PoE 2 Is For Tourists

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Gkek#1581 wrote:

Everything is too slow. It's not respectful to the player's time.

In what way? Moving fast isn't "being respectful to the player's time". Are you upset because you don't do damage, don't move quickly, or dont get enough loot quick enough?

Loot doesn't exist. I dropped one unique in 30 hours.

I also agree and I think this is the cause of some of the problems you listed. Numerous deaths? Fixed by gear. Respec being too expensive? fixed by more gold dropping. Crafting not existing, fixed by simply adding more orbs and a bench.

Respec is still prohibitively expensive and would require hours and hours of grinding to fully accomplish.

See above

Crafting doesn't exist. YOLO Slamming is the only method of crafting that exists outside of a tiny pool of very rare essences that can still be bricked by subsequent yolo crafts.

See above

Ascension mechanics were somehow made worse by making them sanctum and a juiced up, even more broken version of ultimatum.

I disagree, this seems to just be personal preference but I actually thought the PoE2 sanctum and ultimatum were much easier. My gripe is that the areas were very well hidden.

The vast majority of my deaths over 30 hours were getting frustrated and walking too far forward and getting pinned to a wall by enemies.

This sounds like a loot/gearing issue.

Bosses are cool, but unrewarding to farm past the first win.

This is also a loot issue, for maybe the fifth time?


Support gems are dropped far too sparsely.

I don't know about this one, depends on how far you played. I have over a hundred unused in my stash by t5 waystones. But also a loot issue.


Jeweler's orbs are far too rare.

Agree, but also a loot issue.

I think I dropped like 5 alcs in 30 hours.

Same thing you've said before, repeatedly.

This basically means even yolo crafting OK gear is difficult and if you decide to change your character you are screwed.
Nobody wants to grind levels just to get through the acts.

A loot issue, again.

I watched streams to see if the "endgame" was worth pushing through for and it looked terrible. Basically just the same thing where you come out of a map with two magic items and four wisdom scrolls (which are even more pointless than before)

Hard disagree, but yes, STILL a loot issue.

Hope you all made your money off the wave of early access buyers, because your core audience who spent thousands of dollars because they loved and wanted to support PoE 1 won't be buying anything for this game.

My genuine recommendation is to unrelease the early access and take another year to completely rework the game and implement the things which were actually fun about your last game unless you want PoE 2 to be a ghost town before Q3.


tl;dr "buff loot"

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Xendran#1127 wrote:


This is a game with a 5 year development cycle made by the most experienced ARPG developers currently on the planet. But now we have a game that needs to spend 1-2 years in early access to catch back up to the starting line, instead of being able to push the genre forward.


this is what i would say if i was an idiot.
Last edited by Samsol#3879 on Dec 9, 2024, 10:58:42 AM
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Gkek#1581 wrote:

because your core audience who spent thousands of dollars because they loved and wanted to support PoE 1 won't be buying anything for this game.


Yeah they can keep supporting and playing poe1 while new people support poe2, winwin.

skill issue
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"
Gkek#1581 wrote:
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I'm having fun right now, but yes, I think OP nailed it with how the game feels unrespectful of our time.

I got 14 or 15 uniques, most of them since I went +60% magic find and... none of them are useful. I'm lvl 60+, and I get lvl 10-15 uniques. Then most other items are bad. I'm stuck with my lvl 35 bow because I didn't find anything better since then! Same thing for armors. Old stuff from 20-30 lvl ago. Loot is bad, it's D3 Vanilla or D4 1.0 kind of bad when it comes to "good loot" scarcity and how uneventful most unique drops felt in D3 Vanilla. In PoE2 right now, all you get is a couple of rare if you're lucky to destroy and get a shard. Yay. Wash, rince, repeat... I want some loot, not some chance at crafting it.

Now, I also wish most non spell skill gems weren't locked behind a particular weapon, but I get it for bows and crossbows I guess. There could be a variant of each projectile skill for use with crossbow and another with boss, but I digress. Thing is, it's limitative and swapping weapons adds something interesting, except for minion builds as swapping the weapon simply kills your summons.

I know we only have half the skills but I feel like there's a lot of non attack skills missing to make things really cool... and even more support gems, as there's a couple of missed opportunities there. I'm pretty sure most people using skill 1 will also choose skill 2 or 3 with it, as you're kind of "forced" into it as you cannot really mix and match almost everything as PoE let us do.

I don't know what they should do. At the very least, pimp up those good loot (less white, more rare/unique), and more orbs too. That would at least keep people engaged and up to spec while leveling. Dying because you know you're undergeardd but unable to get anything better feels bad a little bit.

As for the endgame, I'm almost there but cannot comment. Feels unrewarding if it follows the same formulae as the campaign.



Yeah if you're having fun that's great, but I don't think the fun in the game will last when builds are restricted, crafting is basically shrugging and yolo slamming and nothing else, endgame maps are still dropping mostly magic items and wisdom scrolls etc...

You are right that the most frustrating thing about it is that they totally have all the elements of a great experience, but they're fumbling it away and calling it "difficulty" when it's really just a monotonous and unrewarding game that takes too long to do everything because that is somehow more "pure"

As if that won't lead to even the players who stay gravitating to the same three builds that actually let them feel strong against white mobs and maybe clear an act 3 map in 45 minutes...

So stupid.


Judging by your profile, you haven't been around for nearly long enough to know how PoE1 evolved. If this is an alt account of yours - I do apologize for the previous statement.

You seem to be under the assumption that your previous knowledge of PoE1 is somehow going to carry you through the game. It won't. The game is not yet solved - not even close. It's been 2 days since EA hit, and while feedback is important, it's also important to provide feedback in a constructive manner. Open-ended statements of ''they have to rebuild the game from the ground up and completely change the mechanics'', aren't going to improve anything.

The power/feature creep of PoE1 over the years had devolved the game into a state where you have PoE1 open on your second monitor in the background while you do some other stuff simultaneously. You can literally create builds that make you immortal while screenclearing as you AFK. They have a done a great job with PoE2 in terms of making it more engaging and meaningful, so a great foundation is clearly there.

QoL in terms of movement should be improved, in my opinion, as I do agree with the fact that getting around the maps takes too long at the moment. Currency drop rates should also be improved, seeing as I don't feel like it feeds into allowing people to ''experiment'' with loot/crafting early on, which they said would be their goal. The same goes for item drop rates in general, as they should be higher. These are all issues that can be solved by tuning the numbers, and no major revamps are necessary to accomplish this.

Ideally, dodge rolling should give you a split second of phasing so that there's more wiggle room and getting boxed in doesn't feel as annoying, since there aren't that many movement skills in general. Again, this can be accomplished with simple number/feature tweaking.

Let's not doom and gloom the game, and keep the feedback constructive. If the majority shared your opinion, the game wouldn't be 82% in the positive on Steam. You can attribute player numbers to the hype, however, I doubt there's much correlation between hype and positive reviews, as most seem to be enjoying the gameplay, with the vast majority of negative reviews being attributed to what I mentioned above, and can easily be solved without "completely changing the direction of the game".


You are assuming I need to be "carried through the game" when I believe it is an easy game. The problem has nothing to do with difficulty.

The average positive steam review is 10 hours in as of yesterday. At 10 hours the cracks had barely started to show for me as well and I would have reviewed the game positively.

Those are mostly players having fun in act 1 or early act 2. They don't grind out the full EA like forum people. They will drop the game in act 3 for the most part, and the VAST majority of them won't bother playing through on Cruel because they are D4 players looking for a campaign rather than an endgame.

They will hit that wall.

The mere fact that it has dropped to 82% is evidence of this, as it was higher early in the day and is now trending down.
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ziggro#7495 wrote:
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Gkek#1581 wrote:

because your core audience who spent thousands of dollars because they loved and wanted to support PoE 1 won't be buying anything for this game.


Yeah they can keep supporting and playing poe1 while new people support poe2, winwin.

skill issue


That isn't how it works. They will promise to do so but are unlikely to follow through once they start blaming PoE1 for the underperformance of PoE2

I hope I am wrong, but that's how it usually goes.
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REMoyen#4619 wrote:
5. They are playing a Ranged Class

I took my warrior to act 2 in about 12 hours. It's not hard.
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1453R#7804 wrote:
Path of Exile 2 is not for "tourists". It's a new game with a new audience, some of which will be PoE1 veterans. Many of which will be new players. There's no such thing as a 'tourist/fan' divide in PoE2 yet. The game is too new.

Path of Exile 1 is for people who want Path of Exile 1. If the only thing you care about is blasting at the speed of light past enemies you don't even see, please return to that game. It is there for you. The rest of us are enjoying our time with a splendid new game that has so much more going on.


No, they are tourists because most of them blew in from Twitch or Asmongold's stream and won't be here in 15 days. They will either get bored before act 3 is over or they will complete the campaign and move on the same way 24.7 million people did with D4.
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malks#6356 wrote:
Sorry, but what a load of bs.

git gud


Big licks coming from someone who's highest character in PoE 1 is level 88 in standard. zzzzzz
This post was sponsored by me.
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Samsol#3879 wrote:
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Gkek#1581 wrote:

Everything is too slow. It's not respectful to the player's time.

In what way? Moving fast isn't "being respectful to the player's time". Are you upset because you don't do damage, don't move quickly, or dont get enough loot quick enough?

Loot doesn't exist. I dropped one unique in 30 hours.

I also agree and I think this is the cause of some of the problems you listed. Numerous deaths? Fixed by gear. Respec being too expensive? fixed by more gold dropping. Crafting not existing, fixed by simply adding more orbs and a bench.

Respec is still prohibitively expensive and would require hours and hours of grinding to fully accomplish.

See above

Crafting doesn't exist. YOLO Slamming is the only method of crafting that exists outside of a tiny pool of very rare essences that can still be bricked by subsequent yolo crafts.

See above

Ascension mechanics were somehow made worse by making them sanctum and a juiced up, even more broken version of ultimatum.

I disagree, this seems to just be personal preference but I actually thought the PoE2 sanctum and ultimatum were much easier. My gripe is that the areas were very well hidden.

The vast majority of my deaths over 30 hours were getting frustrated and walking too far forward and getting pinned to a wall by enemies.

This sounds like a loot/gearing issue.

Bosses are cool, but unrewarding to farm past the first win.

This is also a loot issue, for maybe the fifth time?


Support gems are dropped far too sparsely.

I don't know about this one, depends on how far you played. I have over a hundred unused in my stash by t5 waystones. But also a loot issue.


Jeweler's orbs are far too rare.

Agree, but also a loot issue.

I think I dropped like 5 alcs in 30 hours.

Same thing you've said before, repeatedly.

This basically means even yolo crafting OK gear is difficult and if you decide to change your character you are screwed.
Nobody wants to grind levels just to get through the acts.

A loot issue, again.

I watched streams to see if the "endgame" was worth pushing through for and it looked terrible. Basically just the same thing where you come out of a map with two magic items and four wisdom scrolls (which are even more pointless than before)

Hard disagree, but yes, STILL a loot issue.

Hope you all made your money off the wave of early access buyers, because your core audience who spent thousands of dollars because they loved and wanted to support PoE 1 won't be buying anything for this game.

My genuine recommendation is to unrelease the early access and take another year to completely rework the game and implement the things which were actually fun about your last game unless you want PoE 2 to be a ghost town before Q3.


tl;dr "buff loot"

Yeah, no.
Buffing loot doesn't fix a ton of fundamental problems with this game.

In your own comment you asked for a complete rework to the crafting system and then you say "buff loot" lol
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Irres#4128 wrote:
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Telzen#2427 wrote:
I probably played PoE1 for 3000 hours or so. But it was in the early days, like start of open beta to around 2018. This game for me is what I always wanted PoE to be. Feels like a mix of D2/PoE with great action combat thrown on top.

With how big the areas are I'd not mind a buff to base movement speed, but I never want PoE2 to become the zoom fest PoE1 became. Everyone that wants that can stick with PoE1.


Thank you. I tried POE1 when it first came out and had technical issues with it and moved on, I play mainly shooters so there was other stuff to play. I went back and tried it again before D4 launched for about a month. I liked the systems a lot and the passive tree....but overall the game felt so meaningless because it was relatively mindless spam in the story where I got up to. I understand this is not endgame, but there was not enough there to keep me interested.
D4 .....ended up where it is today and also not worth playing.

I am glad this is not like POE1. This game still has my interest like the first never did. So what if you die? Learn from it. Mindless blasting is garbage levels of gaming, when the power is not earned. I don't have a problem with someone figuring out how to get there, but it should not be handed to you for showing up. And D4 is a case study in failing to understand this.

Sure this may not be what POE was....but why is that bad? Taking risks and doing things outside the norm is how you evolve.



What you don't get is that the game is STILL about damage and mindless blasting.

Yes, the bosses are better, but they are ultimately quite easy.

The frustration in the game comes from a complete dumbing down of the crafting system and near total absence of drops. Most deaths occur because you get surrounded due to the fact that you don't clear trash mobs fast enough. This is a damage issue, not a movement issue.

In PoE 1 you could have crafted something to address this, but in PoE 2 you are simply stuck grinding and YOLO slamming your very limited currency in hopes of landing something that works.

It's literally all the bad things about PoE 1 but slowed down and with many of your options and ways to control systems removed. eg. one support gem of each kind per character, all crafting is random slamming, no bench, can't even reliably drop base types you need, support gem gated, respec prohibitively expensive past level 35 etc...

It's the same PoE in a package that requires exponentially more time to do ANYTHING but also wants you to spam roll and kite even the most basic of enemies.
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"
malks#6356 wrote:
Sorry, but what a load of bs.

git gud


Big licks coming from someone who's highest character in PoE 1 is level 88 in standard. zzzzzz
git gud

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