0.1.0e Patch Notes

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"Fixed a bug where the Explosion from the Armour Explosion Support could trigger itself recursively."

this was not a bug, this was a mechanic, i lost 35 hours of my life, please respond to my refund request, **** your game.


well, if they change it as a bugfix, clearly this was not an intended mechanic ¯\_(ツ)_/¯
Holy moly! Thank you guys!
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Lakh#0167 wrote:
Respeccing is still too expensive for early access.

It might be expensive-but-acceptable for release, but it's still punishing experimentation in early access.

For reference I've spent minimal gold - respecced 10-20 nodes previously, don't think i've bought anything from vendors, haven't used currency exchange, was picking up all whites & vendoring them for ages...

In act 5 cruel I have 155,449 gold. Respeccing a node after the discount costs 1259g.

Therefore as someone who's saved nearly every penny, I can nearly afford two full tree respecs.

That's still not appropriate for early access with the meta in flux & a need for more community experimentation.


Lol what you don't have 2mill gold already?
first time posting something here, i get the nerfs to summoners, however, you guys need to think about this for a second, summoners have like way less summoning options than they did in poe1 (at least for now) and now you nerf the build, i get the whole "we nerf builds who make you feel like you need to play only this . . . ." however we are in early access, how about nerfing something while giving more options.

Example, nerf the summoner when you release more summoning choices or you actually improve the other summons, with this all you did is kinda kill the class since the other bunch of summons are really weak / useless
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Sebbern#7475 wrote:
The patch broke Ember Fusillade with Wild Shards. Probably because of the Wild Shards changes. This needs to be fixed as this is absolutely build-breaking. Here is a bug report on the issue: https://www.pathofexile.com/forum/view-thread/3645723


Wild Shards also interrupts the fireball cast itself now. Causing it to ONLY cast the "additional 8 projectiles" and not amplifying the existing cast. A double unleashed fireball cast now only sends 8 proj instead of 20+

So the Wild Shards bug is severely impacting several builds
Added Temple of Chaos travel button in an earlier patch, added Guild Hideout travel button in this patch...Next patch will have a Trial of Sekhema travel button???
yeah i feel exactly the same way. i tried a trial and was doing no damage to even white mobs and was able to blast through t5 maps pretty easily yesterday
Huhuhu envenom. T.T
good stuff. you guys work fast. hope console visuals and performance is being worked on as well.
still no standalone client install happening here :(

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