly zero of the bad crossbow skills, and instead buffed two of the already good skills and one okay skill.
Why?


Siege Cascade was okay/good? It was the worst skill by far.
pogchamp
I wish I could post this a thousand times just so the whole community is aware:

"
Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections.


I give you a player who doesn't even know how the build works being able to completely CHEESE Arbiter of Ash with lightning rod/orb & bell:

https://x.com/elonmusk/status/1869127968972554728?t=vkqg29WL_YgPfQoCXOU4nw

...and you buff it while the frost and minion players get rekt by nerfing their builds to minimal viability.

wtf
Last edited by Zacheous#3845 on Dec 17, 2024, 6:26:24 PM
Can we please get rework Blood Mage: Sanguimancy Node? having cost of 421 life and 421 mana for 1 use of Fireball with just 4 supports is crazy.. and base lvl of that gem is still lvl 17, can't imagine lvl 20
I don't see Vine Arrow slow fixed in bug fixes. Hopefully this was addressed with its changes? Kind of unusable atm.
What about imploding impacts for warbringer not working?

Also no one is going to use the shield skills still lol.
please give maps more portals in some way, it's incredibly disappointing as is
Love it. Will definitely keep playing!
Loving the large patch changes, good to see them this close to holidays.
We desparetly need item filters on console. Any update on that?

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