0.9.11's End-game Maps system unveiled

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WhiteBoy88 wrote:
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pod11 wrote:
In latest video he said they implement maps within FEW WEEKs? i tought its comming next week?!?!
The patch has stability issues which delayed the alpha deployment. I would speculate around the end of next week for beta, maybe the beginning of the week after, but I don't have any official word on it.


That was our office build servers that had the stability issues - the patch itself is pretty stable :)
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So Chris what you're saying is tuesday did you just promise tuesday why did you promise tuesday wtf its tuesday why isnt it here yet GGG WHYYYYYYYYYYYYYYYYYYYyyyyyyyyyyy
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Chris wrote:
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WhiteBoy88 wrote:
The patch has stability issues which delayed the alpha deployment. I would speculate around the end of next week for beta, maybe the beginning of the week after, but I don't have any official word on it.


That was our office build servers that had the stability issues - the patch itself is pretty stable :)

Sounds like confirmation for patch Monday. :)
TehHammer is not a crime!
well i am surprised by this move from devs , its absolutely genius into creating random end game devilish and totally unpredictable , specially for HC chars.

1. this will change character building and will last for many sleepless nights in planing and grinding new chars and hybrid builds to handle those maps

2. higher lvl maps on lv62 so far seen in videos, which means that blue mob will be 63 and yellow 64 , and results in new end game gear and higher modes for some

3. introduction on new totally unique currency into already genius currency system.


looking forward for new shop items , specially for gear dyes , i bet my witch gona look sexy in red:D

i don't know what u guys smoke but, if others had that to then world would be a better place trololol

forgive my grammar

Yen
They laughed at her...
pointed fingers, pulled their children away and whispered in the streets.
burned her home and drove her from the village.

...She got even...

THEY are counted among the burned and withered corpses in her wake.
Last edited by Yenefer#4393 on Jun 28, 2012, 6:37:19 PM
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TheRabbit303 wrote:
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Chris wrote:
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WhiteBoy88 wrote:
The patch has stability issues which delayed the alpha deployment. I would speculate around the end of next week for beta, maybe the beginning of the week after, but I don't have any official word on it.


That was our office build servers that had the stability issues - the patch itself is pretty stable :)

Sounds like confirmation for patch Monday. :)


It's going to be at least a week from Monday before it hits Beta! In addition to the maps system, we're also sorting out the Act Two boss fight and other related things.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
It's interesting how people got caught up in the end-game system speculation and forgot about the other features in 0.9.11. People have been requesting weapon swapping and the Act 2 boss for months, but there has been almost no talk about them on the forum since the 0.9.11 announcements started.

I'm just as excited about both of those features as I am about the maps.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
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WhiteBoy88 wrote:
It's interesting how people got caught up in the end-game system speculation and forgot about the other features in 0.9.11. People have been requesting weapon swapping and the Act 2 boss for months, but there has been almost no talk about them on the forum since the 0.9.11 announcements started.

I'm just as excited about both of those features as I am about the maps.
Trust me, weapon swapping is definitely on my mind =(. I wanted to submit a build using weapon swapping to that weekly build thread, but I cant do that when the feature isn't in the game. Its been the main thing im looking forward to, considering I don't have any characters close to level 60.
Let's not forget the probability of a completely new skill tree in 0.9.11.
Forum Sheriff
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tpapp157 wrote:
Let's not forget the probability of a completely new skill tree in 0.9.11.
I wasnt expecting this, but its all good with me. Is it because someone found & requested less nudity to be in the skill tree?
Last edited by Metronomy#6891 on Jun 29, 2012, 4:25:41 AM
I am not angry Chris... just disappointed. You promised tuesday. We all knew it would be tuesday. But to delay a whole week... ITS WHAT A RESPONSIBLE PROGRAMMER WOULD DO TO ENSURE A STABLE PRODUCT!

fixed
Last edited by Wittgenstein#0994 on Jun 29, 2012, 10:01:31 AM

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