[POE 2] Bugs

Bug report ID: 1.218.935.283

I kill a group of wolves that automatically come back to life in Act 2 at the first village, which prevents me from teleporting back or even losing them as they follow me everywhere. My build is a sorceress necromancer, and I am on the quest "Path of Corruption." I wanted to go back to the first village to redo the first boss when I encountered bug.

https://ibb.co/JQ2Qfgw
Last edited by zedtroom#8111 on Dec 28, 2024, 8:05:34 AM
The Iron Citadel map didn't complete after killing all mobs and the boss (twice).

The boss dies normally and drops loot, but the boss icon stays on the map and it says 1 monster remaining with every corner of the map searched. It might come from using murderous intent/ culling strike, I didn't test it without yet.
When [Splinterheart Recursive Bow] is equipped on ranger, skill [Electrocuting Arrow] doesn't work - doesn't show electric arrow stuck in mob and doesn't build electrocute status. Tested other random rare bow, it worked as expected.
Last edited by Sulpar4l#3830 on Dec 28, 2024, 8:17:51 AM
Sound effects stop working in Aggorat after sacrificing heart.
Recreated the issue twice in the same location. Reloading game is the work around.
I noticed that the tooltip for skeletal Arsonists does not updated when putting in a lvl 20 20% quality corrupted for +1 gem.

The DPS actually stayed the same, that didnt make sense to me because when i then equipped a +3 weapon to get it to 31 the DPS showed 1k higher.

Can we look into why the corrupted 21/20 was not displaying correctly when inserted.
Feedback and bugs found after ~150hrs of playtime across 4 characters:
- mercenary gameplay feels really clunky/slow... it works if you have a crossbow with faster attack speed/reload speed, but it is still slow. Also the only ammo types that actually do enough damage to kill elites/bosses are grenades.
- overlay map is barely readable on a bright map/background
- you can not 'over level' content when you're struggling with your build. You can grind 1-1,5 levels, but the real power comes from gem levels (and gear), which are linked to a zone-level? So if you're stuck... there is no way to overcome it
- remove on death effects from the game please... the only way to survive these is with ES. A ranger with max life of 2500 (which is pretty much the max for this class) and full resist capped, I still keep dying to (invisible) death effects... it is frustrating to say the least.
- The skill tree feels unfinished... no life, armor or resist nodes... some nodes are so strong (ES!, lightning damage, ailments) that I find I path to those nodes on all my characters.
- Input controls on a monk regularly stop working. It helps to pause the game and resume, then it works again. This only happens on the monk (I did not notice this on the ranger, sorceress and mercenary)
- Pathing of flicker strike feels wonky/unreliable... sometime it works. More times it doesn't and stops after the first mob. I still have not found out what the issue is with this. (And no it is not the, lack of, power charges)
- The drop-rate for orb of alchemy and ohaos orbs feel too low... even with high (150+) rarity gear. The rest of the currencies have ok drop rates.
- Rename 'crafting' to gambling... it's really difficult to craft proper gear for your character. There is no way to target craft for specific affixes... the only way to do this is through the expedition members. Crafting weapons, with high %physical and +physical is almost impossible. I've used ALL my currency to craft weapons (bows/quarterstaves)... I only manage to get 1 okay-ish weapon (with 2 junk stats)
- There is a major disconnect between the campaign and the endgame.
The campaign:
- Feels difficult but fair
- Has a slow, tactical and deliberate pace
- Gives enough opportunities to try a difficult encounter (waypoint near the boss/encounter and enough tries without penalties)
The endgame:
- Feels like PoE1: fast/zoomy gameplay (only way to play those very, very large empty maps)
- only 1 attempt, with brutal consequences (you lose: 1. your waystone, 2. your loot, 3. 15% xp loss, any modifiers on the map, such as a boss, breach, etc)
- less loot than PoE1, but 'just as meaningful'. Most items are not even worth a look and can be disenchanted... sometimes there is an item that you can work with. This is usually a white base item.
- many, many, many one-shotting mechanics and on-death effects... so you get a 'better kill them first before you get killed'-gameplay-loop.
Which leads to an endgame which feels unfair and frustrating instead of enjoyable and rewarding.
- Poor visibility of (on death) effects on maps due to map geometry and player spells and ability effects.
- A lot of terrible maps (all the Vaal maps, the abyss, willow, mire, steppe)
- Pathing issues on maps.. especially those vines in the bloomfields and the trees in steppe.
- Mobs in maps seem to have PoE1 modifiers, especially the speed-boost modifiers. I have a ranger with 30% move speed and tailwind and get ganked by mobs that seem to run 2-3x faster than me... this is not okay.
- It is very difficult to sustain mapping... especially on tier 11+ levels. I've fully specced for waystones (more and higher tier), juice my waystones (magic -> rare), use waystone/breach tablets and target boss nodes and still have not enough waystones to sustain the higher tiers (14+)
- Towers are terrible... I'm using my level 1 waystones and just blast through them to get it over with. The layout is terrible (narrow doorways with those chaos snakehead / frost bomb casting mobs... and do not get me started on those terrible shades/spectres)
- the dodge mechanic was ok in the first 20 hours... but what is the point of accumulating gear and 'making your character stronger' if most of the stuff in endgame is based on a successfully timed dodge roll? There is currently no way to make a tanky character which can just take those hits... If the dodge mechanic is something you want to pivot the PoE2 combat on, it should be fair. A death should always be the players fault and should give a small room for error (as in Elden Ring)... not due to some unfair bullshit one-shot mechanic.
- 150+ hours played... Ran a dozen tier 15->18 maps and I have yet to find ONE citadel. I am at a loss what to do now/how to continue.
- the endgame is currently feeling as a chore. Too many hoops to jump through to get stuff actually done. The effort vs rewards ratio is just not there. There is very little enjoyment doing this...
Last edited by TBonez1337#2918 on Dec 28, 2024, 5:42:54 PM
Had a weird layout in The Titan Grotto

Just did trial of the sekhemas as a reaper witch and I got to the final boss where my minions ended up refusing to spawn for some god knows reason and I failed the trial because of it
Last edited by AmazingAspie#6160 on Dec 28, 2024, 11:57:37 AM
lingering illusion does not create illusions when used with herbalism support or with wind dancer aura
When trying to enter certain maps (first portal after opening), PC starts lagging extremely, the mouse pointer gets very slow and moves constantly without my action and after a few seconds PC freezes completely. The only solution is a hard restart.

These maps remain bugged even after trying to enter again.

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