Addressing your Early Access Post-launch Feedback

Enjoying the game! Good to see changes so quick!
New player to POE, really appreciate the team looking at feedback from real players and improving on it.

Thank you GGG team for your hard work. Keep it up!
My "Early access" feedback would be, if I wanted to play d3/d4, I'd be playing them, please don't make "quality of life changes" to placate people. It's a slippery slope, next you'll be making respecs free, characters will be entirely malleable, there will be no definitive decision making or weight behind anything. If peoples issue is they can't play through your game fast enough, they won't enjoy it even if it does go quicker. If a game is fun(which I personally find it), then the amount of time I have to put into it, is not a relevant factor.

"Ease of access, accessibility, quality of life" When I see these buzzwords, and this design philosophy, I know my enjoyment of something is short lived.


Edit: I was being hyperbolic, and lazy, and not wanting to caveat a ton of different things. The point is the spirit/sentiment, not so much that I think, well if they add this stuff that gets more audience capture, because it's "easier", I'll quit playing. It's that inevitably all games that shift in this direction are not for me. I don't expect anyone to care(developers or otherwise) ;)
Last edited by Serradyne#3129 on Dec 10, 2024, 10:42:28 AM
Hi, when are we getting Steam achivmnets? Please support them more this game like 100s and 100s of achievements I beg keeps a lot of players motivated.
Please also consider to adjust controller implementation a bit.

In Last Epoch, I can seemingly switch between controller and keyboard/Mouse. This is useful for inventory management because I like to play with a controller, but navigating with it, while fine, is still a lot slower and less convenient.
"
My "Early access" feedback would be, if I wanted to play d3/d4, I'd be playing them, please don't make "quality of life changes" to placate people. It's a slippery slope, next you'll be making respecs free, characters will be entirely malleable, there will be no definitive decision making or weight behind anything. If peoples issue is they can't play through your game fast enough, they won't enjoy it even if it does go quicker. If a game is fun(which I personally find it), then the amount of time I have to put into it, is not a relevant factor.

"Ease of access, accessibility, quality of life" When I see these buzzwords, and this design philosophy, I know my enjoyment of something is short lived.


Edit: I was being hyperbolic, and lazy, and not wanting to caveat a ton of different things. The point is the spirit/sentiment, not so much that I think, well if they add this stuff that gets more audience capture, because it's "easier", I'll quit playing. It's that inevitably all games that shift in this direction are not for me. I don't expect anyone to care(developers or otherwise) ;)


The point is that if you like to play the game with the stick in your ssa - it is your decision, but not all the players are like this, and when the developers provide the possibility to pull the stick out it is nice.
But you just could avoid using those updates, u may not use checkpoints if you do not want, and you may not pick up some 'explosions' of currency, it all is still is accessible
Hail to the king.
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Izaeel#5748 wrote:
I knew this was coming, and I was afraid of it =/.
But honestly, although I don't think any of those changes are really necessary, most of them weren't too bad. It could be much worse.

That being said, there's one change that I really hated: the checkpoint changes.

I really dislike this mentality of "wasting time" in video games—I don’t really get it. I'm 35 years old, with a wife and a full-time job, and I still find time to play games, even if it's just for a few minutes. Even if I only have 5 minutes to play, it just means the game will last longer.

I think it's super important for a game to have a grounded feel to it's world, rather than feeling like a glorified menu, which is what it feels like when you can easily fast-travel around the map.

I know this will probably be considered a controversial opinion, so I don’t really expect it to be reversed. But I really believe this change will negatively impact the game in a significant way.

GGG, please know that there are people out there who already love the game you've created, just the way it is. I've been waiting 20 years for a game like this, and I genuinely think you guys have created the perfect ARPG.




My dude if you almost full clear a map and then realize the last rare is at the start of the map, you are free to walk all the way back, if you have fun doing that its ok, the option is there.
Van a solucionar el problema del lag y stuttering?
Clarity, when you say "Act" Bosses do you mean the FINAL act boss, or EVERY boss in the act? Do all unique enemies in campaign count as Act bosses? Because I just fought Draven post buff and he no drop a rare. Definitely feeling better with drops, but not quite sure we are there yet for good loot feels.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062

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