Addressing your Early Access Post-launch Feedback

good job :)
Very nice changes!
Okey, so I hated Dreadnaught because it was too long and difficult, where one death cost me the whole progression.

On the other hand, I loved it more, as it made a good test before the act boss if you can withstand it. The checkpoint in the middle makes me little sad, as I am enjoying the "souls-like" difficulty and feel of encounters.

Anyway, how will the "teleport to checkpoint" work on gamepads and consoles? Thx.

Yes, the game is difficult, yes, the game is slower, yes, the game is awesome to play. Keep up the great work everyone, having a blast with this new experience.
Last edited by Rokys#7558 on Dec 10, 2024, 7:40:22 AM
what about loading time? like opening the map world or map device takes like 10secondes.
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Act Bosses and Map Bosses will always drop at least 1 rare


It even sounds crazy. 1 rare item is "worthy" reward.

Opening waiting room for PoE 1 league. Chris come back, we were wrong, please.
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Are you going to adress the respawn and loot dissappearing on death? What is the difference between standard and hardcore if you have to do all over again every time you die?


That's intentional. Was an announced featured at exilecon.
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GGG: poe 2 will not influence poe 1

GGG: settlers league extended...offline game to merge accounts...waiting for the next one
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PLEASE FIX 3RD LAB AND NERF THE INCOMING DAMAGE. NO ONE WANTS TO DO SANCTUM FOR THEIR ASCENDENCIES


Get relics with honour resistance and max honour res.
"A lot of players have expressed frustration about being trapped in by monsters. While it is intended that monsters are able to trap and kill you, we felt that the frequency of this was a little too high.

We will be deploying the following changes in an upcoming patch:
Player size is now set to Zero units while dodge rolling instead of One unit
Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.

This should result in getting trapped less often.

Note that you can still be trapped. A player size of a zero can still not phase through monsters, but it can get through even the smallest gap between them."

This feedback was given for years tho yet it still made it to the EA unchanged? Same with the loot. This way of experimenting with the playerbase is so fucking weird and bizarre to me. Like "Ok, I guess we can't get way with this, let's backpedal immediately then"
Ninja.
I knew this was coming, and I was afraid of it =/.
But honestly, although I don't think any of those changes are really necessary, most of them weren't too bad. It could be much worse.

That being said, there's one change that I really hated: the checkpoint changes.

I really dislike this mentality of "wasting time" in video games—I don’t really get it. I'm 35 years old, with a wife and a full-time job, and I still find time to play games, even if it's just for a few minutes. Even if I only have 5 minutes to play, it just means the game will last longer.

I think it's super important for a game to have a grounded feel to it's world, rather than feeling like a glorified menu, which is what it feels like when you can easily fast-travel around the map.

I know this will probably be considered a controversial opinion, so I don’t really expect it to be reversed. But I really believe this change will negatively impact the game in a significant way.

GGG, please know that there are people out there who already love the game you've created, just the way it is. I've been waiting 20 years for a game like this, and I genuinely think you guys have created the perfect ARPG.


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