PoE 2 Is For Tourists

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MEITTI#3999 wrote:
Don't worry, as the meta progresses and more stuff gets unlocked your streamers will give build guides so you don't have to whine about having to use your brains while playing video games anymore, you'll be back to blasting the game with someone else's build while refusing to learn the actual game just like before.

PoE 2 being more demanding mechanically just goes to show that a lot of PoE 1 players never bothered actually being good at the first game either, they just used someone else's build to essentially skip the game. Feedback of those players is essentially worthless because they genuinely don't know what they're talking about because they refuse to actually play the game.


What are you yaping about? Demanding mechanically when you kill bosses in 10-15 sec? Problem is in loot and how slow this game is and nothing streamers can do about that. There won't be blasting in game you fall aslep in front of due to boredom.
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Perq#4049 wrote:
I love when PoE newbies are calling people "tourists" while at the same time the very same tourists who came here some time ago moaning about the game being too difficult changed the game to what it is now... :DD

Tourists like you were a reason why PoE1 looks how it looks today - a boring, easy slop for average Joe who can't be bothered to pay attention.
You calling us tourists and thinking that you're the "core" PoE player is just insulting. YOU are the tourist that thinks that you now live in Venice.

Joined in 2021, give me a fucking break.


Nice Ruthless characters. oh.. my bad... just as much of an average Joe as everyone else.


These charters are older than you. And the OP is making a point about "tourism". Besides, I love how you ignored all of my legacy gear that I'm sure you know worth of. :)

Also: comeback to me when you reach level 95 on any character, seems that you struggle after 94, because maybe the 10% exp penalty is too harsh for you. Lmao
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Dec 9, 2024, 9:19:02 AM
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Talamor1#0630 wrote:
With no new PoE1 league for several months, we can always abandon GGG for a while and go and taste the concurrence with the imminent arrival of Titan Quest 2.

I wouldn't be having high hopes in advance for TQ2 if I were you. The studio behind the game is not exactly known for making great ARPG games; Spellforce is extremely far from what anyone would call "good ARPG" (at least it's a game of a different genre).

They might create something good, but a safer bet is that we won't see anything amazing.
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Talamor1#0630 wrote:
With no new PoE1 league for several months, we can always abandon GGG for a while and go and taste the concurrence with the imminent arrival of Titan Quest 2.

I wouldn't be having high hopes in advance for TQ2 if I were you. The studio behind the game is not exactly known for making great ARPG games; Spellforce is extremely far from what anyone would call "good ARPG" (at least it's a game of a different genre).

They might create something good, but a safer bet is that we won't see anything amazing.


I no longer have any expectations after what I've just experienced with the release of Poe 2 EA...
I just hope it'll be a more enjoyable pastime between now and the release of the new PoE1 league, if GGG don't delay it in order to invest all their resources in this EA.
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scofalik#3840 wrote:
The OP encompasses everything that is wrong with ARPGs and all what POE2 and GGG wanted to fix in ARPG genre.

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Everything is too slow. It's not respectful to the player's time.

It is meaningful, so it is more respectful to the player's time. No respect is when all that the game offers is mindlessly clearing content.

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Loot doesn't exist. I dropped one unique in 30 hours.
Luck issue. I got dropped 5 uniques, but neither for my build. Welp, happens.


Let's just look at this little chunk right here. You should grind for the gear, and the currency to upgrade it, which isn't dropping.

"Luck issue" is having trouble getting the item you need to take your build to the next level, not being unable to obtain what you need to get out of Act I.

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scofalik#3840 wrote:
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The vast majority of my deaths over 30 hours were getting frustrated and walking too far forward and getting pinned to a wall by enemies.
Sorry, but, skill issue.


Nah dude, you're just getting lucky. It's a mechanic, and it's over-used. The first time it happened to me was at the start of Act I. First time it was obvious was the Wolf. What comes after the wolf? Tons of scarabs the moment you walk through a door.

If you passed the RNG check to get DPS items, maybe you'll survive. Otherwise, you're dead because failing the RNG check likely means you're slower than them too, assuming you didn't discover them in a "AHA! DARK SOULS MFER!" moment.

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scofalik#3840 wrote:
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Bosses are cool, but unrewarding to farm past the first win.
I always wonder with the ARPG kind of players like you represent... Farming. This is inherently negative word. Playing the game is not about farming. It is about having a challenging gameplay. The holy grail is so that player never feels like they are farming. You can get this only if you have meaningful, unique gameplay encounters. The minute I feel like I am farming the game's over for me.


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scofalik#3840 wrote:
<Intelligence issue here>


The game isn't a rewarding Dark Souls like, no matter how much you're trying to shoehorn it into the role.

Bosses and enemies in souls games have very specific patters. You aren't avoiding a trash mob's attacks. The only souls like thing I've seen so far:

1. Jank hitboxes that hit you before an attack plays
2. Super wide collision around objects preventing you from walking in areas that look wide open
3. You can roll

Chip damage is fine in souls games because you can overcome things with skill. You can do ladle runs, no bonfire, and no death. EZ. If you want gear, you know where to find it. That's not happening here. If you don't get lucky, you're going to die repeatedly just trying to get through A1.

Literally everything here is just to test if you've re-run the same act areas long enough to get lucky enough times for your build to be passable. Rinse and repeat.

"Hey guys, you know what would be cool? Making a really huge monster, but making people fight it in a tiny space. And we should push players out of that space."

"Oh and before they get there, we should cover the tiny corridors with Diablo's on death effects, but it should be constant and only clear five minutes AFTER death. We want everything to be about purposeful movement, but also, we want to prevent all movement."

"Oh, and when we don't have the on death effects firing before death, we should add swarms to prevent movement again."

There's ZERO player agency, and ZERO skill involved here. It's all down to whether you get lucky enough to get a drop. Claim skill issue all you want, but the only reason you're able to throw that garbage phrase out is because you won a handful of dice rolls. Everyone else? Nah, they're just not skillful enough to control the server.
Last edited by chipninja#4276 on Dec 9, 2024, 10:16:34 AM
You missed #5.

People who have multiple characters thru Act 1 - 3 with less than 40 hours have one major thing in common.

5. They are playing a Ranged Class

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"Being disrespectful of players time". - This is PoE2 in a nutshell. Monk - Invoker after 40hours and I just reached end of Act 3, Level 48. Doesn't feel great to know I have to redo everything again and it will take another 15-30 hours.
The passive tree is also bad as it lacks meaningful choices and has essentially zero specialised damage nodes outside of if you are playing sorc/witch(in such a case you have access to the most nodes for elemental damage, chaos damage and the ONLY physical nodes on the tree)

There is no slam or fissure nodes near warrior, no combo nodes near monk, no ammunition nodes near mercenary, no grenade nodes, almost no "melee damage" nodes, rage is closest to warrior even though it is best used on a quarterstaff build,

So much of the tree looks like it was never actually made to support the weapon the devs wanted to associate with the class. The only class which looks like the devs actually thought about supporting the typical playsyle of with closeby specialized damage nodes is the witch/sorc.
Path of Exile 2 is not for "tourists". It's a new game with a new audience, some of which will be PoE1 veterans. Many of which will be new players. There's no such thing as a 'tourist/fan' divide in PoE2 yet. The game is too new.

Path of Exile 1 is for people who want Path of Exile 1. If the only thing you care about is blasting at the speed of light past enemies you don't even see, please return to that game. It is there for you. The rest of us are enjoying our time with a splendid new game that has so much more going on.
She/Her
love the phrase "game doesnt respect my time". true that. sadly we have already voted with our wallets, now time to vote with player numbers. drop the game and let die hard 3% stay online. maybe GGG will sober up
Sorry, but what a load of bs.

git gud

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