0.1.0e Patch Notes
" This |
![]() |
" For controler: you need to let the “interact button” empty. I had a lot of problems getting items on the ground or interacting during fights. Now ive left one button dedicated to it and works like a sharm. |
![]() |
Hi guys nice job!
Can you add little messages of patch releases in the chat or in the loading screen please? :) Ty! |
![]() |
Thanks for killing warriors, guess i can move on to other games.
|
![]() |
deleted
Last edited by rayenwzj#0561 on Dec 18, 2024, 11:33:09 AM
|
![]() |
"Increased the damage growth per level on Essence Drain, Contagion, Profane Ritual and Chaos Bolt (Wand Skill). Results in approximately 33% more damage at Gem Level 25."
Dear @GGG, don't you think, that to be endgame viable it should be 100%, even 200%, but not 33%? Chaos spells has absolutely ZERO control (unlike cold freeze and lightning electrocute, or any attack's stun or pin), they have not big spread and AOE, they don't insta melt monsters and leave their bodies at the floor, allowing all on-death effect to happen (unlike ice shatter) Wonder, how do you even balance different paths? Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313 |
![]() |
" Please revert this. Every Titan is on depression medication since that change. |
![]() |
" +1 i also think xbow skills in general are pretty bad. all attack based builds can stack attack speed. but for xbows is almost or entirely useless. and you have onely a few reload speed nodes on the tree. but i also think its because the loot during the campaign. when you get unlucky with drops and crafting (which is most of the time) you are so under powered. and the passive tree doesnt help much when your gear sucks. i didn't finnish act3 normal on my merc. didn't enjoy it at all. and extra charms being a affix instead of a implicit on belt is just weird... unique belts without charm slots is going to make most of them just unwanted belts. not sure if i like the no life nodes on passive tree. you will need life on every piece of gear. and loot does not really drop a lot while doing campaign. not sure about maps... also how are uniques going to be? unique with no life mod is going to hurt bad on life builds since there is no life on the passive tree. Plus life on gear is RNG heavy. when you go ES its guaranteed on, well... ES based gear. way less RNG. i think having no life nodes on the tree will make stat stacking builds and Es builds dominate the game. thats already kinda the case in poe one. now it wil be worse. the skill tree in general is a bit dull compare to poe1, and more messy to look at. i am nowhere near a pro gamer. maybe you guys at GGG thought about it all and i just dont see it. i hope that is the case. don't get me wrong, there is also a lot to love about poe2! :) but i have concerns... Last edited by Rekill#3893 on Dec 19, 2024, 5:43:40 PM
|
![]() |
So many builds with clearing like in poe1, but GGG decided to nerf Armor Explosion - the only way to clear something on Titan.
#Revert Armor Explosion |
![]() |
Warrior had only 1 way to clear with the skill we have so far. All other options are just non viable with current content. And you go nerf the only thing that made warrior fun. I guess you just down want people to play warrior for the time being.
|
![]() |