0.1.0e Patch Notes
Changed the Wildshards Support Gem to fire projectiles in a Circle instead of a Spiral pattern.
Am I stupid or is fireball massively nerfed with this?? |
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the checkpoint warps are great. Loving the big levels.
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"Passive Point Respeccing has been made cheaper especially at higher levels, it had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn't exponentially grow as much. For Example, this should generally result in an approximately 40-50% less Gold Cost for respeccing between the start and middle of Endgame progression."
This is broken. Before the patch it cost me 700+ to refund a passive skill point and after the patch it was still at 700+. Increasing two levels since the patch, it now cost me 900+ to refund a passive skill. |
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Don't think Trial of Sekhemas changes worked, still got 1-shot in a 66-level zone by a white mob from 3k honour with 60% resist while being in close range (less than 1m).
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I think there might be a bug with the damage output of Resonating Shield. I have a shield with 99 armor at the moment thanks to a few modifiers, which means Resonating Shield should be getting 6 x 6-8 additional damage, on top of the default 13-19 base damage, for a total of 49-67 damage.
My Mace Strike, meanwhile, does 153% of my mace's 13-20, which winds up being about 20-31. Each burst of Resonating Shield should, then, be doing over triple the damage of my Mace Strike, not even counting the armor break I'm inflicting. And yet, I appear to need roughly the same amount of attacks from each skill to kill things. I'd even say that Resonating Shield does slightly less. What's up with that? |
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why do you hate frost so much GGG
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you all force player to play something they don't like it like ascendancy point
it's most useless mode from poe1 and now you force them play stupid things remove it pls [Removed by Support] Last edited by Sian_GGG#0000 on Dec 27, 2024, 11:24:27 PM
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WARRIOR IS FUCKED UP SERIUSLY FFS
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OK
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Remove this please.
"Critical Strikes from Monsters now deal 40% less bonus Damage. Chaos Damage now scales less aggressively over the Endgame." There is basically no diffirculty anymore. Everything just dies. Dont even need much resistance anymore. Fix the Armour formula instead. Jeez how could you screw this up so bad after promising to make melee play better..it was already bad in poe1 and now its 2-3 times as bad |
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